index.erl 6.8 KB

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  1. -module(index).
  2. -compile({parse_transform, shen}).
  3. -compile(export_all).
  4. -include_lib("n2o/include/wf.hrl").
  5. -include("../../server/include/requests.hrl").
  6. -include("../../server/include/settings.hrl").
  7. -jsmacro([take/2,attach/1,join/1,discard/3]).
  8. join(Game) ->
  9. ws:send(bert:encodebuf(bert:tuple(
  10. bert:atom('client'),
  11. bert:tuple(bert:atom("join_game"), Game)))).
  12. attach(Token) ->
  13. ws:send(bert:encodebuf(bert:tuple(
  14. bert:atom('client'),
  15. bert:tuple(bert:atom("session_attach"), Token)))).
  16. take(GameId,Place) ->
  17. ws:send(bert:encodebuf(bert:tuple(
  18. bert:atom('client'),
  19. bert:tuple(bert:atom("game_action"),GameId, bert:atom("okey_take"),[{pile,Place}])))).
  20. discard(GameId, Color, Value) ->
  21. ws:send(bert:encodebuf(bert:tuple(
  22. bert:atom('client'),
  23. bert:tuple(
  24. bert:atom("game_action"),
  25. GameId,
  26. bert:atom("okey_discard"),
  27. [{tile, bert:tuple(bert:atom("OkeyPiece"), Color, Value)}])))).
  28. redraw_tiles([{Tile, _}| _ ] = TilesList) ->
  29. wf:update(dddiscard, [#dropdown{id = dddiscard, postback = combo, value = Tile, source = [dddiscard], options = [#option{label = CVBin, value = CVBin} || {CVBin, _} <- TilesList]}]).
  30. main() -> #dtl{file="index", bindings=[{title,<<"N2O">>},{body,body()}]}.
  31. body() ->
  32. [ #panel{ id=history },
  33. #label{ id = player1, body = "Player 1", style = "color=black;"}, #label{ id = player2, body = "Player 2", style = "color=black;"},
  34. #label{ id = player3, body = "Player 3", style = "color=black;"}, #label{ id = player4, body = "Player 4", style = "color=black;"},
  35. #br{},
  36. #button{ id = attach, body = <<"Attach">>, postback = attach},
  37. #button{ id = join, body = <<"Join">>, postback = join},
  38. #dropdown{ id=ddtake, value="0", postback=combo, source=[ddtake],
  39. options =
  40. [
  41. #option { label= <<"0">>, value= <<"0">> },
  42. #option { label= <<"1">>, value= <<"1">> }
  43. ]
  44. },
  45. #button{ id = take, body = <<"Take">>, postback = take, source = [ddtake]},
  46. #dropdown{ id=dddiscard, value="2", postback=combo, source=[dddiscard],
  47. options =
  48. [
  49. #option { label= <<"Option 1">>, value= <<"1">> },
  50. #option { label= <<"Option 2">>, value= <<"2">> },
  51. #option { label= <<"Option 3">>, value= <<"3">> }
  52. ]
  53. },
  54. #button{ id = discard, body = <<"Discard">>, postback = discard, source=[dddiscard]}
  55. ].
  56. event(terminate) -> wf:info("terminate");
  57. event(init) ->
  58. {ok,GamePid} = game_session:start_link(self()),
  59. % event(attach),
  60. % event(join),
  61. wf:info("INIT ~p",[GamePid]),
  62. put(game_session, GamePid);
  63. event(combo) -> wf:info("Combo: ~p",[wf:q(dddiscard)]);
  64. event(join) -> wf:wire(join("1000001"));
  65. event(attach) -> wf:wire(attach("'"++?TEST_TOKEN++"'"));
  66. event(take) -> wf:wire(take("1000001", wf:q(ddtake)));
  67. event(discard) ->
  68. TilesList = get(game_okey_tiles),
  69. % wf:info("dd ~p", [wf:q(dddiscard)]),
  70. {_, {C, V}} = lists:keyfind(erlang:list_to_binary(wf:q(dddiscard)), 1, TilesList),
  71. wf:wire(discard("1000001", erlang:integer_to_list(C), erlang:integer_to_list(V)));
  72. event({client,Message}) ->
  73. GamePid = get(game_session),
  74. game_session:process_request(GamePid, Message);
  75. event({server, {game_event, _, okey_game_started, Args}}) ->
  76. {_, Tiles} = lists:keyfind(tiles, 1, Args),
  77. TilesList = [{erlang:list_to_binary([erlang:integer_to_list(C), " ", erlang:integer_to_list(V)]), {C, V}} || {_, C, V} <- Tiles],
  78. wf:info("tiles ~p", [TilesList]),
  79. put(game_okey_tiles, TilesList),
  80. redraw_tiles(TilesList);
  81. event({server, {game_event, _, okey_tile_discarded, Args}}) ->
  82. Im = get(okey_im),
  83. {_, Player} = lists:keyfind(player, 1, Args),
  84. if
  85. Im == Player ->
  86. {_, {_, C, V}} = lists:keyfind(tile, 1, Args),
  87. % wf:info("c ~p v ~p", [C, V]),
  88. TilesListOld = get(game_okey_tiles),
  89. TilesList = lists:keydelete({C, V}, 2, TilesListOld),
  90. put(game_okey_tiles, TilesList),
  91. redraw_tiles(TilesList);
  92. true ->
  93. ok
  94. end;
  95. event({server, {game_event, _, okey_tile_taken, Args}}) ->
  96. Im = get(okey_im),
  97. {_, Player} = lists:keyfind(player, 1, Args),
  98. if
  99. Im == Player ->
  100. case lists:keyfind(revealed, 1, Args) of
  101. {_, {_, C, V}} ->
  102. TilesList = [{erlang:list_to_binary([erlang:integer_to_list(C), " ", erlang:integer_to_list(V)]), {C, V}} | get(game_okey_tiles)],
  103. put(game_okey_tiles, TilesList),
  104. redraw_tiles(TilesList);
  105. _ ->
  106. ok
  107. end;
  108. true ->
  109. ok
  110. end;
  111. event({server,{game_event, Game, okey_turn_timeout, Args}}) ->
  112. wf:info("okey_turn_timeout ~p", [Args]),
  113. {_, TileTaken} = lists:keyfind(tile_taken, 1, Args),
  114. event({server, {game_event, Game, okey_tile_taken, [{player, get(okey_im)}, {revealed, TileTaken}]}}),
  115. {_, TileDiscarded} = lists:keyfind(tile_discarded, 1, Args),
  116. event({server, {game_event, Game, okey_tile_discarded, [{player, get(okey_im)}, {tile, TileDiscarded}]}});
  117. event({server, {game_event, _, okey_game_info, Args}}) ->
  118. wf:info("okay_game_info ~p", [Args]),
  119. {_, PlayersInfo} = lists:keyfind(players, 1, Args),
  120. % wf:info("pi ~p", [PlayersInfo]),
  121. Players =
  122. lists:zipwith(
  123. fun(ListId, {PlayerId, PlayerLabel}) ->
  124. {ListId, PlayerId, PlayerLabel}
  125. end,
  126. [player1, player2, player3, player4],
  127. lists:map(
  128. fun
  129. (#'PlayerInfo'{id = Id, robot = true} = P) ->
  130. % wf:info("pp ~p", [P]),
  131. {Id, <<Id/binary, <<" R ">>/binary>>};
  132. (#'PlayerInfo'{id = Id, robot = false} = P) ->
  133. % wf:info("pr ~p", [P]),
  134. put(okey_im, Id),
  135. {Id, <<Id/binary, <<" M ">>/binary>>}
  136. end,
  137. PlayersInfo
  138. )
  139. ),
  140. wf:info("players ~p", [Players]),
  141. put(okey_players, Players),
  142. [wf:update(LabelId, [#label{id = LabelId, body = PlayerLabel}]) || {LabelId, _, PlayerLabel} <- Players];
  143. event({server,{game_event, _, okey_next_turn, Args}}) ->
  144. {player, PlayerId} = lists:keyfind(player, 1, Args),
  145. {LabelId, _, _} = lists:keyfind(PlayerId, 2, get(okey_players)),
  146. case get(okey_turn_mark) of
  147. undefined ->
  148. ok;
  149. OldLabelId ->
  150. wf:wire("document.querySelector('#" ++ erlang:atom_to_list(OldLabelId) ++ "').style.color = \"black\";")
  151. end,
  152. wf:wire("document.querySelector('#" ++ erlang:atom_to_list(LabelId) ++ "').style.color = \"red\";"),
  153. put(okey_turn_mark, LabelId);
  154. event(Event) -> ok. % wf:info("Event: ~p", [Event]).