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- -module(auth_server).
- -include_lib("server/include/settings.hrl").
- -include_lib("server/include/authtoken.hrl").
- -include_lib("server/include/requests.hrl").
- -include_lib("kvs/include/user.hrl").
- -behaviour(gen_server).
- -compile(export_all).
- -export([init/1, handle_call/3, handle_cast/2, handle_info/2, terminate/2, code_change/3]).
- -define(SERVER, ?MODULE).
- -define(SPARE_LOGINS, [
- #'PlayerInfo'{name = <<"Albert">>, surname= <<"Einstein">>, login = <<"quantum">>, robot = true },
- #'PlayerInfo'{name = <<"Marie">>, surname= <<"Curie">>, login = <<"radio">>, robot = true },
- #'PlayerInfo'{name = <<"Ilya">>, surname = <<"Prigogine">>, login = <<"synergetics">>, robot = true},
- #'PlayerInfo'{name = <<"Mother">>, surname = <<"Teresa">>, login = <<"peace">>, robot = true}]).
- -record(state, {spare = ?SPARE_LOGINS,tokens}).
- spare() -> [ P#'PlayerInfo'{id =wf:to_binary(wf:to_list(P#'PlayerInfo'.login) ++
- wf:to_list(id_generator:get_id2()))} || P <- ?SPARE_LOGINS ].
- start_link() -> gen_server:start_link({local, ?SERVER}, ?MODULE, [], []).
- store_token(GameId, Token, UserId) -> gen_server:call(?SERVER, {store_token, GameId, Token, UserId}).
- get_user_info(Token) -> gen_server:call(?SERVER, {get_user_info, Token}).
- get_user_info_by_user_id(UserId) -> user_info(UserId).
- generate_token(Game,User) -> T = base64:encode(crypto:rand_bytes(100)), store_token(Game,T,User).
- init([]) ->
- Tokens = ets:new(tokens, [private, ordered_set, {keypos, #authtoken.token}]),
- {ok, #state{tokens = Tokens}}.
- handle_call({store_token, GameId, Token, UserId}, _From, #state{tokens = E} = State) ->
- store_token(GameId, E, Token, UserId),
- {reply, Token, State};
- handle_call({get_user_info, Token}, _From, #state{tokens = E} = State) ->
- case ets:lookup(E, Token) of
- [] ->
- gas:info(?MODULE,"Token not found. Denied.", []),
- {reply, false, State};
- List ->
- {authtoken, _, UserId} = hd(List),
- Reply = case user_info(UserId) of
- {error, not_found} ->
- gas:info(?MODULE,"User is not in DB", []),
- user_info(#user{id = UserId });
- UserInfo ->
- gas:info(?MODULE,"Registered User", []),
- UserInfo
- end,
- {reply, Reply, State}
- end;
- handle_call(_Request, _From, State) -> Reply = ok, {reply, Reply, State}.
- handle_cast(_Msg, State) -> {noreply, State}.
- handle_info(_Info, State) -> {noreply, State}.
- terminate(_Reason, _State) -> ok.
- code_change(_OldVsn, State, _Extra) -> {ok, State}.
- robot_credentials() ->
- Pos = crypto:rand_uniform(1, length(?SPARE_LOGINS) + 1),
- H0 = lists:nth(Pos, ?SPARE_LOGINS),
- Id = wf:to_binary(wf:to_list(H0#'PlayerInfo'.login) ++ wf:to_list(id_generator:get_id2())),
- H0#'PlayerInfo'{id = Id}.
- store_token(GameId, E, Token, UserId) ->
- gas:info(?MODULE,"Storing token: ~p", [Token]),
- Data = #authtoken{token = Token, id = UserId},
- ets:insert(E, Data).
- player_name(#'PlayerInfo'{login = Id, name = Name, surname = Surname}) ->
- wf:to_binary([case Name of <<"undefined">> -> Id;
- _ -> wf:to_list(Name) ++ case Surname of
- <<"undefined">> -> ""; _ -> " " ++ wf:to_list(Surname) end end]).
- user_info(#user{}=UserData) ->
- % gas:info(?MODULE,"PlayerInfo by #user: ~p",[UserData]),
- #'PlayerInfo'{id = wf:to_binary(UserData#user.id),
- login = wf:to_binary(UserData#user.username),
- name = wf:to_binary(UserData#user.names),
- avatar_url = wf:to_binary(UserData#user.avatar),
- skill = 0,
- score = 0,
- surname = wf:to_binary(UserData#user.surnames)};
- user_info(UserId) ->
- case kvs:get(user,UserId) of
- {ok, UserData} ->
- % gas:info(?MODULE,"User Data: ~p",[UserData]),
- user_info(UserData);
- Error -> Error end.
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