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- %%% -------------------------------------------------------------------
- %%% Author : Sergei Polkovnikov <serge.polkovnikov@gmail.com>
- %%% Description : The "Stand alone table" logic
- %%%
- %%% Created : Nov 19, 2012
- %%% -------------------------------------------------------------------
- %%% Terms explanation:
- %%% GameId - uniq identifier of the tournament/game. Type: integer().
- %%% PlayerId - registration number of a player in the tournament/game. Type: integer()
- %%% UserId - cross system identifier of a physical user. Type: binary() (or string()?).
- %%% TableId - uniq identifier of a table in the tournament/game. Used by the
- %%% tournament/game logic. Type: integer().
- %%% TableGlobalId - uniq identifier of a table in the system. Can be used
- %%% to refer to a table directly - without pointing to a tournament/game.
- %%% Type: integer()
- -module(standalone).
- -behaviour(gen_fsm).
- %% --------------------------------------------------------------------
- %% Include files
- %% --------------------------------------------------------------------
- -include_lib("server/include/basic_types.hrl").
- -include_lib("db/include/table.hrl").
- -include_lib("db/include/scoring.hrl").
- -include_lib("db/include/transaction.hrl").
- -include_lib("eunit/include/eunit.hrl").
- %% --------------------------------------------------------------------
- %% External exports
- -export([start/2, start_link/2, reg/2]).
- %% gen_fsm callbacks
- -export([init/1, handle_event/3, handle_sync_event/4, handle_info/3, terminate/3, code_change/4]).
- -export([table_message/3, client_message/2, client_request/2, client_request/3]).
- -record(state,
- {%% Static values
- game_id :: pos_integer(),
- trn_id :: term(),
- game :: atom(),
- game_mode :: atom(),
- game_name :: string(),
- seats_per_table :: integer(),
- params :: proplists:proplist(),
- table_module :: atom(),
- bot_module :: atom(),
- quota_per_round :: integer(),
- kakush_for_winners :: integer(),
- kakush_for_loser :: integer(),
- win_game_points :: integer(),
- mul_factor :: integer(),
- registrants :: [robot | binary()],
- initial_points :: integer(),
- bots_replacement_mode :: enabled | disabled,
- common_params :: proplists:proplist(),
- %% Dinamic values
- players, %% The register of tournament players
- tables, %% The register of tournament tables
- seats, %% Stores relation between players and tables seats
- table_id_counter :: pos_integer(),
- player_id_counter :: pos_integer(),
- cur_table :: pos_integer(),
- tour :: pos_integer(),
- cr_tab_requests :: dict(), %% {TableId, PlayersIds}
- reg_requests :: dict(), %% {PlayerId, From}
- tab_requests :: dict(), %% {RequestId, RequestContext}
- timer :: undefined | reference(),
- timer_magic :: undefined | reference(),
- tables_wl :: list(), %% Tables waiting list
- tables_results :: list() %% [{TableId, TableResult}]
- }).
- -record(player,
- {
- id :: pos_integer(),
- user_id,
- user_info :: #'PlayerInfo'{},
- is_bot :: boolean()
- }).
- -record(table,
- {
- id :: pos_integer(),
- global_id :: pos_integer(),
- pid :: pid(),
- relay :: {atom(), pid()}, %% {RelayMod, RelayPid}
- mon_ref :: reference(),
- state :: initializing | ready | in_process | finished,
- context :: term(), %% Context term of a table. For failover proposes.
- timer :: reference()
- }).
- -record(seat,
- {
- table :: pos_integer(),
- seat_num :: integer(),
- player_id :: undefined | pos_integer(),
- is_bot :: undefined | boolean(),
- registered_by_table :: undefined | boolean(),
- connected :: undefined | boolean(),
- free :: boolean()
- }).
- -define(STATE_INIT, state_init).
- -define(STATE_WAITING_FOR_TABLES, state_waiting_for_tables).
- -define(STATE_EMPTY_SEATS_FILLING, state_empty_seats_filling).
- -define(STATE_WAITING_FOR_PLAYERS, state_waiting_for_players).
- -define(STATE_SET_PROCESSING, state_set_processing).
- -define(STATE_SET_FINISHED, state_set_finished).
- -define(STATE_SHOW_SET_RESULT, state_show_set_result).
- -define(STATE_FINISHED, state_finished).
- -define(TOURNAMENT_TYPE, standalone).
- -define(TABLE_STATE_INITIALIZING, initializing).
- -define(TABLE_STATE_READY, ready).
- -define(TABLE_STATE_IN_PROGRESS, in_progress).
- -define(TABLE_STATE_FINISHED, finished).
- -define(WAITING_PLAYERS_TIMEOUT, 1000) . %% Time between a table was created and start of first round
- -define(REST_TIMEOUT, 5000). %% Time between a round finish and start of a new one
- -define(SHOW_SET_RESULT_TIMEOUT, 15000). %% Time between a set finish and start of a new one
- -define(SHOW_TOURNAMENT_RESULT_TIMEOUT, 15000). %% Time between last tour result showing and the tournament finish
- %% ====================================================================
- %% External functions
- %% ====================================================================
- start(GameId, Params) ->
- gen_fsm:start(?MODULE, [GameId, Params, self()], []).
- start_link(GameId, Params) ->
- gen_fsm:start_link(?MODULE, [GameId, Params, self()], []).
- reg(Pid, User) ->
- client_request(Pid, {join, User}, 10000).
- table_message(Pid, TableId, Message) ->
- gen_fsm:send_all_state_event(Pid, {table_message, TableId, Message}).
- client_message(Pid, Message) ->
- gen_fsm:send_all_state_event(Pid, {client_message, Message}).
- client_request(Pid, Message) ->
- client_request(Pid, Message, 5000).
- client_request(Pid, Message, Timeout) ->
- gen_fsm:sync_send_all_state_event(Pid, {client_request, Message}, Timeout).
- %% ====================================================================
- %% Server functions
- %% ====================================================================
- init([GameId, Params, _Manager]) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Init started.", [GameId]),
- Registrants = get_param(registrants, Params),
- SeatsPerTable = get_param(seats, Params),
- Game = get_param(game, Params),
- GameMode = get_param(game_mode, Params),
- GameName = get_param(game_name, Params),
- QuotaPerRound = get_param(quota_per_round, Params),
- KakushForWinners = get_param(kakush_for_winners, Params),
- KakushForLoser = get_param(kakush_for_loser, Params),
- WinGamePoints = get_param(win_game_points, Params),
- MulFactor = get_param(mul_factor, Params),
- TableParams = get_param(table_params, Params),
- TableModule = get_param(table_module, Params),
- BotModule = get_param(bot_module, Params),
- InitialPoints = get_param(initial_points, Params),
- BotsReplacementMode = get_param(bots_replacement_mode, Params),
- CommonParams = get_param(common_params, Params),
- gas:info(?MODULE,"TRN_STANDALONE <~p> All parameteres are read. Send the directive to start the game.", [GameId]),
- gen_fsm:send_all_state_event(self(), go),
- {ok, ?STATE_INIT, #state{game_id = GameId,
- game = Game,
- game_mode = GameMode,
- game_name = GameName,
- seats_per_table = SeatsPerTable,
- params = TableParams,
- table_module = TableModule,
- bot_module = BotModule,
- quota_per_round = QuotaPerRound,
- kakush_for_winners = KakushForWinners,
- kakush_for_loser = KakushForLoser,
- win_game_points = WinGamePoints,
- mul_factor = MulFactor,
- bots_replacement_mode = BotsReplacementMode,
- registrants = Registrants,
- initial_points = InitialPoints,
- table_id_counter = 1,
- common_params = CommonParams
- }}.
- %%===================================================================
- handle_event(go, ?STATE_INIT, #state{game_id = GameId, game = GameType,
- registrants = Registrants, bot_module = BotModule,
- common_params = CommonParams} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Received the directive to start the game.", [GameId]),
- DeclRec = create_decl_rec(GameType, CommonParams, GameId, Registrants),
- gproc:reg({p,l,self()}, DeclRec),
- {Players, PlayerIdCounter} = setup_players(Registrants, GameId, BotModule),
- NewStateData = StateData#state{players = Players,
- player_id_counter = PlayerIdCounter},
- init_tour(1, NewStateData);
- handle_event({client_message, Message}, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Received the message from a client: ~p.", [GameId, Message]),
- handle_client_message(Message, StateName, StateData);
- handle_event({table_message, TableId, Message}, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Received the message from table <~p>: ~p.", [GameId, TableId, Message]),
- handle_table_message(TableId, Message, StateName, StateData);
- handle_event(Message, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Unhandled message(event) received in state <~p>: ~p.",
- [GameId, StateName, Message]),
- {next_state, StateName, StateData}.
- handle_sync_event({client_request, Request}, From, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Received the request from a client: ~p.", [GameId, Request]),
- handle_client_request(Request, From, StateName, StateData);
- handle_sync_event(Request, From, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Unhandled request(event) received in state <~p> from ~p: ~p.",
- [GameId, StateName, From, Request]),
- {reply, {error, unknown_request}, StateName, StateData}.
- %%===================================================================
- handle_info({'DOWN', MonRef, process, _Pid, _}, StateName,
- #state{game_id = GameId, tables = Tables} = StateData) ->
- case get_table_by_mon_ref(MonRef, Tables) of
- #table{id = TableId} ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Table <~p> is down. Stopping", [GameId, TableId]),
- %% TODO: More smart handling (failover) needed
- {stop, {one_of_tables_down, TableId}, StateData};
- not_found ->
- {next_state, StateName, StateData}
- end;
- handle_info({rest_timeout, TableId}, ?STATE_SET_PROCESSING = StateName,
- #state{game_id = GameId, game = GameType, game_mode = GameMode,
- quota_per_round = Amount, mul_factor = MulFactor, tables = Tables,
- players = Players, seats = Seats, cur_table = TableId, bot_module = BotModule,
- player_id_counter = PlayerIdCounter, tab_requests = Requests,
- table_module = TableMod, common_params = CommonParams} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Time to start new round for table <~p>.", [GameId, TableId]),
- Disconnected = find_disconnected_players(TableId, Seats),
- ConnectedRealPlayers = [PlayerId || #player{id = PlayerId, is_bot = false} <- players_to_list(Players),
- not lists:member(PlayerId, Disconnected)],
- case ConnectedRealPlayers of
- [] -> %% Finish game
- gas:info(?MODULE,"TRN_STANDALONE <~p> No real players left in table <~p>. "
- "Stopping the game.", [GameId, TableId]),
- finalize_tables_with_disconnect(TableMod, Tables),
- {stop, normal, StateData#state{tables = [], seats = []}};
- _ -> %% Replace disconnected players by bots
- gas:info(?MODULE,"TRN_STANDALONE <~p> Initiating new round at table <~p>.", [GameId, TableId]),
- {Replacements, NewPlayers, NewSeats, NewPlayerIdCounter} =
- replace_by_bots(Disconnected, GameId, BotModule, TableId, Players, Seats, PlayerIdCounter),
- #table{pid = TablePid} = Table = fetch_table(TableId, Tables),
- NewTables = store_table(Table#table{state = ?TABLE_STATE_IN_PROGRESS}, Tables),
- RealUsersIds = [UserId || #player{user_id = UserId, is_bot = false} <- players_to_list(NewPlayers)],
- deduct_quota(GameId, GameType, GameMode, Amount, MulFactor, RealUsersIds),
- NewRequests = table_req_replace_players(TableMod, TablePid, TableId, Replacements, Requests),
- send_to_table(TableMod, TablePid, start_round),
- Users = [if Bot -> robot; true -> UserId end || #player{user_id = UserId, is_bot = Bot} <- players_to_list(NewPlayers)],
- DeclRec = create_decl_rec(GameType, CommonParams, GameId, Users),
- gproc:set_value({p,l,self()}, DeclRec),
- {next_state, StateName, StateData#state{tables = NewTables, players = NewPlayers, seats = NewSeats,
- tab_requests = NewRequests, player_id_counter = NewPlayerIdCounter}}
- end;
- handle_info({rest_timeout, TableId}, ?STATE_SET_FINISHED,
- #state{game_id = GameId, game = GameType, game_mode = GameMode,
- game_name = GameName, tables_results = TablesResults, tables = Tables,
- players = Players, cur_table = TableId, table_module = TableMod,
- kakush_for_winners = KakushForWinners, kakush_for_loser = KakushForLoser,
- win_game_points = WinGamePoints, mul_factor = MulFactor} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Time to determinate set results (table: <~p>).", [GameId, TableId]),
- #table{pid = TablePid} = fetch_table(TableId, Tables),
- {_, TableScore} = lists:keyfind(TableId, 1, TablesResults),
- SeriesResult = series_result(TableScore),
- gas:info(?MODULE,"TRN_STANDALONE <~p> Set result: ~p", [GameId, SeriesResult]),
- send_to_table(TableMod, TablePid, {show_series_result, SeriesResult}),
- Points = calc_players_prize_points(SeriesResult, KakushForWinners, KakushForLoser, WinGamePoints, MulFactor, Players),
- UsersPrizePoints = prepare_users_prize_points(Points, Players),
- gas:info(?MODULE,"TRN_STANDALONE <~p> Prizes: ~p", [GameId, UsersPrizePoints]),
- add_points_to_accounts(UsersPrizePoints, GameId, GameType, GameMode, MulFactor),
- EndsNotePoints = prepare_ends_note_points(SeriesResult, Points, Players),
- send_ends_note(GameName, GameType, EndsNotePoints),
- {TRef, Magic} = start_timer(?SHOW_SET_RESULT_TIMEOUT),
- {next_state, ?STATE_SHOW_SET_RESULT, StateData#state{timer = TRef,
- timer_magic = Magic}};
- handle_info({timeout, Magic}, ?STATE_WAITING_FOR_PLAYERS,
- #state{timer_magic = Magic, game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Time to start new set.", [GameId]),
- start_set(StateData);
- handle_info({timeout, Magic}, ?STATE_SHOW_SET_RESULT,
- #state{timer_magic = Magic, game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Time to finalize the game.", [GameId]),
- finalize_tournament(StateData);
- handle_info({timeout, Magic}, ?STATE_FINISHED,
- #state{timer_magic = Magic, tables = Tables, game_id = GameId,
- table_module = TableMod} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Time to stopping the game.", [GameId]),
- finalize_tables_with_disconnect(TableMod, Tables),
- {stop, normal, StateData#state{tables = [], seats = []}};
- handle_info(Message, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Unhandled message(info) received in state <~p>: ~p.",
- [GameId, StateName, Message]),
- {next_state, StateName, StateData}.
- %%===================================================================
- terminate(_Reason, _StateName, #state{game_id=GameId}=_StatData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Shutting down at state: <~p>. Reason: ~p",
- [GameId, _StateName, _Reason]),
- ok.
- %%===================================================================
- code_change(_OldVsn, StateName, StateData, _Extra) ->
- {ok, StateName, StateData}.
- %% --------------------------------------------------------------------
- %%% Internal functions
- %% --------------------------------------------------------------------
- handle_client_message(Message, StateName, #state{game_id = GameId} = StateData) ->
- gas:error(?MODULE,"TRN_STANDALONE <~p> Unhandled client message received in "
- "state <~p>: ~p.", [GameId, StateName, Message]),
- {next_state, StateName, StateData}.
- %%===================================================================
- handle_table_message(TableId, {player_connected, PlayerId},
- StateName,
- #state{seats = Seats} = StateData) ->
- case find_seats_by_player_id(PlayerId, Seats) of
- [#seat{seat_num = SeatNum}] ->
- NewSeats = update_seat_connect_status(TableId, SeatNum, true, Seats),
- {next_state, StateName, StateData#state{seats = NewSeats}};
- [] -> %% Ignoring the message
- {next_state, StateName, StateData}
- end;
- handle_table_message(TableId, {player_disconnected, PlayerId},
- StateName, #state{seats = Seats} = StateData) ->
- case find_seats_by_player_id(PlayerId, Seats) of
- [#seat{seat_num = SeatNum}] ->
- NewSeats = update_seat_connect_status(TableId, SeatNum, false, Seats),
- {next_state, StateName, StateData#state{seats = NewSeats}};
- [] -> %% Ignoring the message
- {next_state, StateName, StateData}
- end;
- handle_table_message(TableId, {table_created, Relay},
- ?STATE_WAITING_FOR_TABLES,
- #state{tables = Tables, seats = Seats, table_module = TableMod,
- cr_tab_requests = TCrRequests, reg_requests = RegRequests,
- seats_per_table = SeatsPerTable} = StateData) ->
- TabInitPlayers = dict:fetch(TableId, TCrRequests),
- NewTCrRequests = dict:erase(TableId, TCrRequests),
- %% Update status of players
- TabSeats = find_seats_by_table_id(TableId, Seats),
- F = fun(#seat{player_id = PlayerId} = S, Acc) ->
- case lists:member(PlayerId, TabInitPlayers) of
- true -> store_seat(S#seat{registered_by_table = true}, Acc);
- false -> Acc
- end
- end,
- NewSeats = lists:foldl(F, Seats, TabSeats),
- %% Process delayed join/registration requests
- TablePid = get_table_pid(TableId, Tables),
- F2 = fun(PlayerId, Acc) ->
- case dict:find(PlayerId, Acc) of
- {ok, From} ->
- gen_fsm:reply(From, {ok, {PlayerId, Relay, {TableMod, TablePid}}}),
- dict:erase(PlayerId, Acc);
- error -> Acc
- end
- end,
- NewRegRequests = lists:foldl(F2, RegRequests, TabInitPlayers),
- NewTables = update_created_table(TableId, Relay, Tables),
- case is_table_full_enought(TableId, NewSeats, SeatsPerTable) of
- true ->
- {TRef, Magic} = start_timer(?WAITING_PLAYERS_TIMEOUT),
- {next_state, ?STATE_WAITING_FOR_PLAYERS,
- StateData#state{tables = NewTables, seats = NewSeats, cr_tab_requests = NewTCrRequests,
- reg_requests = NewRegRequests, timer = TRef, timer_magic = Magic}};
- false ->
- {next_state, ?STATE_EMPTY_SEATS_FILLING,
- StateData#state{tables = NewTables, seats = NewSeats, cr_tab_requests = NewTCrRequests,
- reg_requests = NewRegRequests}}
- end;
- handle_table_message(TableId, {round_finished, TableContext, _RoundScore, _TotalScore},
- ?STATE_SET_PROCESSING,
- #state{game_id = GameId, tables = Tables, table_module = TableMod} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Round is finished (table: <~p>).", [GameId, TableId]),
- #table{pid = TablePid} = Table = fetch_table(TableId, Tables),
- TRef = erlang:send_after(?REST_TIMEOUT, self(), {rest_timeout, TableId}),
- NewTable = Table#table{context = TableContext, state = ?TABLE_STATE_FINISHED, timer = TRef},
- NewTables = store_table(NewTable, Tables),
- send_to_table(TableMod, TablePid, show_round_result),
- gas:info(?MODULE,"TRN_STANDALONE <~p> Waiting some time (~p secs) before start of next round.",
- [GameId, ?REST_TIMEOUT div 1000]),
- {next_state, ?STATE_SET_PROCESSING, StateData#state{tables = NewTables}};
- handle_table_message(TableId, {game_finished, TableContext, _RoundScore, TableScore},
- ?STATE_SET_PROCESSING,
- #state{game_id = GameId, tables = Tables, table_module = TableMod} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Last round of the set is finished (table: <~p>).", [GameId, TableId]),
- TablesResults = [{TableId, TableScore}],
- #table{pid = TablePid} = Table = fetch_table(TableId, Tables),
- TRef = erlang:send_after(?REST_TIMEOUT, self(), {rest_timeout, TableId}),
- NewTable = Table#table{context = TableContext, state = ?TABLE_STATE_FINISHED, timer = TRef},
- NewTables = store_table(NewTable, Tables),
- send_to_table(TableMod, TablePid, show_round_result),
- gas:info(?MODULE,"TRN_STANDALONE <~p> Waiting some time (~p secs) before the set results calculation.",
- [GameId, ?REST_TIMEOUT div 1000]),
- {next_state, ?STATE_SET_FINISHED, StateData#state{tables = NewTables,
- tables_results = TablesResults}};
- handle_table_message(TableId, {response, RequestId, Response},
- StateName,
- #state{game_id = GameId, tab_requests = TabRequests} = StateData) ->
- NewTabRequests = dict:erase(RequestId, TabRequests),
- case dict:find(RequestId, TabRequests) of
- {ok, ReqContext} ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> The a response received from table <~p>. "
- "RequestId: ~p. Request context: ~p. Response: ~p",
- [GameId, TableId, RequestId, ReqContext, Response]),
- handle_table_response(TableId, ReqContext, Response, StateName,
- StateData#state{tab_requests = NewTabRequests});
- error ->
- gas:error(?MODULE,"TRN_STANDALONE <~p> Table <~p> sent a response for unknown request. "
- "RequestId: ~p. Response", []),
- {next_state, StateName, StateData#state{tab_requests = NewTabRequests}}
- end;
- handle_table_message(TableId, Message, StateName, #state{game_id = GameId} = StateData) ->
- gas:error(?MODULE,"TRN_STANDALONE <~p> Unhandled table message received from table <~p> in "
- "state <~p>: ~p.", [GameId, TableId, StateName, Message]),
- {next_state, StateName, StateData}.
- %%===================================================================
- %% handle_table_response(_TableId, {register_player, PlayerId, TableId, SeatNum}, ok = _Response,
- %% StateName,
- %% #state{reg_requests = RegRequests, seats = Seats,
- %% tables = Tables} = StateData) ->
- %% Seat = fetch_seat(TableId, SeatNum, Seats),
- %% NewSeats = store_seat(Seat#seat{registered_by_table = true}, Seats),
- %% %% Send response to a client for a delayed request
- %% NewRegRequests =
- %% case dict:find(PlayerId, RegRequests) of
- %% {ok, From} ->
- %% #table{relay = Relay, pid = TablePid} = fetch_table(TableId, Tables),
- %% gen_fsm:reply(From, {ok, {PlayerId, Relay, {?TAB_MOD, TablePid}}}),
- %% dict:erase(PlayerId, RegRequests);
- %% error -> RegRequests
- %% end,
- %% {next_state, StateName, StateData#state{seats = NewSeats,
- %% reg_requests = NewRegRequests}};
- handle_table_response(_TableId, {replace_player, PlayerId, TableId, SeatNum}, ok = _Response,
- StateName,
- #state{reg_requests = RegRequests, seats = Seats,
- tables = Tables, table_module = TableMod} = StateData) ->
- Seat = fetch_seat(TableId, SeatNum, Seats),
- NewSeats = store_seat(Seat#seat{registered_by_table = true}, Seats),
- %% Send response to a client for a delayed request
- NewRegRequests =
- case dict:find(PlayerId, RegRequests) of
- {ok, From} ->
- #table{relay = Relay, pid = TablePid} = fetch_table(TableId, Tables),
- gen_fsm:reply(From, {ok, {PlayerId, Relay, {TableMod, TablePid}}}),
- dict:erase(PlayerId, RegRequests);
- error -> RegRequests
- end,
- {next_state, StateName, StateData#state{seats = NewSeats,
- reg_requests = NewRegRequests}};
- handle_table_response(TableId, RequestContext, Response, StateName,
- #state{game_id = GameId} = StateData) ->
- gas:error(?MODULE,"TRN_STANDALONE <~p> Unhandled 'table response' received from table <~p> "
- "in state <~p>. Request context: ~p. Response: ~p.",
- [GameId, TableId, StateName, RequestContext, Response]),
- {next_state, StateName, StateData}.
- %%===================================================================
- handle_client_request({join, UserInfo}, From, StateName,
- #state{game_id = GameId, reg_requests = RegRequests,
- seats = Seats, players=Players, tables = Tables,
- table_module = TableMod, cur_table = TableId,
- bots_replacement_mode = BotsReplacementMode} = StateData) ->
- #'PlayerInfo'{id = UserId, robot = _IsBot} = UserInfo,
- gas:info(?MODULE,"TRN_STANDALONE <~p> The 'Join' request received from user: ~p.", [GameId, UserId]),
- if StateName == ?STATE_FINISHED ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> The game is finished. "
- "Reject to join user ~p.", [GameId, UserId]),
- {reply, {error, finished}, StateName, StateData};
- true -> %% Game in progress. Find a seat for the user
- case get_player_by_user_id(UserId, Players) of
- {ok, #player{id = PlayerId}} -> %% The user is a registered member of the game (player)
- gas:info(?MODULE,"TRN_STANDALONE <~p> User ~p is a registered member of the game. "
- "Allow to join.", [GameId, UserId]),
- [#seat{table = TableId, registered_by_table = RegByTable}] = find_seats_by_player_id(PlayerId, Seats),
- case RegByTable of
- false -> %% The player is not registered by the table yet
- gas:info(?MODULE,"TRN_STANDALONE <~p> User ~p not yet regirested by the table. "
- "Add the request to the waiting pool.", [GameId, UserId]),
- NewRegRequests = dict:store(PlayerId, From, RegRequests),
- {next_state, StateName, StateData#state{reg_requests = NewRegRequests}};
- _ -> %% The player is registered by the table. Return the table requisites
- gas:info(?MODULE,"TRN_STANDALONE <~p> Return the join response for player ~p immediately.",
- [GameId, UserId]),
- #table{relay = Relay, pid = TPid} = fetch_table(TableId, Tables),
- {reply, {ok, {PlayerId, Relay, {TableMod, TPid}}}, StateName, StateData}
- end;
- error -> %% Not a member yet
- gas:info(?MODULE,"TRN_STANDALONE <~p> User ~p is not a member of the game.", [GameId, UserId]),
- case find_free_seats(TableId, Seats) of
- [] when BotsReplacementMode == disabled ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> No free seats for user ~p. Robots replacement is disabled. "
- "Reject to join.", [GameId, UserId]),
- {reply, {error, not_allowed}, StateName, StateData};
- [] when BotsReplacementMode == enabled ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> No free seats for user ~p. Robots replacement is enabled. "
- "Tring to find a robot for replace.", [GameId, UserId]),
- case find_registered_robot_seats(TableId, Seats) of
- [] ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> No robots for replacement by user ~p. "
- "Reject to join.", [GameId, UserId]),
- {reply, {error, not_allowed}, StateName, StateData};
- [#seat{seat_num = SeatNum, player_id = OldPlayerId} | _] ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> There is a robot for replacement by user ~p. "
- "Registering.", [GameId, UserId]),
- reg_player_with_replace(UserInfo, TableId, SeatNum, OldPlayerId, From, StateName, StateData)
- end;
- [#seat{seat_num = SeatNum} | _] ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> There is a free seat for user ~p. "
- "Registering.", [GameId, UserId]),
- reg_new_player(UserInfo, TableId, SeatNum, From, StateName, StateData)
- end
- end
- end;
- handle_client_request(Request, From, StateName, #state{game_id = GameId} = StateData) ->
- gas:error(?MODULE,"TRN_STANDALONE <~p> Unhandled client request received from ~p in "
- "state <~p>: ~p.", [GameId, From, StateName, Request]),
- {reply, {error, unexpected_request}, StateName, StateData}.
- %%===================================================================
- init_tour(Tour, #state{game_id = GameId, seats_per_table = SeatsPerTable,
- params = TableParams, players = Players, table_module = TableMod,
- table_id_counter = TableIdCounter, tables = OldTables,
- initial_points = InitialPoints} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Initializing tour <~p>...", [GameId, Tour]),
- PlayersList = prepare_players_for_new_tour(InitialPoints, Players),
- {NewTables, Seats, NewTableIdCounter, CrRequests} =
- setup_tables(TableMod, PlayersList, SeatsPerTable, undefined, Tour,
- undefined, TableIdCounter, GameId, TableParams),
- if Tour > 1 -> finalize_tables_with_rejoin(TableMod, OldTables);
- true -> do_nothing
- end,
- gas:info(?MODULE,"TRN_STANDALONE <~p> Initializing of tour <~p> is finished. "
- "Waiting creating confirmations from the tours' tables...",
- [GameId, Tour]),
- {next_state, ?STATE_WAITING_FOR_TABLES, StateData#state{tables = NewTables,
- seats = Seats,
- table_id_counter = NewTableIdCounter,
- cur_table = TableIdCounter,
- tour = Tour,
- cr_tab_requests = CrRequests,
- reg_requests = dict:new(),
- tab_requests = dict:new(),
- tables_results = []
- }}.
- start_set(#state{game_id = GameId, game = Game, game_mode = GameMode, mul_factor = MulFactor,
- quota_per_round = Amount, tour = Tour, tables = Tables, players = Players,
- table_module = TableMod} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Starting tour <~p>...", [GameId, Tour]),
- UsersIds = [UserId || #player{user_id = UserId, is_bot = false} <- players_to_list(Players)],
- deduct_quota(GameId, Game, GameMode, Amount, MulFactor, UsersIds),
- TablesList = tables_to_list(Tables),
- [send_to_table(TableMod, Pid, start_round) || #table{pid = Pid} <- TablesList],
- F = fun(Table, Acc) ->
- store_table(Table#table{state = ?TABLE_STATE_IN_PROGRESS}, Acc)
- end,
- NewTables = lists:foldl(F, Tables, TablesList),
- WL = [T#table.id || T <- TablesList],
- gas:info(?MODULE,"TRN_STANDALONE <~p> Tour <~p> is started. Processing...",
- [GameId, Tour]),
- {next_state, ?STATE_SET_PROCESSING, StateData#state{tables = NewTables,
- tables_wl = WL}}.
- finalize_tournament(#state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Finalizing the game...", [GameId]),
- %% TODO: Real finalization needed
- {TRef, Magic} = start_timer(?SHOW_TOURNAMENT_RESULT_TIMEOUT),
- gas:info(?MODULE,"TRN_STANDALONE <~p> The game is finalized. "
- "Waiting some time (~p secs) before continue...",
- [GameId, ?SHOW_TOURNAMENT_RESULT_TIMEOUT div 1000]),
- {next_state, ?STATE_FINISHED, StateData#state{timer = TRef, timer_magic = Magic}}.
- reg_player_with_replace(UserInfo, TableId, SeatNum, OldPlayerId, From, StateName,
- #state{game_id = GameId, players = Players, tables = Tables,
- game = GameType, seats = Seats, player_id_counter = PlayerId,
- tab_requests = TabRequests, reg_requests = RegRequests,
- table_module = TableModule, common_params = CommonParams} = StateData) ->
- #'PlayerInfo'{id = UserId, robot = IsBot} = UserInfo,
- NewPlayers = del_player(OldPlayerId, Players),
- NewPlayers2 = store_player(#player{id = PlayerId, user_id = UserId,
- user_info = UserInfo, is_bot = IsBot}, NewPlayers),
- gas:info(?MODULE,"TRN_STANDALONE <~p> User ~p registered as player <~p>.", [GameId, UserId, PlayerId]),
- NewSeats = set_seat(TableId, SeatNum, PlayerId, _Bot = false, _RegByTable = false,
- _Connected = false, _Free = false, Seats),
- gas:info(?MODULE,"TRN_STANDALONE <~p> User ~p assigned to seat <~p> of table <~p>.", [GameId, UserId, SeatNum, TableId]),
- NewRegRequests = dict:store(PlayerId, From, RegRequests),
- TablePid = get_table_pid(TableId, Tables),
- NewTabRequests = table_req_replace_player(TableModule, TablePid, PlayerId, UserInfo, TableId, SeatNum, TabRequests),
- Users = [if Bot -> robot; true -> UId end || #player{user_id = UId, is_bot = Bot}
- <- players_to_list(NewPlayers2)],
- DeclRec = create_decl_rec(GameType,CommonParams, GameId, Users),
- gproc:set_value({p,l,self()}, DeclRec),
- {next_state, StateName, StateData#state{players = NewPlayers2,
- seats = NewSeats,
- player_id_counter = PlayerId + 1,
- tab_requests = NewTabRequests,
- reg_requests = NewRegRequests}}.
- reg_new_player(UserInfo, TableId, SeatNum, From, StateName,
- #state{game_id = GameId, players = Players, tables = Tables,
- game = GameType, seats = Seats, player_id_counter = PlayerId,
- tab_requests = TabRequests, reg_requests = RegRequests,
- table_module = TableModule, common_params = CommonParams,
- seats_per_table = SeatsPerTable} = StateData) ->
- {SeatNum, NewPlayers, NewSeats} =
- register_new_player(UserInfo, TableId, Players, Seats, PlayerId),
- TablePid = get_table_pid(TableId, Tables),
- NewTabRequests = table_req_replace_player(TableModule, TablePid, PlayerId, UserInfo,
- TableId, SeatNum, TabRequests),
- NewRegRequests = dict:store(PlayerId, From, RegRequests),
- Users = [if Bot -> robot; true -> UId end || #player{user_id = UId, is_bot = Bot}
- <- players_to_list(NewPlayers)],
- DeclRec = create_decl_rec(GameType, CommonParams, GameId, Users),
- gproc:set_value({p,l,self()}, DeclRec),
- TableIsFull = is_table_full_enought(TableId, NewSeats, SeatsPerTable),
- NewStateData = StateData#state{reg_requests = NewRegRequests, tab_requests = NewTabRequests,
- players = NewPlayers, seats = NewSeats,
- player_id_counter = PlayerId + 1},
- if StateName == ?STATE_EMPTY_SEATS_FILLING andalso TableIsFull ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> It's enough players registered to start the game. "
- "Initiating the procedure.", [GameId]),
- start_set(NewStateData);
- true ->
- gas:info(?MODULE,"TRN_STANDALONE <~p> Not enough players registered to start the game. "
- "Waiting for more registrations.", [GameId]),
- {next_state, StateName, NewStateData}
- end.
- %% series_result(TableResult) -> WithPlaceAndStatus
- %% Types: TableResult = [{PlayerId, Points}]
- %% WithPlaceAndStatus = [{PlayerId, Place, Points, Status}]
- %% Status = winner | looser
- series_result(TableResult) ->
- {_, PointsList} = lists:unzip(TableResult),
- Max = lists:max(PointsList),
- F = fun({Pl, Points}, {CurPlace, CurPos, LastPoints}) ->
- if Points == LastPoints ->
- {{Pl, CurPlace, Points, if Points == Max -> winner; true -> looser end},
- {CurPlace, CurPos + 1, Points}};
- true ->
- {{Pl, CurPos, Points, looser},
- {CurPos, CurPos + 1, Points}}
- end
- end,
- {WithPlaceAndStatus, _} = lists:mapfoldl(F, {1, 1, Max}, lists:reverse(lists:keysort(2, TableResult))),
- WithPlaceAndStatus.
- is_table_full_enought(TableId, Seats, EnoughtNumber) ->
- NonEmptySeats = find_non_free_seats(TableId, Seats),
- length(NonEmptySeats) >= EnoughtNumber.
- %% prepare_players_for_new_tour(InitialPoints, Players) -> [{PlayerId, UserInfo, Points}]
- prepare_players_for_new_tour(InitialPoints, Players) ->
- [{PlayerId, UserInfo, InitialPoints}
- || #player{id = PlayerId, user_info = UserInfo} <- players_to_list(Players)].
- %% setup_tables(TableMod, Players, SeatsPerTable, TTable, TableIdCounter, GameId, TableParams) ->
- %% {Tables, Seats, NewTableIdCounter, CrRequests}
- %% Types: Players = {PlayerId, UserInfo, Points}
- %% TTable = [{Tour, [{UserId, CommonPos, Score, Status}]}]
- setup_tables(TableMod, Players, SeatsPerTable, TTable, Tour, Tours, TableId, GameId, TableParams) ->
- EmptySeatsNum = SeatsPerTable - length(Players),
- Players2 = lists:duplicate(EmptySeatsNum, empty) ++ Players,
- SPlayers = shuffle(Players2),
- {TPlayers, _} = lists:mapfoldl(fun({PlayerId, UserInfo, Points}, SeatNum) ->
- {{PlayerId, UserInfo, SeatNum, Points}, SeatNum+1};
- (empty, SeatNum) ->
- {{_PlayerId = {empty, SeatNum+1}, empty_seat_userinfo(SeatNum+1), SeatNum, _Points=0}, SeatNum+1}
- end, 1, SPlayers),
- gas:info(?MODULE,"EmptySeatsNum:~p SPlayers: ~p TPlayers:~p", [EmptySeatsNum, SPlayers, TPlayers]),
- TableParams2 = [{players, TPlayers}, {ttable, TTable}, {tour, Tour},
- {tours, Tours}, {parent, {?MODULE, self()}} | TableParams],
- {ok, TabPid} = spawn_table(TableMod, GameId, TableId, TableParams2),
- MonRef = erlang:monitor(process, TabPid),
- Tables = reg_table(TableId, TabPid, MonRef, _GlTableId = 0, _Context = undefined, tables_init()),
- F2 = fun({PlId, #'PlayerInfo'{robot = Bot}, SNum, _Points}, Acc) ->
- case PlId of
- {empty,_} -> set_seat(TableId, SNum, _PlId = undefined, _Bot = undefined, _Reg = false, _Conn = false, _Free = true, Acc);
- _ -> set_seat(TableId, SNum, PlId, Bot, _Reg = false, _Conn = false, _Free = false, Acc)
- end
- end,
- Seats = lists:foldl(F2, seats_init(), TPlayers),
- PlayersIds = [PlayerId || {PlayerId, _, _} <- SPlayers],
- TCrRequests = dict:store(TableId, PlayersIds, dict:new()),
- {Tables, Seats, TableId + 1, TCrRequests}.
- empty_seat_userinfo(Num) ->
- #'PlayerInfo'{id = list_to_binary(["empty_", integer_to_list(Num)]),
- login = <<"">>,
- name = <<"empty">>,
- surname = <<" ">>,
- age = 0,
- skill = 0,
- score = 0,
- avatar_url = null,
- robot = true }.
- %% setup_players(Registrants, GameId, BotModule) -> {Players, PlayerIdCounter}
- setup_players(Registrants, GameId, BotModule) ->
- F = fun(robot, {Acc, PlayerId}) ->
- #'PlayerInfo'{id = UserId} = UserInfo = spawn_bot(GameId, BotModule),
- NewAcc = store_player(#player{id = PlayerId, user_id = UserId,
- user_info = UserInfo, is_bot = true}, Acc),
- {NewAcc, PlayerId + 1};
- (UserId, {Acc, PlayerId}) ->
- UserInfo = auth_server:get_user_info_by_user_id(UserId),
- NewAcc = store_player(#player{id = PlayerId, user_id = UserId,
- user_info = UserInfo, is_bot = false}, Acc),
- {NewAcc, PlayerId + 1}
- end,
- lists:foldl(F, {players_init(), 1}, Registrants).
- %% register_new_player(UserInfo, TableId, Players, Seats, PlayerId) -> {SeatNum, NewPlayers, NewSeats}
- register_new_player(UserInfo, TableId, Players, Seats, PlayerId) ->
- #'PlayerInfo'{id = UserId, robot = Bot} = UserInfo,
- [#seat{seat_num = SeatNum} |_] = find_free_seats(TableId, Seats),
- NewSeats = set_seat(TableId, SeatNum, PlayerId, Bot, _RegByTable = false,
- _Connected = false, _Free = false, Seats),
- NewPlayers = store_player(#player{id = PlayerId, user_id = UserId,
- user_info = UserInfo, is_bot = Bot}, Players),
- {SeatNum, NewPlayers, NewSeats}.
- %% replace_by_bots(Disconnected, GameId, BotModule, TableId, Players, Seats, PlayerIdCounter) ->
- %% {Replacements, NewPlayers, NewSeats, NewPlayerIdCounter}
- %% Types: Disconnected = [PlayerId]
- %% Replacements = [{PlayerId, UserInfo, SeatNum}]
- replace_by_bots(Disconnected, GameId, BotModule, TableId, Players, Seats, PlayerIdCounter) ->
- F = fun(PlayerId, {RAcc, PAcc, SAcc, Counter}) ->
- NewPAcc1 = del_player(PlayerId, PAcc),
- [#seat{seat_num = SeatNum}] = find_seats_by_player_id(PlayerId, TableId, SAcc),
- NewSAcc = set_seat(TableId, SeatNum, _PlayerId = Counter, _Bot = true,
- _RegByTable = false, _Connected = false, _Free = false, SAcc),
- #'PlayerInfo'{id = UserId} = UserInfo = spawn_bot(GameId, BotModule),
- NewPAcc = store_player(#player{id = Counter, user_id = UserId,
- user_info = UserInfo, is_bot = true}, NewPAcc1),
- NewRAcc = [{Counter, UserInfo, SeatNum} | RAcc],
- {NewRAcc, NewPAcc, NewSAcc, Counter + 1}
- end,
- lists:foldl(F, {[], Players, Seats, PlayerIdCounter}, Disconnected).
- %% finalize_tables_with_rejoin(TableMod, Tables) -> ok
- finalize_tables_with_rejoin(TableMod, Tables) ->
- F = fun(#table{mon_ref = MonRef, pid = TablePid}) ->
- erlang:demonitor(MonRef, [flush]),
- send_to_table(TableMod, TablePid, rejoin_players),
- send_to_table(TableMod, TablePid, stop)
- end,
- lists:foreach(F, tables_to_list(Tables)).
- %% finalize_tables_with_rejoin(TableMod, Tables) -> ok
- finalize_tables_with_disconnect(TableMod, Tables) ->
- F = fun(#table{mon_ref = MonRef, pid = TablePid}) ->
- erlang:demonitor(MonRef, [flush]),
- send_to_table(TableMod, TablePid, disconnect_players),
- send_to_table(TableMod, TablePid, stop)
- end,
- lists:foreach(F, tables_to_list(Tables)).
- %% table_req_replace_players(TableMod, TablePid, TableId, Replacements, TabRequests) -> NewRequests
- table_req_replace_players(TableMod, TablePid, TableId, Replacements, TabRequests) ->
- F = fun({NewPlayerId, UserInfo, SeatNum}, Acc) ->
- table_req_replace_player(TableMod, TablePid, NewPlayerId, UserInfo, TableId, SeatNum, Acc)
- end,
- lists:foldl(F, TabRequests, Replacements).
- %% table_req_replace_player(TableMod, TablePid, PlayerId, UserInfo, TableId, SeatNum, TabRequests) -> NewRequests
- table_req_replace_player(TableMod, TablePid, PlayerId, UserInfo, TableId, SeatNum, TabRequests) ->
- RequestId = make_ref(),
- NewRequests = dict:store(RequestId, {replace_player, PlayerId, TableId, SeatNum}, TabRequests),
- send_to_table(TableMod, TablePid, {replace_player, RequestId, UserInfo, PlayerId, SeatNum}),
- NewRequests.
- %% find_disconnected_players(TableId, Seats) -> PlayersIds
- find_disconnected_players(TableId, Seats) ->
- [PlayerId || #seat{player_id = PlayerId} <- find_disconnected_seats(TableId, Seats)].
- %% players_init() -> players()
- players_init() -> midict:new().
- %% store_player(#player{}, Players) -> NewPlayers
- store_player(#player{id =Id, user_id = UserId} = Player, Players) ->
- midict:store(Id, Player, [{user_id, UserId}], Players).
- get_player_by_user_id(UserId, Players) ->
- case midict:geti(UserId, user_id, Players) of
- [Player] -> {ok, Player};
- [] -> error
- end.
- %% players_to_list(Players) -> List
- players_to_list(Players) -> midict:all_values(Players).
- get_user_info(PlayerId, Players) ->
- #player{user_info = UserInfo} = midict:fetch(PlayerId, Players),
- UserInfo.
- fetch_player(PlayerId, Players) ->
- midict:fetch(PlayerId, Players).
- get_user_id(PlayerId, Players) ->
- #player{user_id = UserId} = midict:fetch(PlayerId, Players),
- UserId.
- %% del_player(PlayerId, Players) -> NewPlayers
- del_player(PlayerId, Players) ->
- midict:erase(PlayerId, Players).
- tables_init() -> midict:new().
- reg_table(TableId, Pid, MonRef, GlobalId, TableContext, Tables) ->
- Table = #table{id = TableId, pid = Pid, mon_ref = MonRef, global_id = GlobalId,
- state = initializing, context = TableContext},
- store_table(Table, Tables).
- update_created_table(TableId, Relay, Tables) ->
- Table = midict:fetch(TableId, Tables),
- NewTable = Table#table{relay = Relay, state = ?TABLE_STATE_READY},
- store_table(NewTable, Tables).
- store_table(#table{id = TableId, pid = Pid, mon_ref = MonRef, global_id = GlobalId} = Table, Tables) ->
- midict:store(TableId, Table, [{pid, Pid}, {global_id, GlobalId}, {mon_ref, MonRef}], Tables).
- fetch_table(TableId, Tables) -> midict:fetch(TableId, Tables).
- get_table_pid(TabId, Tables) ->
- #table{pid = TabPid} = midict:fetch(TabId, Tables),
- TabPid.
- del_table(TabId, Tables) -> midict:erase(TabId, Tables).
- get_table_by_mon_ref(MonRef, Tables) ->
- case midict:geti(MonRef, mon_ref, Tables) of
- [Table] -> Table;
- [] -> not_found
- end.
- tables_to_list(Tables) -> midict:all_values(Tables).
- seats_init() -> midict:new().
- find_seats_by_player_id(PlayerId, Seats) ->
- midict:geti(PlayerId, player_id, Seats).
- find_seats_by_player_id(PlayerId, TableId, Seats) ->
- midict:geti({PlayerId, TableId}, player_at_table, Seats).
- find_seats_by_table_id(TabId, Seats) ->
- midict:geti(TabId, table_id, Seats).
- find_disconnected_seats(TableId, Seats) ->
- midict:geti(false, {connected, TableId}, Seats).
- find_non_free_seats(TableId, Seats) ->
- midict:geti(false, {free_at_tab, TableId}, Seats).
- find_free_seats(TableId, Seats) ->
- midict:geti(true, {free_at_tab, TableId}, Seats).
- find_registered_robot_seats(TableId, Seats) ->
- [S || S = #seat{registered_by_table = true, is_bot = true} <- midict:geti(TableId, table_id, Seats)].
- fetch_seat(TableId, SeatNum, Seats) -> midict:fetch({TableId, SeatNum}, Seats).
- %% set_seat(TabId, SeatNum, PlayerId, IsBot, RegByTable, Connected, Free, Seats) -> NewSeats
- %% PlayerId = integer()
- %% IsBot = RegByTable = Connected = undefined | boolean()
- set_seat(TabId, SeatNum, PlayerId, IsBot, RegByTable, Connected, Free, Seats) ->
- Seat = #seat{table = TabId, seat_num = SeatNum, player_id = PlayerId, is_bot = IsBot,
- registered_by_table = RegByTable, connected = Connected, free = Free},
- store_seat(Seat, Seats).
- update_seat_connect_status(TableId, SeatNum, ConnStatus, Seats) ->
- Seat = midict:fetch({TableId, SeatNum}, Seats),
- NewSeat = Seat#seat{connected = ConnStatus},
- store_seat(NewSeat, Seats).
- store_seat(#seat{table = TabId, seat_num = SeatNum, player_id = PlayerId,
- is_bot = _IsBot, registered_by_table = _RegByTable,
- connected = Connected, free = Free} = Seat, Seats) ->
- Indices = if Free == true ->
- [{table_id, TabId}, {free, true}, {{free_at_tab, TabId}, true}];
- true ->
- [{table_id, TabId}, {free, false}, {{free_at_tab, TabId}, false},
- {player_at_table, {PlayerId, TabId}}, {player_id, PlayerId},
- {{connected, TabId}, Connected}]
- end,
- midict:store({TabId, SeatNum}, Seat, Indices, Seats).
- %% calc_players_prize_points(SeriesResult, KakushForWinner, KakushForLoser,
- %% WinGamePoints, MulFactor, Players) -> Points
- %% Types:
- %% SeriesResult = [{PlayerId, _Pos, _Points, Status}]
- %% Status = winner | looser
- %% Points = [{PlayerId, KakushPoints, GamePoints}]
- calc_players_prize_points(SeriesResult, KakushForWinners, KakushForLoser, WinGamePoints, MulFactor, Players) ->
- SeriesResult1 = [begin
- #'PlayerInfo'{id = UserId, robot = Robot} = get_user_info(PlayerId, Players),
- Paid = is_paid(user_id_to_string(UserId)),
- Winner = Status == winner,
- {PlayerId, Winner, Robot, Paid}
- end || {PlayerId, _Pos, _Points, Status} <- SeriesResult],
- Paids = [PlayerId || {PlayerId, _Winner, _Robot, _Paid = true} <- SeriesResult1],
- Winners = [PlayerId || {PlayerId, _Winner = true, _Robot, _Paid} <- SeriesResult1],
- TotalNum = length(SeriesResult),
- PaidsNum = length(Paids),
- WinnersNum = length(Winners),
- KakushPerWinner = round(((KakushForWinners * MulFactor) * PaidsNum div TotalNum) / WinnersNum),
- KakushPerLoser = (KakushForLoser * MulFactor) * PaidsNum div TotalNum,
- WinGamePoints1 = WinGamePoints * MulFactor,
- [begin
- {KakushPoints, GamePoints} = calc_points(KakushPerWinner, KakushPerLoser, WinGamePoints1, Paid, Robot, Winner),
- {PlayerId, KakushPoints, GamePoints}
- end || {PlayerId, Winner, Robot, Paid} <- SeriesResult1].
- calc_points(KakushPerWinner, KakushPerLoser, WinGamePoints, Paid, Robot, Winner) ->
- if Robot -> {0, 0};
- not Paid andalso Winner -> {0, WinGamePoints};
- not Paid -> {0, 0};
- Paid andalso Winner -> {KakushPerWinner, WinGamePoints};
- Paid -> {KakushPerLoser, 0}
- end.
- %% prepare_ends_note_points(SeriesResult, Points, Players) -> EndsNotePoints
- %% Types: EndsNotePoints = [{UserIdStr, Robot, Pos, KakushPoints, GamePoints}]
- prepare_ends_note_points(SeriesResult, Points, Players) ->
- [begin
- #player{user_id = UserId, is_bot = Robot} = fetch_player(PlayerId, Players),
- {_, KPoints, GPoints} = lists:keyfind(PlayerId, 1, Points),
- {user_id_to_string(UserId), Robot, Pos, KPoints, GPoints}
- end || {PlayerId, Pos, _Points, _Status} <- SeriesResult].
- %% prepare_users_prize_points(Points, Players) -> UsersPrizePoints
- %% Types:
- %% Points = [{PlayerId, KakushPoints, GamePoints}]
- %% UserPrizePoints = [{UserIdStr, KakushPoints, GamePoints}]
- prepare_users_prize_points(Points, Players) ->
- [{user_id_to_string(get_user_id(PlayerId, Players)), K, G} || {PlayerId, K, G} <- Points].
- is_paid(UserId) -> nsm_accounts:user_paid(UserId).
- deduct_quota(GameId, GameType, GameMode, Amount, MulFactor, UsersIds) ->
- RealAmount = Amount * MulFactor,
- [begin
- TI = #ti_game_event{game_name = GameType, game_mode = GameMode,
- id = GameId, double_points = MulFactor,
- type = start_round, tournament_type = ?TOURNAMENT_TYPE},
- kvs:add(#transaction{
- id=kvs:next_id(transaction,1),
- feed_id={quota,binary_to_list(UserId)},
- amount=-RealAmount,
- comment=TI})
- % nsm_accounts:transaction(binary_to_list(UserId), ?CURRENCY_QUOTA, -RealAmount, TI)
- end || UserId <- UsersIds],
- ok.
- %% add_points_to_accounts(Points, GameId, GameType, GameMode, MulFactor) -> ok
- %% Types: Points = [{UserId, KakushPoints, GamePoints}]
- add_points_to_accounts(Points, GameId, GameType, GameMode, MulFactor) ->
- TI = #ti_game_event{game_name = GameType, game_mode = GameMode,
- id = GameId, double_points = MulFactor,
- type = game_end, tournament_type = ?TOURNAMENT_TYPE},
- [begin
- if KakushPoints =/= 0 ->
- kvs:add(#transaction{
- id=kvs:next_id(transaction,1),
- feed_id={kakush,UserId},
- amount=KakushPoints,
- comment=TI});
- % ok = nsm_accounts:transaction(UserId, ?CURRENCY_KAKUSH, KakushPoints, TI);
- true -> do_nothing
- end,
- if GamePoints =/= 0 ->
- kvs:add(#transaction{
- id=kvs:next_id(transaction,1),
- feed_id={game_points,UserId},
- amount=GamePoints,
- comment=TI});
- % ok = nsm_accounts:transaction(UserId, ?CURRENCY_GAME_POINTS, GamePoints, TI);
- true -> do_nothing
- end
- end || {UserId, KakushPoints, GamePoints} <- Points],
- ok.
- send_ends_note(GameName, GameType, EndsNotePoints) ->
- wf:send(["system", "game_ends_note"], {{GameName, GameType}, EndsNotePoints}).
- shuffle(List) -> deck:to_list(deck:shuffle(deck:from_list(List))).
- create_decl_rec(GameType, CParams, GameId, Users) ->
- #game_table{id = GameId,
- name = proplists:get_value(table_name, CParams),
- % gameid,
- % trn_id,
- game_type = GameType,
- rounds = proplists:get_value(rounds, CParams),
- sets = proplists:get_value(sets, CParams),
- owner = proplists:get_value(owner, CParams),
- timestamp = now(),
- users = Users,
- users_options = proplists:get_value(users_options, CParams),
- game_mode = proplists:get_value(game_mode, CParams),
- % game_options,
- game_speed = proplists:get_value(speed, CParams),
- friends_only = proplists:get_value(friends_only, CParams),
- % invited_users = [],
- private = proplists:get_value(private, CParams),
- feel_lucky = false,
- % creator,
- age_limit = proplists:get_value(age, CParams),
- % groups_only = [],
- gender_limit = proplists:get_value(gender_limit, CParams),
- % location_limit = "",
- paid_only = proplists:get_value(paid_only, CParams),
- deny_robots = proplists:get_value(deny_robots, CParams),
- slang = proplists:get_value(slang, CParams),
- deny_observers = proplists:get_value(deny_observers, CParams),
- gosterge_finish = proplists:get_value(gosterge_finish, CParams),
- double_points = proplists:get_value(double_points, CParams),
- game_state = started,
- game_process = self(),
- game_module = ?MODULE,
- pointing_rules = proplists:get_value(pointing_rules, CParams),
- pointing_rules_ex = proplists:get_value(pointing_rules, CParams),
- % game_process_monitor =
- % tournament_type =
- robots_replacement_allowed = proplists:get_value(robots_replacement_allowed, CParams)
- }.
- user_id_to_string(UserId) -> binary_to_list(UserId).
- %% start_timer(Timeout) -> {TRef, Magic}
- start_timer(Timeout) ->
- Magic = make_ref(),
- TRef = erlang:send_after(Timeout, self(), {timeout, Magic}),
- {TRef, Magic}.
- %% spawn_bot(GameId, BotModule) -> UserInfo
- spawn_bot(GameId, BotModule) ->
- {NPid, UserInfo} = create_robot(BotModule, GameId),
- BotModule:join_game(NPid),
- UserInfo.
- create_robot(BM, GameId) ->
- UserInfo = auth_server:robot_credentials(),
- {ok, NPid} = BM:start(self(), UserInfo, GameId),
- {NPid, UserInfo}.
- spawn_table(TabMod, GameId, TableId, Params) -> TabMod:start(GameId, TableId, Params).
- send_to_table(TabMod, TabPid, Message) -> TabMod:parent_message(TabPid, Message).
- get_param(ParamId, Params) ->
- {_, Value} = lists:keyfind(ParamId, 1, Params),
- Value.
- get_option(OptionId, Params, DefValue) ->
- proplists:get_value(OptionId, Params, DefValue).
- series_result_test_() ->
- [
- ?_assertEqual(lists:sort([{2, 1, 100, winner},
- {4, 1, 100, winner},
- {1, 3, 50, looser},
- {3, 4, 20, looser}]),
- lists:sort(series_result([{1, 50},
- {2, 100},
- {3, 20},
- {4, 100}]))),
- ?_assertEqual(lists:sort([{2, 1, 100, winner},
- {4, 2, 50, looser},
- {1, 2, 50, looser},
- {3, 2, 50, looser}]),
- lists:sort(series_result([{1, 50},
- {2, 100},
- {3, 50},
- {4, 50}]))),
- ?_assertEqual(lists:sort([{2, 1, 100, winner},
- {4, 2, 70, looser},
- {1, 3, 50, looser},
- {3, 3, 50, looser}]),
- lists:sort(series_result([{1, 50},
- {2, 100},
- {3, 50},
- {4, 70}])))
- ].
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