nsg_trn_elimination.erl 50 KB

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  1. %%% -------------------------------------------------------------------
  2. %%% Author : Sergii Polkovnikov <serge.polkovnikov@gmail.com>
  3. %%% Description : The "Eliminate tournament" logic
  4. %%%
  5. %%% Created : Nov 02, 2012
  6. %%% -------------------------------------------------------------------
  7. %%% Terms explanation:
  8. %%% GameId - uniq identifier of the tournament. Type: integer().
  9. %%% PlayerId - registration number of a player in the tournament. Type: integer()
  10. %%% UserId - cross system identifier of a physical user. Type: binary() (or string()?).
  11. %%% TableId - uniq identifier of a table in the tournament. Used by the
  12. %%% tournament logic. Type: integer().
  13. %%% TableGlobalId - uniq identifier of a table in the system. Can be used
  14. %%% to refer to a table directly - without pointing to a tournament.
  15. %%% Type: integer()
  16. -module(nsg_trn_elimination).
  17. -behaviour(gen_fsm).
  18. %% --------------------------------------------------------------------
  19. %% Include files
  20. %% --------------------------------------------------------------------
  21. -include_lib("server/include/log.hrl").
  22. -include_lib("server/include/basic_types.hrl").
  23. -include_lib("db/include/table.hrl").
  24. -include_lib("db/include/accounts.hrl").
  25. %% --------------------------------------------------------------------
  26. %% External exports
  27. -export([start/1, start/2, start_link/2, reg/2]).
  28. %% gen_fsm callbacks
  29. -export([init/1, handle_event/3, handle_sync_event/4, handle_info/3, terminate/3, code_change/4]).
  30. -export([table_message/3, client_message/2, client_request/2, client_request/3,
  31. system_request/2, system_request/3]).
  32. -record(state,
  33. {%% Static values
  34. game_id :: pos_integer(),
  35. trn_id :: term(),
  36. table_params :: proplists:proplist(),
  37. tours_plan :: list(integer()), %% Defines how many players will be passed to a next tour
  38. tours :: integer(),
  39. players_per_table :: integer(),
  40. quota_per_round :: integer(), %% Using for the calculation of qouta amount which be deducted from players every tour
  41. rounds_per_tour :: integer(), %% Using for the calculation of qouta amount which be deducted from players every tour
  42. speed :: fast | normal,
  43. awards :: list(), %% [FirtsPrize, SecondPrize, ThirdPrize], Prize = undefined | GiftId
  44. demo_mode :: boolean(), %% If true then results of tours will be generated randomly
  45. table_module :: atom(),
  46. game_type :: atom(), %% Using only for quota transactions
  47. game_mode :: atom(), %% Using only for quota transactions
  48. %% Dinamic values
  49. players, %% The register of tournament players
  50. tables, %% The register of tournament tables
  51. seats, %% Stores relation between players and tables seats
  52. tournament_table :: list(), %% [{TurnNum, TurnRes}], TurnRes = [{PlayerId, CommonPos, Points, Status}]
  53. table_id_counter :: pos_integer(),
  54. tour :: pos_integer(),
  55. cr_tab_requests :: dict(), %% {TableId, PlayersIds}
  56. reg_requests :: dict(), %% {PlayerId, From}
  57. tab_requests :: dict(), %% {RequestId, RequestContext}
  58. timer :: undefined | reference(),
  59. timer_magic :: undefined | reference(),
  60. tables_wl :: list(), %% Tables waiting list
  61. tables_results :: list() %% [{TableId, TableResult}]
  62. }).
  63. -record(player,
  64. {
  65. id :: pos_integer(),
  66. user_id,
  67. user_info :: #'PlayerInfo'{},
  68. is_bot :: boolean(),
  69. status :: active | eliminated
  70. }).
  71. -record(table,
  72. {
  73. id :: pos_integer(),
  74. global_id :: pos_integer(),
  75. pid :: pid(),
  76. relay :: {atom(), pid()}, %% {RelayMod, RelayPid}
  77. mon_ref :: reference(),
  78. state :: initializing | ready | in_process | finished,
  79. context :: term(), %% Context term of a table. For failover proposes.
  80. timer :: reference()
  81. }).
  82. -record(seat,
  83. {
  84. table :: pos_integer(),
  85. seat_num :: integer(),
  86. player_id :: undefined | pos_integer(),
  87. registered_by_table :: undefined | boolean(),
  88. connected :: undefined | boolean()
  89. }).
  90. -define(STATE_INIT, state_init).
  91. -define(STATE_WAITING_FOR_TABLES, state_waiting_for_tables).
  92. -define(STATE_WAITING_FOR_PLAYERS, state_waiting_for_players).
  93. -define(STATE_TURN_PROCESSING, state_turn_processing).
  94. -define(STATE_SHOW_SERIES_RESULT, state_show_series_result).
  95. -define(STATE_FINISHED, state_finished).
  96. -define(TABLE_STATE_INITIALIZING, initializing).
  97. -define(TABLE_STATE_READY, ready).
  98. -define(TABLE_STATE_IN_PROGRESS, in_progress).
  99. -define(TABLE_STATE_WAITING_NEW_ROUND, waiting_new_round).
  100. -define(TABLE_STATE_FINISHED, finished).
  101. -define(WAITING_PLAYERS_TIMEOUT, 3000). %% Time between all table was created and starting a turn
  102. -define(REST_TIMEOUT, 5000). %% Time between a round finish and start of a new one
  103. -define(SHOW_SERIES_RESULT_TIMEOUT, 15000). %% Time between a tour finish and start of a new one
  104. -define(SHOW_TOURNAMENT_RESULT_TIMEOUT, 15000). %% Time between last tour result showing and the tournament finish
  105. -define(TOURNAMENT_TYPE, elimination).
  106. -define(ROUNDS_PER_TOUR, 10).
  107. %% ====================================================================
  108. %% External functions
  109. %% ====================================================================
  110. start([GameId, Params]) -> start(GameId, Params).
  111. start(GameId, Params) ->
  112. gen_fsm:start(?MODULE, [GameId, Params, self()], []).
  113. start_link(GameId, Params) ->
  114. gen_fsm:start_link(?MODULE, [GameId, Params, self()], []).
  115. reg(Pid, User) ->
  116. client_request(Pid, {join, User}, 10000).
  117. table_message(Pid, TableId, Message) ->
  118. gen_fsm:send_all_state_event(Pid, {table_message, TableId, Message}).
  119. client_message(Pid, Message) ->
  120. gen_fsm:send_all_state_event(Pid, {client_message, Message}).
  121. client_request(Pid, Message) ->
  122. client_request(Pid, Message, 5000).
  123. client_request(Pid, Message, Timeout) ->
  124. gen_fsm:sync_send_all_state_event(Pid, {client_request, Message}, Timeout).
  125. system_request(Pid, Message) ->
  126. system_request(Pid, Message, 5000).
  127. system_request(Pid, Message, Timeout) ->
  128. gen_fsm:sync_send_all_state_event(Pid, {system_request, Message}, Timeout).
  129. %% ====================================================================
  130. %% Server functions
  131. %% ====================================================================
  132. init([GameId, Params, _Manager]) ->
  133. ?INFO("TRN_ELIMINATION <~p> Init started",[GameId]),
  134. Registrants = get_param(registrants, Params),
  135. QuotaPerRound = get_param(quota_per_round, Params),
  136. RoundsPerTour = get_param(rounds_per_tour, Params),
  137. Tours = get_param(tours, Params),
  138. ToursPlan = get_param(plan, Params),
  139. PlayersPerTable = get_param(players_per_table, Params),
  140. Speed = get_param(speed, Params),
  141. GameType = get_param(game_type, Params),
  142. GameMode = get_param(game_mode, Params),
  143. Awards = get_param(awards, Params),
  144. TableParams = get_param(table_params, Params),
  145. TableModule = get_param(table_module, Params),
  146. DemoMode = get_option(demo_mode, Params, false),
  147. TrnId = get_option(trn_id, Params, undefined),
  148. [?INFO("TRN_ELIMINATION_DBG <~p> Parameter <~p> : ~p", [GameId, P, V]) ||
  149. {P, V} <- Params],
  150. Players = setup_players(Registrants),
  151. PlayersIds = get_players_ids(Players),
  152. TTable = ttable_init(PlayersIds),
  153. ?INFO("TRN_ELIMINATION_DBG <~p> TTable: ~p", [GameId, TTable]),
  154. ?INFO("TRN_ELIMINATION <~p> started. Pid:~p", [GameId, self()]),
  155. gen_fsm:send_all_state_event(self(), go),
  156. {ok, ?STATE_INIT, #state{game_id = GameId,
  157. trn_id = TrnId,
  158. table_params = TableParams,
  159. quota_per_round = QuotaPerRound,
  160. rounds_per_tour = RoundsPerTour,
  161. tours_plan = ToursPlan,
  162. tours = Tours,
  163. players_per_table = PlayersPerTable,
  164. speed = Speed,
  165. awards = Awards,
  166. demo_mode = DemoMode,
  167. table_module = TableModule,
  168. game_type = GameType,
  169. game_mode = GameMode,
  170. players = Players,
  171. tournament_table = TTable,
  172. table_id_counter = 1
  173. }}.
  174. %%===================================================================
  175. handle_event(go, ?STATE_INIT, #state{game_id = GameId, trn_id = TrnId,
  176. game_type = GameType} = StateData) ->
  177. ?INFO("TRN_ELIMINATION <~p> Received a directive to starting the tournament.", [GameId]),
  178. GProcVal = #game_table{game_type = GameType,
  179. game_process = self(),
  180. game_module = ?MODULE,
  181. id = GameId,
  182. trn_id = TrnId,
  183. age_limit = 100,
  184. game_mode = undefined,
  185. game_speed = undefined,
  186. feel_lucky = false,
  187. owner = undefined,
  188. creator = undefined,
  189. rounds = undefined,
  190. pointing_rules = [],
  191. pointing_rules_ex = [],
  192. users = [],
  193. name = "Elimination Tournament - " ++ erlang:integer_to_list(GameId) ++ " "
  194. },
  195. gproc:reg({p,l,self()}, GProcVal),
  196. init_tour(1, StateData);
  197. handle_event({client_message, Message}, StateName, #state{game_id = GameId} = StateData) ->
  198. ?INFO("TRN_ELIMINATION <~p> Received the message from a client: ~p.", [GameId, Message]),
  199. handle_client_message(Message, StateName, StateData);
  200. handle_event({table_message, TableId, Message}, StateName, #state{game_id = GameId} = StateData) ->
  201. ?INFO("TRN_ELIMINATION <~p> Received the message from table <~p>: ~p.", [GameId, TableId, Message]),
  202. handle_table_message(TableId, Message, StateName, StateData);
  203. handle_event(Message, StateName, #state{game_id = GameId} = StateData) ->
  204. ?INFO("TRN_ELIMINATION <~p> Unhandled message(event) received in state <~p>: ~p.",
  205. [GameId, StateName, Message]),
  206. {next_state, StateName, StateData}.
  207. handle_sync_event({client_request, Request}, From, StateName, #state{game_id = GameId} = StateData) ->
  208. ?INFO("TRN_ELIMINATION <~p> Received the request from a client: ~p.", [GameId, Request]),
  209. handle_client_request(Request, From, StateName, StateData);
  210. handle_sync_event({system_request, Request}, From, StateName, #state{game_id = GameId} = StateData) ->
  211. ?INFO("TRN_ELIMINATION <~p> Received the request from the system: ~p.", [GameId, Request]),
  212. handle_system_request(Request, From, StateName, StateData);
  213. handle_sync_event(Request, From, StateName, #state{game_id = GameId} = StateData) ->
  214. ?INFO("TRN_ELIMINATION <~p> Unhandled request(event) received in state <~p> from ~p: ~p.",
  215. [GameId, StateName, From, Request]),
  216. {reply, {error, unknown_request}, StateName, StateData}.
  217. %%===================================================================
  218. handle_info({'DOWN', MonRef, process, _Pid, _}, StateName,
  219. #state{game_id = GameId, tables = Tables} = StateData) ->
  220. case get_table_by_mon_ref(MonRef, Tables) of
  221. #table{id = TableId} ->
  222. ?INFO("TRN_ELIMINATION <~p> Table <~p> is down. Stopping", [GameId, TableId]),
  223. %% TODO: More smart handling (failover) needed
  224. {stop, {one_of_tables_down, TableId}, StateData};
  225. not_found ->
  226. {next_state, StateName, StateData}
  227. end;
  228. handle_info({rest_timeout, TableId}, StateName,
  229. #state{game_id = GameId, tables = Tables, table_module = TableModule} = StateData) ->
  230. ?INFO("TRN_ELIMINATION <~p> Time to start new round for table <~p>.", [GameId, TableId]),
  231. #table{pid = TablePid, state = TableState} = Table = fetch_table(TableId, Tables),
  232. if TableState == ?TABLE_STATE_WAITING_NEW_ROUND ->
  233. NewTable = Table#table{state = ?TABLE_STATE_IN_PROGRESS},
  234. NewTables = store_table(NewTable, Tables),
  235. send_to_table(TableModule, TablePid, start_round),
  236. {next_state, StateName, StateData#state{tables = NewTables}};
  237. true ->
  238. ?INFO("TRN_ELIMINATION <~p> Don't start new round at table <~p> because it is not waiting for start.",
  239. [GameId, TableId]),
  240. {next_state, StateName, StateData}
  241. end;
  242. handle_info({timeout, Magic}, ?STATE_WAITING_FOR_PLAYERS,
  243. #state{timer_magic = Magic, game_id = GameId} = StateData) ->
  244. ?INFO("TRN_ELIMINATION <~p> Time to start new turn.", [GameId]),
  245. start_turn(StateData);
  246. handle_info({timeout, Magic}, ?STATE_SHOW_SERIES_RESULT,
  247. #state{timer_magic = Magic, tour = Tour, tours = Tours,
  248. game_id = GameId} = StateData) ->
  249. if Tour == Tours ->
  250. ?INFO("TRN_ELIMINATION <~p> Time to finalize the tournament.", [GameId]),
  251. finalize_tournament(StateData);
  252. true ->
  253. NewTour = Tour + 1,
  254. ?INFO("TRN_ELIMINATION <~p> Time to initialize tour <~p>.", [GameId, NewTour]),
  255. init_tour(NewTour, StateData)
  256. end;
  257. handle_info({timeout, Magic}, ?STATE_FINISHED,
  258. #state{timer_magic = Magic, tables = Tables, game_id = GameId,
  259. table_module = TableModule} = StateData) ->
  260. ?INFO("TRN_ELIMINATION <~p> Time to stopping the tournament.", [GameId]),
  261. finalize_tables_with_disconnect(TableModule, Tables),
  262. {stop, normal, StateData#state{tables = [], seats = []}};
  263. handle_info(Message, StateName, #state{game_id = GameId} = StateData) ->
  264. ?INFO("TRN_ELIMINATION <~p> Unhandled message(info) received in state <~p>: ~p.",
  265. [GameId, StateName, Message]),
  266. {next_state, StateName, StateData}.
  267. %%===================================================================
  268. terminate(_Reason, _StateName, #state{game_id=GameId}=_StatData) ->
  269. ?INFO("TRN_ELIMINATION <~p> Shutting down at state: <~p>. Reason: ~p",
  270. [GameId, _StateName, _Reason]),
  271. ok.
  272. %%===================================================================
  273. code_change(_OldVsn, StateName, StateData, _Extra) ->
  274. {ok, StateName, StateData}.
  275. %% --------------------------------------------------------------------
  276. %%% Internal functions
  277. %% --------------------------------------------------------------------
  278. handle_client_message(Message, StateName, #state{game_id = GameId} = StateData) ->
  279. ?INFO("TRN_ELIMINATION <~p> Unhandled client message received in "
  280. "state <~p>: ~p.", [GameId, StateName, Message]),
  281. {next_state, StateName, StateData}.
  282. %%===================================================================
  283. handle_table_message(TableId, {player_connected, PlayerId},
  284. StateName,
  285. #state{seats = Seats} = StateData) ->
  286. case find_seats_by_player_id(PlayerId, Seats) of
  287. [#seat{seat_num = SeatNum}] ->
  288. NewSeats = update_seat_connect_status(TableId, SeatNum, true, Seats),
  289. {next_state, StateName, StateData#state{seats = NewSeats}};
  290. [] -> %% Ignoring the message
  291. {next_state, StateName, StateData}
  292. end;
  293. handle_table_message(TableId, {player_disconnected, PlayerId},
  294. StateName, #state{seats = Seats} = StateData) ->
  295. case find_seats_by_player_id(PlayerId, Seats) of
  296. [#seat{seat_num = SeatNum}] ->
  297. NewSeats = update_seat_connect_status(TableId, SeatNum, false, Seats),
  298. {next_state, StateName, StateData#state{seats = NewSeats}};
  299. [] -> %% Ignoring the message
  300. {next_state, StateName, StateData}
  301. end;
  302. handle_table_message(TableId, {table_created, Relay},
  303. ?STATE_WAITING_FOR_TABLES,
  304. #state{tables = Tables, seats = Seats, cr_tab_requests = TCrRequests,
  305. table_module = TableModule, reg_requests = RegRequests} = StateData) ->
  306. TabInitPlayers = dict:fetch(TableId, TCrRequests),
  307. NewTCrRequests = dict:erase(TableId, TCrRequests),
  308. %% Update status of players
  309. TabSeats = find_seats_by_table_id(TableId, Seats),
  310. F = fun(#seat{player_id = PlayerId} = S, Acc) ->
  311. case lists:member(PlayerId, TabInitPlayers) of
  312. true -> store_seat(S#seat{registered_by_table = true}, Acc);
  313. false -> Acc
  314. end
  315. end,
  316. NewSeats = lists:foldl(F, Seats, TabSeats),
  317. %% Process delayed registration requests
  318. TablePid = get_table_pid(TableId, Tables),
  319. F2 = fun(PlayerId, Acc) ->
  320. case dict:find(PlayerId, Acc) of
  321. {ok, From} ->
  322. gen_fsm:reply(From, {ok, {PlayerId, Relay, {TableModule, TablePid}}}),
  323. dict:erase(PlayerId, Acc);
  324. error -> Acc
  325. end
  326. end,
  327. NewRegRequests = lists:foldl(F2, RegRequests, TabInitPlayers),
  328. NewTables = update_created_table(TableId, Relay, Tables),
  329. case dict:size(NewTCrRequests) of
  330. 0 ->
  331. {TRef, Magic} = start_timer(?WAITING_PLAYERS_TIMEOUT),
  332. {next_state, ?STATE_WAITING_FOR_PLAYERS,
  333. StateData#state{tables = NewTables, seats = NewSeats, cr_tab_requests = NewTCrRequests,
  334. reg_requests = NewRegRequests, timer = TRef, timer_magic = Magic}};
  335. _ -> {next_state, ?STATE_WAITING_FOR_TABLES,
  336. StateData#state{tables = NewTables, seats = NewSeats,
  337. cr_tab_requests = NewTCrRequests, reg_requests = NewRegRequests}}
  338. end;
  339. handle_table_message(TableId, {round_finished, NewScoringState, _RoundScore, _TotalScore},
  340. ?STATE_TURN_PROCESSING,
  341. #state{tables = Tables, table_module = TableModule} = StateData) ->
  342. #table{pid = TablePid} = Table = fetch_table(TableId, Tables),
  343. TRef = erlang:send_after(?REST_TIMEOUT, self(), {rest_timeout, TableId}),
  344. NewTable = Table#table{context = NewScoringState, state = ?TABLE_STATE_WAITING_NEW_ROUND, timer = TRef},
  345. NewTables = store_table(NewTable, Tables),
  346. send_to_table(TableModule, TablePid, show_round_result),
  347. {next_state, ?STATE_TURN_PROCESSING, StateData#state{tables = NewTables}};
  348. handle_table_message(TableId, {game_finished, TableContext, _RoundScore, TotalScore},
  349. ?STATE_TURN_PROCESSING = StateName,
  350. #state{tables = Tables, tables_wl = WL, demo_mode = DemoMode,
  351. tables_results = TablesResults, table_module = TableModule
  352. } = StateData) ->
  353. TableScore = if DemoMode -> [{PlayerId, crypto:rand_uniform(1, 30)} || {PlayerId, _} <- TotalScore];
  354. true -> TotalScore
  355. end,
  356. NewTablesResults = [{TableId, TableScore} | TablesResults],
  357. #table{pid = TablePid, state = TableState, timer = TRef} = Table = fetch_table(TableId, Tables),
  358. if TableState == ?TABLE_STATE_WAITING_NEW_ROUND -> erlang:cancel_timer(TRef);
  359. true -> do_nothing
  360. end,
  361. NewTable = Table#table{context = TableContext, state = ?TABLE_STATE_FINISHED, timer = undefined},
  362. NewTables = store_table(NewTable, Tables),
  363. send_to_table(TableModule, TablePid, show_round_result),
  364. NewWL = lists:delete(TableId, WL),
  365. [send_to_table(TableModule, TPid, {playing_tables_num, length(NewWL)})
  366. || #table{pid = TPid, state = ?TABLE_STATE_FINISHED} <- tables_to_list(Tables)],
  367. if NewWL == [] ->
  368. process_tour_result(StateData#state{tables = NewTables,
  369. tables_results = NewTablesResults,
  370. tables_wl = []});
  371. true ->
  372. {next_state, StateName, StateData#state{tables = NewTables,
  373. tables_results = NewTablesResults,
  374. tables_wl = NewWL}}
  375. end;
  376. handle_table_message(TableId, {response, RequestId, Response},
  377. StateName,
  378. #state{game_id = GameId, tab_requests = TabRequests} = StateData) ->
  379. NewTabRequests = dict:erase(RequestId, TabRequests),
  380. case dict:find(RequestId, TabRequests) of
  381. {ok, ReqContext} ->
  382. ?INFO("TRN_ELIMINATION <~p> The a response received from table <~p>. "
  383. "RequestId: ~p. Request context: ~p. Response: ~p",
  384. [GameId, TableId, RequestId, ReqContext, Response]),
  385. handle_table_response(TableId, ReqContext, Response, StateName,
  386. StateData#state{tab_requests = NewTabRequests});
  387. error ->
  388. ?ERROR("TRN_ELIMINATION <~p> Table <~p> sent a response for unknown request. "
  389. "RequestId: ~p. Response", []),
  390. {next_state, StateName, StateData#state{tab_requests = NewTabRequests}}
  391. end;
  392. handle_table_message(TableId, Message, StateName, #state{game_id = GameId} = StateData) ->
  393. ?INFO("TRN_ELIMINATION <~p> Unhandled table message received from table <~p> in "
  394. "state <~p>: ~p.", [GameId, TableId, StateName, Message]),
  395. {next_state, StateName, StateData}.
  396. %%===================================================================
  397. %% handle_table_response(_TableId, {register_player, PlayerId, TableId, SeatNum}, ok = _Response,
  398. %% StateName,
  399. %% #state{reg_requests = RegRequests, seats = Seats,
  400. %% tables = Tables} = StateData) ->
  401. %% Seat = fetch_seat(TableId, SeatNum, Seats),
  402. %% NewSeats = store_seat(Seat#seat{registered_by_table = true}, Seats),
  403. %% %% Send response to a client for a delayed request
  404. %% NewRegRequests =
  405. %% case dict:find(PlayerId, RegRequests) of
  406. %% {ok, From} ->
  407. %% #table{relay = Relay, pid = TablePid} = fetch_table(TableId, Tables),
  408. %% gen_fsm:reply(From, {ok, {PlayerId, Relay, {?TAB_MOD, TablePid}}}),
  409. %% dict:erase(PlayerId, RegRequests);
  410. %% error -> RegRequests
  411. %% end,
  412. %% {next_state, StateName, StateData#state{seats = NewSeats,
  413. %% reg_requests = NewRegRequests}};
  414. %% handle_table_response(_TableId, {replace_player, PlayerId, TableId, SeatNum}, ok = _Response,
  415. %% StateName,
  416. %% #state{reg_requests = RegRequests, seats = Seats,
  417. %% tables = Tables} = StateData) ->
  418. %% Seat = fetch_seat(TableId, SeatNum, Seats),
  419. %% NewSeats = store_seat(Seat#seat{registered_by_table = true}, Seats),
  420. %% %% Send response to a client for a delayed request
  421. %% NewRegRequests =
  422. %% case dict:find(PlayerId, RegRequests) of
  423. %% {ok, From} ->
  424. %% #table{relay = Relay, pid = TablePid} = fetch_table(TableId, Tables),
  425. %% gen_fsm:reply(From, {ok, {PlayerId, Relay, {?TAB_MOD, TablePid}}}),
  426. %% dict:erase(PlayerId, RegRequests);
  427. %% error -> RegRequests
  428. %% end,
  429. %% {next_state, StateName, StateData#state{seats = NewSeats,
  430. %% reg_requests = NewRegRequests}}.
  431. handle_table_response(TableId, RequestContext, Response, StateName,
  432. #state{game_id = GameId} = StateData) ->
  433. ?INFO("TRN_ELIMINATION <~p> Unhandled 'table response' received from table <~p> "
  434. "in state <~p>. Request context: ~p. Response: ~p.",
  435. [GameId, TableId, StateName, RequestContext, Response]),
  436. {next_state, StateName, StateData}.
  437. %%===================================================================
  438. handle_client_request({join, User}, From, StateName,
  439. #state{game_id = GameId, reg_requests = RegRequests,
  440. seats = Seats, players=Players, tables = Tables,
  441. table_module = TableModule} = StateData) ->
  442. #'PlayerInfo'{id = UserId, robot = _IsBot} = User,
  443. ?INFO("TRN_ELIMINATION <~p> The 'Join' request received from user: ~p.", [GameId, UserId]),
  444. if StateName == ?STATE_FINISHED ->
  445. ?INFO("TRN_ELIMINATION <~p> The tournament is finished. "
  446. "Reject to join user ~p.", [GameId, UserId]),
  447. {reply, {error, finished}, StateName, StateData};
  448. true ->
  449. case get_player_by_user_id(UserId, Players) of
  450. {ok, #player{status = active, id = PlayerId}} -> %% The user is an active member of the tournament.
  451. ?INFO("TRN_ELIMINATION <~p> User ~p is an active member of the tournament. "
  452. "Allow to join.", [GameId, UserId]),
  453. [#seat{table = TableId, registered_by_table = RegByTable}] = find_seats_by_player_id(PlayerId, Seats),
  454. case RegByTable of
  455. false -> %% Store this request to the waiting pool
  456. ?INFO("TRN_ELIMINATION <~p> User ~p not yet regirested by the table. "
  457. "Add the request to the waiting pool.", [GameId, UserId]),
  458. NewRegRequests = dict:store(PlayerId, From, RegRequests),
  459. {next_state, StateName, StateData#state{reg_requests = NewRegRequests}};
  460. _ ->
  461. ?INFO("TRN_ELIMINATION <~p> Return join response for player ~p immediately.",
  462. [GameId, UserId]),
  463. #table{relay = Relay, pid = TPid} = fetch_table(TableId, Tables),
  464. {reply, {ok, {PlayerId, Relay, {TableModule, TPid}}}, StateName, StateData}
  465. end;
  466. {ok, #player{status = eliminated}} ->
  467. ?INFO("TRN_ELIMINATION <~p> User ~p is member of the tournament but he was eliminated. "
  468. "Reject to join.", [GameId, UserId]),
  469. {reply, {error, out}, StateName, StateData};
  470. error -> %% Not a member
  471. ?INFO("TRN_ELIMINATION <~p> User ~p is not a member of the tournament. "
  472. "Reject to join.", [GameId, UserId]),
  473. {reply, {error, not_allowed}, StateName, StateData}
  474. end
  475. end;
  476. handle_client_request(Request, From, StateName, #state{game_id = GameId} = StateData) ->
  477. ?INFO("TRN_ELIMINATION <~p> Unhandled client request received from ~p in "
  478. "state <~p>: ~p.", [GameId, From, StateName, Request]),
  479. {reply, {error, unexpected_request}, StateName, StateData}.
  480. handle_system_request(last_tour_result, _From, StateName,
  481. #state{game_id = GameId, tournament_table = TTable,
  482. players = Players} = StateData) ->
  483. ?INFO("TRN_ELIMINATION <~p> Received request for the last tour results.", [GameId]),
  484. {LastTourNum, TourResultsRaw} = hd(lists:reverse(lists:keysort(1, TTable))),
  485. TourResults = [{get_user_id(PlayerId, Players), CommonPos, Points, Status}
  486. || {PlayerId, CommonPos, Points, Status} <- TourResultsRaw],
  487. {reply, {ok, {LastTourNum, TourResults}}, StateName, StateData};
  488. handle_system_request(Request, From, StateName, #state{game_id = GameId} = StateData) ->
  489. ?INFO("TRN_ELIMINATION <~p> Unhandled system request received from ~p in "
  490. "state <~p>: ~p.", [GameId, From, StateName, Request]),
  491. {reply, {error, unexpected_request}, StateName, StateData}.
  492. %%===================================================================
  493. init_tour(Tour, #state{game_id = GameId, tours_plan = Plan, tournament_table = TTable,
  494. table_params = TableParams, players = Players, quota_per_round = QuotaPerRound,
  495. table_id_counter = TableIdCounter, tables = OldTables, tours = Tours,
  496. players_per_table = PlayersPerTable, game_type = GameType,
  497. game_mode = GameMode, table_module = TableModule,
  498. rounds_per_tour = RoundsPerTour} = StateData) ->
  499. ?INFO("TRN_ELIMINATION <~p> Initializing tour <~p>...", [GameId, Tour]),
  500. PlayersList = prepare_players_for_new_tour(Tour, TTable, Plan, Players),
  501. PrepTTable = prepare_ttable_for_tables(TTable, Players),
  502. UsersIds = [UserId || {_, #'PlayerInfo'{id = UserId}, _} <- PlayersList],
  503. deduct_quota(GameId, GameType, GameMode, QuotaPerRound * RoundsPerTour, UsersIds),
  504. {NewTables, Seats, NewTableIdCounter, CrRequests} =
  505. setup_tables(TableModule, PlayersList, PlayersPerTable, PrepTTable, Tour,
  506. Tours, TableIdCounter, GameId, TableParams),
  507. if Tour > 1 -> finalize_tables_with_rejoin(TableModule, OldTables);
  508. true -> do_nothing
  509. end,
  510. ?INFO("TRN_ELIMINATION <~p> Initializing of tour <~p> is finished. "
  511. "Waiting creating confirmations from the tours' tables...",
  512. [GameId, Tour]),
  513. {next_state, ?STATE_WAITING_FOR_TABLES, StateData#state{tables = NewTables,
  514. seats = Seats,
  515. table_id_counter = NewTableIdCounter,
  516. tour = Tour,
  517. cr_tab_requests = CrRequests,
  518. reg_requests = dict:new(),
  519. tab_requests = dict:new(),
  520. tables_results = []
  521. }}.
  522. start_turn(#state{game_id = GameId, tour = Tour, tables = Tables,
  523. table_module = TableModule} = StateData) ->
  524. ?INFO("TRN_ELIMINATION <~p> Starting tour <~p>...", [GameId, Tour]),
  525. TablesList = tables_to_list(Tables),
  526. [send_to_table(TableModule, Pid, start_round) || #table{pid = Pid} <- TablesList],
  527. F = fun(Table, Acc) ->
  528. store_table(Table#table{state = ?TABLE_STATE_IN_PROGRESS}, Acc)
  529. end,
  530. NewTables = lists:foldl(F, Tables, TablesList),
  531. WL = [T#table.id || T <- TablesList],
  532. ?INFO("TRN_ELIMINATION <~p> Tour <~p> is started. Processing...",
  533. [GameId, Tour]),
  534. {next_state, ?STATE_TURN_PROCESSING, StateData#state{tables = NewTables,
  535. tables_wl = WL}}.
  536. process_tour_result(#state{game_id = GameId, tournament_table = TTable, tours = Tours,
  537. tours_plan = Plan, tour = Tour, tables_results = TablesResults,
  538. players = Players, tables = Tables, trn_id = TrnId,
  539. table_module = TableModule} = StateData) ->
  540. ?INFO("TRN_ELIMINATION <~p> Tour <~p> is completed. Starting results processing...", [GameId, Tour]),
  541. TourType = lists:nth(Tour, Plan),
  542. TourResult1 = case TourType of
  543. ne -> tour_result_all(TablesResults);
  544. {te, Limit} -> tour_result_per_table(Limit, TablesResults);
  545. {ce, Limit} -> tour_result_overall(Limit, TablesResults)
  546. end,
  547. TourResult = set_tour_results_position(TourResult1), %% [{PlayerId, CommonPos, Points, Status}]
  548. NewTTable = ttable_store_tour_result(Tour, TourResult, TTable),
  549. F = fun({PlayerId, _, _, eliminated}, Acc) -> set_player_status(PlayerId, eliminated, Acc);
  550. (_, Acc) -> Acc
  551. end,
  552. NewPlayers = lists:foldl(F, Players, TourResult),
  553. TourResultWithUserId = [{get_user_id(PlayerId, Players), Position, Points, Status}
  554. || {PlayerId, Position, Points, Status} <- TourResult],
  555. TablesResultsWithPos = set_tables_results_position(TablesResults, TourResult),
  556. [send_to_table(TableModule, TablePid, {tour_result, Tour, TourResultWithUserId})
  557. || #table{pid = TablePid} <- tables_to_list(Tables)],
  558. [send_to_table(TableModule, get_table_pid(TableId, Tables),
  559. {show_series_result, subs_status(TableResultWithPos, Tour, Plan)})
  560. || {TableId, TableResultWithPos} <- TablesResultsWithPos],
  561. TourResultWithStrUserId = [{user_id_to_string(UserId), Position, Points, Status}
  562. || {UserId, Position, Points, Status} <- TourResultWithUserId],
  563. nsx_msg:notify(["system", "tournament_tour_note"], {TrnId, Tour, Tours, TourType, TourResultWithStrUserId}),
  564. {TRef, Magic} = start_timer(?SHOW_SERIES_RESULT_TIMEOUT),
  565. ?INFO("TRN_ELIMINATION <~p> Results processing of tour <~p> is finished. "
  566. "Waiting some time (~p secs) before continue...",
  567. [GameId, Tour, ?SHOW_SERIES_RESULT_TIMEOUT div 1000]),
  568. {next_state, ?STATE_SHOW_SERIES_RESULT, StateData#state{timer = TRef, timer_magic = Magic,
  569. tournament_table = NewTTable,
  570. players = NewPlayers}}.
  571. finalize_tournament(#state{game_id = GameId, awards = Awards, tournament_table = TTable,
  572. players = Players, trn_id = TrnId} = StateData) ->
  573. ?INFO("TRN_ELIMINATION <~p> Finalizing the tournament...", [GameId]),
  574. AwardsDistrib = awards_distribution(TTable, Awards),
  575. AwardsDistribUserId = [{user_id_to_string(get_user_id(PlayerId, Players)), Pos, GiftId}
  576. || {PlayerId, Pos, GiftId} <- AwardsDistrib],
  577. [nsx_msg:notify(["gifts", "user", UserId, "give_gift"], {GiftId})
  578. || {UserId, _Pos, GiftId} <- AwardsDistribUserId],
  579. %% TODO: Do we need advertise the prizes to game clients?
  580. ?INFO("TRN_ELIMINATION <~p> Awards distribution: ~p", [GameId, AwardsDistribUserId]),
  581. nsx_msg:notify(["system", "tournament_ends_note"], {TrnId, AwardsDistribUserId}),
  582. {TRef, Magic} = start_timer(?SHOW_TOURNAMENT_RESULT_TIMEOUT),
  583. ?INFO("TRN_ELIMINATION <~p> The tournament is finalized. "
  584. "Waiting some time (~p secs) before continue...",
  585. [GameId, ?SHOW_TOURNAMENT_RESULT_TIMEOUT div 1000]),
  586. {next_state, ?STATE_FINISHED, StateData#state{timer = TRef, timer_magic = Magic}}.
  587. %% awards_distribution(TTable, Awards) -> [{PlayerId, Pos, GiftId}]
  588. awards_distribution(TTable, Awards) ->
  589. MTTable = merge_tournament_table(TTable),
  590. F = fun({PlayerId, Pos}, Acc) ->
  591. try lists:nth(Pos, Awards) of
  592. undefined -> Acc;
  593. GiftId -> [{PlayerId, Pos, GiftId} | Acc]
  594. catch
  595. _:_ -> Acc
  596. end
  597. end,
  598. lists:foldl(F, [], MTTable).
  599. %% merge_tournament_table(TTable) -> [{PlayerId, Pos}]
  600. merge_tournament_table(TTable) ->
  601. [{_, Tour0} | Tours] = lists:keysort(1, TTable),
  602. PlayersPos0 = tour_res_to_players_pos(Tour0),
  603. F = fun({_, Tour}, Acc) ->
  604. lists:foldl(fun({PlayerId, Pos}, Acc2) ->
  605. lists:keyreplace(PlayerId, 1, Acc2, {PlayerId, Pos})
  606. end, Acc, tour_res_to_players_pos(Tour))
  607. end,
  608. lists:foldl(F, PlayersPos0, Tours).
  609. %% tour_res_to_players_pos(TourRes) -> [{PlayerId, Pos}]
  610. tour_res_to_players_pos(TourRes) ->
  611. [{PlayerId, Pos} || {PlayerId, Pos, _Points, _Status} <- TourRes].
  612. deduct_quota(GameId, GameType, GameMode, Amount, UsersIds) ->
  613. TI = #ti_game_event{game_name = GameType, game_mode = GameMode,
  614. id = GameId, double_points = 1,
  615. type = start_tour, tournament_type = ?TOURNAMENT_TYPE},
  616. [nsm_accounts:transaction(binary_to_list(UserId), ?CURRENCY_QUOTA, -Amount, TI)
  617. || UserId <- UsersIds],
  618. ok.
  619. tour_result_all(TablesResults) ->
  620. F = fun({_, TableRes}, Acc) ->
  621. [{Pl, Points, active} || {Pl, Points} <- TableRes] ++ Acc
  622. end,
  623. lists:foldl(F, [], TablesResults).
  624. tour_result_per_table(NextTourLimit, TablesResults) ->
  625. F = fun({_, TableResult}, Acc) ->
  626. SortedRes = sort_results(TableResult),
  627. {Winners, _} = lists:unzip(lists:sublist(SortedRes, NextTourLimit)),
  628. [case lists:member(Pl, Winners) of
  629. true -> {Pl, Points, active};
  630. false -> {Pl, Points, eliminated}
  631. end || {Pl, Points} <- TableResult] ++ Acc
  632. end,
  633. lists:foldl(F, [], TablesResults).
  634. tour_result_overall(TourLimit, TablesResults) ->
  635. F = fun({_, TableRes}, Acc) -> TableRes ++ Acc end,
  636. OverallResults = lists:foldl(F, [], TablesResults),
  637. SortedResults = sort_results(OverallResults),
  638. {Winners, _} = lists:unzip(lists:sublist(SortedResults, TourLimit)),
  639. [case lists:member(Pl, Winners) of
  640. true -> {Pl, Points, active};
  641. false -> {Pl, Points, eliminated}
  642. end || {Pl, Points} <- OverallResults].
  643. %% set_tour_results_position([{PlayerId, Points, Status}]) -> [{PlayerId, Pos, Points, Status}]
  644. set_tour_results_position(TourResult) ->
  645. F = fun({PlayerId, Points, Status}, Pos) ->
  646. {{PlayerId, Pos, Points, Status}, Pos + 1}
  647. end,
  648. {TourResultsWithPos, _} = lists:mapfoldl(F, 1, sort_results2(TourResult)),
  649. TourResultsWithPos.
  650. %% set_tables_results_position/2 -> [{TableId, [{PlayerId, Position, Points, Status}]}]
  651. set_tables_results_position(TablesResults, TurnResult) ->
  652. [begin
  653. TabResWithStatus = [lists:keyfind(PlayerId, 1, TurnResult) || {PlayerId, _} <- TableResult],
  654. {TableId, set_table_results_position(TabResWithStatus)}
  655. end || {TableId, TableResult} <- TablesResults].
  656. %% set_table_results_position([{PlayerId, CommonPos, Points, Status}]) -> [{PlayerId, TabPos, Points, Status}]
  657. set_table_results_position(TableResult) ->
  658. F = fun({PlayerId, _, Points, Status}, Pos) ->
  659. {{PlayerId, Pos, Points, Status}, Pos + 1}
  660. end,
  661. {TurnResultsWithPos, _} = lists:mapfoldl(F, 1, lists:keysort(2, TableResult)),
  662. TurnResultsWithPos.
  663. subs_status(TableResultWithPos, Turn, Plan) ->
  664. LastTurn = Turn == length(Plan),
  665. {ActSubst, ElimSubst} = if LastTurn -> {winner, eliminated};
  666. true -> {none, eliminated}
  667. end,
  668. [case Status of
  669. active -> {PlayerId, Pos, Points, ActSubst};
  670. eliminated -> {PlayerId, Pos, Points, ElimSubst}
  671. end || {PlayerId, Pos, Points, Status} <- TableResultWithPos].
  672. %% sort_results(Results) -> SortedResults
  673. %% Types: Results = SortedResults = [{PlayerId, Points}]
  674. %% Description: Sort the list from a best result to a lower one.
  675. sort_results(Results) ->
  676. SF = fun({PId1, Points}, {PId2, Points}) -> PId1 =< PId2;
  677. ({_, Points1}, {_, Points2}) -> Points2 =< Points1
  678. end,
  679. lists:sort(SF, Results).
  680. %% sort_results2(Results) -> SortedResults
  681. %% Types: Results = SortedResults = [{PlayerId, Points, Status}] Status = active | eliminated
  682. sort_results2(Results) ->
  683. SF = fun({PId1, Points, Status}, {PId2, Points, Status}) -> PId1 =< PId2;
  684. ({_PId1, Points1, Status}, {_PId2, Points2, Status}) -> Points2 =< Points1;
  685. ({_PId1, _Points1, _Status1}, {_PId2, _Points2, Status2}) -> Status2 == eliminated
  686. end,
  687. lists:sort(SF, Results).
  688. %% replace_player_by_bot(PlayerId, TableId, SeatNum,
  689. %% #state{players = Players, seats = Seats,
  690. %% game_id = GameId, bots_params = BotsParams,
  691. %% player_id_counter = NewPlayerId, tables = Tables,
  692. %% tab_requests = Requests} = StateData) ->
  693. %% NewPlayers = del_player(PlayerId, Players),
  694. %% [#'PlayerInfo'{id = UserId} = UserInfo] = spawn_bots(GameId, BotsParams, 1),
  695. %% NewPlayers2 = reg_player(#player{id = NewPlayerId, user_id = UserId, is_bot = true}, NewPlayers),
  696. %% NewSeats = assign_seat(TableId, SeatNum, NewPlayerId, true, false, false, Seats),
  697. %% TablePid = get_table_pid(TableId, Tables),
  698. %% NewRequests = table_req_replace_player(TablePid, NewPlayerId, UserInfo, TableId, SeatNum, Requests),
  699. %% {next_state, ?STATE_PROCESSING, StateData#state{players = NewPlayers2,
  700. %% seats = NewSeats,
  701. %% player_id_counter = NewPlayerId + 1,
  702. %% tab_requests = NewRequests}}.
  703. %%
  704. %% table_req_replace_player(TablePid, PlayerId, UserInfo, TableId, SeatNum, TabRequests) ->
  705. %% RequestId = make_ref(),
  706. %% NewRequests = dict:store(RequestId, {replace_player, PlayerId, TableId, SeatNum}, TabRequests),
  707. %% send_to_table(TablePid, {replace_player, RequestId, UserInfo, PlayerId, SeatNum}),
  708. %% NewRequests.
  709. %% prepare_players_for_new_tour(Tour, TTable, ToursPlan, Players) -> [{PlayerId, UserInfo, Points}]
  710. prepare_players_for_new_tour(Tour, TTable, ToursPlan, Players) ->
  711. PrevTour = Tour - 1,
  712. TResult = ttable_get_tour_result(PrevTour, TTable),
  713. if Tour == 1 ->
  714. [{PlayerId, get_user_info(PlayerId, Players), _Points = 0}
  715. || {PlayerId, _, _, active} <- TResult];
  716. true ->
  717. case lists:nth(PrevTour, ToursPlan) of
  718. ne -> %% No one was eliminated => using the prev turn points
  719. [{PlayerId, get_user_info(PlayerId, Players), Points}
  720. || {PlayerId, _, Points, active} <- TResult];
  721. _ ->
  722. [{PlayerId, get_user_info(PlayerId, Players), _Points = 0}
  723. || {PlayerId, _, _, active} <- TResult]
  724. end
  725. end.
  726. prepare_ttable_for_tables(TTable, Players) ->
  727. [{Tour, [{get_user_id(PlayerId, Players), Place, Score, Status}
  728. || {PlayerId, Place, Score, Status} <- Results]}
  729. || {Tour, Results} <- TTable].
  730. %% setup_tables(TableModule, Players, PlayersPerTable, TTable, Tour, Tours, TableIdCounter, GameId, TableParams) ->
  731. %% {Tables, Seats, NewTableIdCounter, CrRequests}
  732. %% Types: Players = {PlayerId, UserInfo, Points}
  733. %% TTable = [{Tour, [{UserId, CommonPos, Score, Status}]}]
  734. setup_tables(TableModule, Players, PlayersPerTable, TTable, Tour,
  735. Tours, TableIdCounter, GameId, TableParams) ->
  736. SPlayers = shuffle(Players),
  737. Groups = split_by_num(PlayersPerTable, SPlayers),
  738. F = fun(Group, {TAcc, SAcc, TableId, TCrRequestsAcc}) ->
  739. {TPlayers, _} = lists:mapfoldl(fun({PlayerId, UserInfo, Points}, SeatNum) ->
  740. {{PlayerId, UserInfo, SeatNum, Points}, SeatNum+1}
  741. end, 1, Group),
  742. TableParams2 = [{players, TPlayers}, {ttable, TTable}, {tour, Tour},
  743. {tours, Tours}, {parent, {?MODULE, self()}} | TableParams],
  744. {ok, TabPid} = spawn_table(TableModule, GameId, TableId, TableParams2),
  745. MonRef = erlang:monitor(process, TabPid),
  746. NewTAcc = reg_table(TableId, TabPid, MonRef, _GlTableId = 0, _Context = undefined, TAcc),
  747. F2 = fun({PlId, _, SNum, _}, Acc) ->
  748. assign_seat(TableId, SNum, PlId, _Reg = false, _Conn = false, Acc)
  749. end,
  750. NewSAcc = lists:foldl(F2, SAcc, TPlayers),
  751. PlayersIds = [PlayerId || {PlayerId, _, _} <- Group],
  752. NewTCrRequestsAcc = dict:store(TableId, PlayersIds, TCrRequestsAcc),
  753. {NewTAcc, NewSAcc, TableId + 1, NewTCrRequestsAcc}
  754. end,
  755. lists:foldl(F, {tables_init(), seats_init(), TableIdCounter, dict:new()}, Groups).
  756. %% setup_players(Registrants) -> Players
  757. setup_players(Registrants) ->
  758. F = fun(UserId, {Acc, PlayerId}) ->
  759. {ok, UserInfo} = auth_server:get_user_info_by_user_id(UserId),
  760. NewAcc = store_player(#player{id = PlayerId, user_id = UserId,
  761. user_info = UserInfo, status = active}, Acc),
  762. {NewAcc, PlayerId + 1}
  763. end,
  764. {Players, _} = lists:foldl(F, {players_init(), 1}, Registrants),
  765. Players.
  766. %% finalize_tables_with_rejoin(TableModule, Tables) -> ok
  767. finalize_tables_with_rejoin(TableModule, Tables) ->
  768. F = fun(#table{mon_ref = MonRef, pid = TablePid}) ->
  769. erlang:demonitor(MonRef, [flush]),
  770. send_to_table(TableModule, TablePid, rejoin_players),
  771. send_to_table(TableModule, TablePid, stop)
  772. end,
  773. lists:foreach(F, tables_to_list(Tables)).
  774. %% finalize_tables_with_rejoin(TableModule, Tables) -> ok
  775. finalize_tables_with_disconnect(TableModule, Tables) ->
  776. F = fun(#table{mon_ref = MonRef, pid = TablePid}) ->
  777. erlang:demonitor(MonRef, [flush]),
  778. send_to_table(TableModule, TablePid, disconnect_players),
  779. send_to_table(TableModule, TablePid, stop)
  780. end,
  781. lists:foreach(F, tables_to_list(Tables)).
  782. %% ttable_init(PlayersIds) -> TTable
  783. %% Types: TTable = [{Tour, TourResult}]
  784. ttable_init(PlayersIds) -> [{0, [{Id, Id, 0, active} || Id <- PlayersIds]}].
  785. %% ttable_get_tour_result(Tour, TTable) -> undefined | TourResult
  786. %% Types: TourResult = [{PlayerId, CommonPos, Points, PlayerState}]
  787. %% PlayerState = undefined | active | eliminated
  788. ttable_get_tour_result(Tour, TTable) ->
  789. proplists:get_value(Tour, TTable).
  790. %% ttable_store_tour_result(Tour, TourResult, TTable) -> NewTTable
  791. ttable_store_tour_result(Tour, TourResult, TTable) ->
  792. lists:keystore(Tour, 1, TTable, {Tour, TourResult}).
  793. %% players_init() -> players()
  794. players_init() -> midict:new().
  795. %% store_player(#player{}, Players) -> NewPlayers
  796. store_player(#player{id =Id, user_id = UserId} = Player, Players) ->
  797. midict:store(Id, Player, [{user_id, UserId}], Players).
  798. get_players_ids(Players) ->
  799. [P#player.id || P <- players_to_list(Players)].
  800. get_player_by_user_id(UserId, Players) ->
  801. case midict:geti(UserId, user_id, Players) of
  802. [Player] -> {ok, Player};
  803. [] -> error
  804. end.
  805. %% players_to_list(Players) -> List
  806. players_to_list(Players) -> midict:all_values(Players).
  807. get_user_info(PlayerId, Players) ->
  808. #player{user_info = UserInfo} = midict:fetch(PlayerId, Players),
  809. UserInfo.
  810. get_user_id(PlayerId, Players) ->
  811. #player{user_id = UserId} = midict:fetch(PlayerId, Players),
  812. UserId.
  813. set_player_status(PlayerId, Status, Players) ->
  814. Player = midict:fetch(PlayerId, Players),
  815. store_player(Player#player{status = Status}, Players).
  816. tables_init() -> midict:new().
  817. reg_table(TableId, Pid, MonRef, GlobalId, TableContext, Tables) ->
  818. Table = #table{id = TableId, pid = Pid, mon_ref = MonRef, global_id = GlobalId,
  819. state = initializing, context = TableContext},
  820. store_table(Table, Tables).
  821. update_created_table(TableId, Relay, Tables) ->
  822. Table = midict:fetch(TableId, Tables),
  823. NewTable = Table#table{relay = Relay, state = ?TABLE_STATE_READY},
  824. store_table(NewTable, Tables).
  825. store_table(#table{id = TableId, pid = Pid, mon_ref = MonRef, global_id = GlobalId} = Table, Tables) ->
  826. midict:store(TableId, Table, [{pid, Pid}, {global_id, GlobalId}, {mon_ref, MonRef}], Tables).
  827. fetch_table(TableId, Tables) -> midict:fetch(TableId, Tables).
  828. get_table_pid(TabId, Tables) ->
  829. #table{pid = TabPid} = midict:fetch(TabId, Tables),
  830. TabPid.
  831. get_table_by_mon_ref(MonRef, Tables) ->
  832. case midict:geti(MonRef, mon_ref, Tables) of
  833. [Table] -> Table;
  834. [] -> not_found
  835. end.
  836. tables_to_list(Tables) -> midict:all_values(Tables).
  837. seats_init() -> midict:new().
  838. find_seats_by_player_id(PlayerId, Seats) ->
  839. midict:geti(PlayerId, player_id, Seats).
  840. find_seats_by_table_id(TabId, Seats) ->
  841. midict:geti(TabId, table_id, Seats).
  842. %% assign_seat(TabId, SeatNum, PlayerId, RegByTable, Connected, Seats) -> NewSeats
  843. %% PlayerId = integer()
  844. %% RegByTable = Connected = undefined | boolean()
  845. assign_seat(TabId, SeatNum, PlayerId, RegByTable, Connected, Seats) ->
  846. Seat = #seat{table = TabId, seat_num = SeatNum, player_id = PlayerId,
  847. registered_by_table = RegByTable, connected = Connected},
  848. store_seat(Seat, Seats).
  849. update_seat_connect_status(TableId, SeatNum, ConnStatus, Seats) ->
  850. Seat = midict:fetch({TableId, SeatNum}, Seats),
  851. NewSeat = Seat#seat{connected = ConnStatus},
  852. store_seat(NewSeat, Seats).
  853. store_seat(#seat{table = TabId, seat_num = SeatNum, player_id = PlayerId,
  854. registered_by_table = _RegByTable,
  855. connected = Connected} = Seat, Seats) ->
  856. Indices = if PlayerId == undefined ->
  857. [{table_id, TabId}, {free, true}, {free_at_tab, TabId}];
  858. true ->
  859. [{table_id, TabId}, {free, false}, {non_free_at_tab, TabId},
  860. {player_id, PlayerId}, {{connected, TabId}, Connected}]
  861. end,
  862. midict:store({TabId, SeatNum}, Seat, Indices, Seats).
  863. user_id_to_string(UserId) -> binary_to_list(UserId).
  864. shuffle(List) -> deck:to_list(deck:shuffle(deck:from_list(List))).
  865. split_by_num(Num, List) -> split_by_num(Num, List, []).
  866. split_by_num(_, [], Acc) -> lists:reverse(Acc);
  867. split_by_num(Num, List, Acc) ->
  868. {Group, Rest} = lists:split(Num, List),
  869. split_by_num(Num, Rest, [Group | Acc]).
  870. %% start_timer(Timeout) -> {TRef, Magic}
  871. start_timer(Timeout) ->
  872. Magic = make_ref(),
  873. TRef = erlang:send_after(Timeout, self(), {timeout, Magic}),
  874. {TRef, Magic}.
  875. spawn_table(TableModule, GameId, TableId, Params) -> TableModule:start(GameId, TableId, Params).
  876. send_to_table(TableModule, TabPid, Message) -> TableModule:parent_message(TabPid, Message).
  877. %% table_parameters(ParentMod, ParentPid, Speed) -> Proplist
  878. %% table_parameters(ParentMod, ParentPid, Speed, GameType, Tours) ->
  879. %% [
  880. %% {parent, {ParentMod, ParentPid}},
  881. %% {seats_num, 4},
  882. %% %% {players, []},
  883. %% {table_name, ""},
  884. %% {mult_factor, 1},
  885. %% {slang_allowed, false},
  886. %% {observers_allowed, false},
  887. %% {tournament_type, elimination},
  888. %% {turn_timeout, get_timeout(turn, Speed)},
  889. %% {reveal_confirmation_timeout, get_timeout(reveal_confirmation, Speed)},
  890. %% {ready_timeout, get_timeout(ready, Speed)},
  891. %% {round_timeout, get_timeout(round, Speed)},
  892. %% {set_timeout, get_timeout(tour, Tours)},
  893. %% {speed, Speed},
  894. %% {game_type, GameType},
  895. %% {rounds, ?ROUNDS_PER_TOUR},
  896. %% {reveal_confirmation, true},
  897. %% {next_series_confirmation, no},
  898. %% {pause_mode, disabled},
  899. %% {social_actions_enabled, false}
  900. %% ].
  901. get_param(ParamId, Params) ->
  902. {_, Value} = lists:keyfind(ParamId, 1, Params),
  903. Value.
  904. get_option(OptionId, Params, DefValue) ->
  905. proplists:get_value(OptionId, Params, DefValue).