okey.erl 15 KB

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  1. -module(okey).
  2. -compile(export_all).
  3. -include_lib("n2o/include/wf.hrl").
  4. -include("../../server/include/requests.hrl").
  5. -include("../../server/include/settings.hrl").
  6. -include_lib("avz/include/avz.hrl").
  7. -include_lib("kvs/include/user.hrl").
  8. -define(GAMEID, game_form()).
  9. game_form() ->
  10. case wf:qs(<<"game">>) of
  11. undefined -> 1000001;
  12. X -> wf:to_integer(X) end.
  13. -record(player, {id, label, info, take, discard, history = []}).
  14. -define(RESET_ELEMENTS, [
  15. {gosterge, #label{ id = gosterge, body="Gosterge: "}},
  16. {h1, #dropdown{ id = h1, options = []}},
  17. {h2, #dropdown{ id = h2, options = []}},
  18. {h3, #dropdown{ id = h3, options = []}},
  19. {h4, #dropdown{ id = h4, options = []}} ]).
  20. user() ->
  21. case wf:user() of undefined ->
  22. Imagionary = anonymous:imagionary_users(),
  23. {Id,Name,Surname} = lists:nth(crypto:rand_uniform(1,length(Imagionary)),Imagionary),
  24. X = #user{id = anonymous:fake_id(Id),names = Name,surnames = Surname},
  25. wf:user(X), X; U-> U end.
  26. color(Id,Color) -> wf:wire(wf:f("document.querySelector('#~s').style.color = \"~s\";",[Id,Color])).
  27. unselect(Id) -> color(Id,black).
  28. select(Id) -> color(Id,red).
  29. redraw_istaka(TilesList) ->
  30. redraw_tiles(TilesList, #dropdown{id = "istaka", postback = combo, source = [istaka]}).
  31. redraw_tiles(undefined, _DropDown) -> [];
  32. redraw_tiles([] = _TilesList, DropDown = #dropdown{id = ElementId}) ->
  33. wf:update(ElementId, [DropDown#dropdown{value = [], options = []}]);
  34. redraw_tiles([{Tile, _}| _ ] = TilesList, DropDown = #dropdown{id = ElementId}) ->
  35. wf:update(ElementId, [DropDown#dropdown{value = Tile,
  36. options = [#option{label = CVBin, value = CVBin} || {CVBin, _} <- TilesList]}]).
  37. redraw_players(Players) ->
  38. User = user(),
  39. [ begin PN = player_name(PI),
  40. wf:update(LabelId, #label{ id = LabelId,
  41. style= case User#user.id == Id of
  42. true -> "font-weight: bold;";
  43. _ -> "" end, body = <<" ",PN/binary," ">>})
  44. end || #player{label = LabelId, info = #'PlayerInfo'{id = Id} = PI} <- Players].
  45. update_players(UpdatedPlayer = #player{label = LabelId}, Players) ->
  46. lists:sort(
  47. fun(#player{label = E1}, #player{label = E2}) -> E1 < E2 end,
  48. [UpdatedPlayer | lists:keydelete(LabelId, #player.label, Players)]
  49. ).
  50. player_name(PI) -> auth_server:player_name(PI).
  51. tash(C,V) -> {wf:to_binary([wf:to_list(C)," ",wf:to_list(V)]), {C, V}}.
  52. main() -> #dtl{file="index", bindings=[{title,<<"N2O">>},{body,body()}]}.
  53. body() ->
  54. wf:wire(#api{name=plusLogin, tag=plus}),
  55. % wf:cookie("user",(user())#user.id),
  56. [ #panel { id = history },
  57. #button { id = pluslogin, body = "Login", postback = login_button },
  58. #label { id = nothing, body = " Google"}, #br{}, #br{},
  59. #label { id = gosterge, body = "Gosterge"}, #br{},
  60. #label { id = player1, body = "Seat 1"}, #dropdown{id=h1,options=[]}, #br{},
  61. #label { id = player2, body = "Seat 2"}, #dropdown{id=h2,options=[]}, #br{},
  62. #label { id = player3, body = "Seat 3"}, #dropdown{id=h3,options=[]}, #br{},
  63. #label { id = player4, body = "Seat 4"}, #dropdown{id=h4,options=[]}, #br{}, #br{},
  64. #button { id = attach, body = "Attach", postback = attach },
  65. #button { id = join, body = "Join", postback = join, source = [games_ids]},
  66. #dropdown { id = games_ids, postback = combo, options = []}, #br{},
  67. #dropdown { id = take_src, options = [
  68. #option{label="Table",value="0"},
  69. #option{label="Left",value="1"}]},
  70. #button { id = take, body = "Take", postback = take, source=[take_src]},
  71. #dropdown { id = istaka, postback = combo, source=[istaka],options=[]},
  72. #button { id = discard, body = "Discard", postback = discard, source=[istaka]},
  73. #button { id = reveal, body = "Reveal", postback = reveal, source=[istaka]}, #br{},
  74. #button { id = saw_okey, body = "I Saw Okey", postback = i_saw_okey},
  75. #button { id = have_8, body = "8 Tashes", postback = i_have_8_tashes},
  76. #button { id = pause, body = "Pause", postback = pause},
  77. #button { id = info, body = "PlayerInfo", postback = player_info} ].
  78. event(terminate) -> wf:info(?MODULE,"terminate");
  79. event(init) ->
  80. GamesIds = case game:get_all_games_ids() of
  81. [] -> [?GAMEID];
  82. List -> List end,
  83. wf:update(games_ids,#dropdown{id = games_ids, value = ?GAMEID, options =
  84. [#option{label = wf:to_list(GameId), value = wf:to_list(GameId)} || GameId <- GamesIds]}),
  85. event(attach),
  86. event(join);
  87. event(login_button) -> wf:wire(protocol:logout());
  88. event(join) ->
  89. GameId = get(okey_game_id),
  90. wf:wire(protocol:join(wf:to_list(GameId)));
  91. event(take) ->
  92. GameId = get(okey_game_id),
  93. wf:wire(protocol:take(wf:to_list(GameId), wf:q(take_src)));
  94. event(player_info) ->
  95. wf:info(?MODULE,"Cowboy Cookies: ~p",[wf:cookies_req(?REQ)]),
  96. % wf:info(?MODULE,"Cookie Reqt: ~p",[wf:cookie("Name","Value","/",0,?REQ)]),
  97. User = user(),
  98. wf:cookie(<<"user">>,<<"macim">>,<<"/ws/">>,24 * 60 * 60),
  99. wf:wire(protocol:player_info(
  100. wf:f("'~s'",[wf:to_list(User#user.id)]),wf:f("'~s'",[game_okey])));
  101. event(attach) ->
  102. {ok,GamePid} = game_session:start_link(self()),
  103. wf:session(<<"game_pid">>,GamePid),
  104. User = user(),
  105. put(okey_im, User#user.id),
  106. wf:wire(wf:f("document.user = '~s';",[User#user.id])),
  107. wf:info(?MODULE,"Session User: ~p",[User]),
  108. GameId = case wf:q(games_ids) of undefined -> ?GAMEID; Res -> Res end,
  109. put(okey_game_id, GameId),
  110. Token = auth_server:generate_token(GameId,User),
  111. wf:wire(protocol:attach(wf:f("'~s'",[Token]))),
  112. ok;
  113. event(discard) ->
  114. TilesList = get(game_okey_tiles),
  115. DiscardCombo = wf:q(istaka),
  116. GameId = get(okey_game_id),
  117. case lists:keyfind(erlang:list_to_binary(DiscardCombo), 1, TilesList) of
  118. {_, {C, V}} ->
  119. wf:wire(protocol:discard(wf:to_list(GameId), wf:to_list(C), wf:to_list(V)));
  120. false -> wf:info(?MODULE,"Discard Combo: ~p",[DiscardCombo]) end;
  121. event(reveal) ->
  122. TilesList = case get(game_okey_tiles) of undefined -> []; T -> T end,
  123. Discarded = wf:q(istaka),
  124. GameId = get(okey_game_id),
  125. case lists:keyfind(wf:to_binary(Discarded), 1, TilesList) of
  126. {_, {CD, VD} = Key} ->
  127. Hand = [{C,V} || {_, {C, V}} <- lists:keydelete(Key, 2, TilesList) ],
  128. HandJS = "[[" ++ string:join([
  129. wf:f("tuple(atom('OkeyPiece'),~p,~p)",[C,V]) || {C,V} <- Hand],",") ++ "],[]]",
  130. RevealJS = protocol:reveal(wf:to_list(GameId),wf:f("~p",[CD]),wf:f("~p",[VD]),HandJS),
  131. wf:info(?MODULE,"RevealJS: ~p",[lists:flatten(RevealJS)]),
  132. wf:wire(RevealJS);
  133. _ ->
  134. wf:info(?MODULE,"error discarded ~p", Discarded)
  135. end;
  136. event(i_saw_okey) ->
  137. wf:info(?MODULE,"i_saw_okey!"),
  138. GameId = get(okey_game_id),
  139. wf:wire(protocol:i_saw_okey(wf:to_list(GameId)));
  140. event(i_have_8_tashes) ->
  141. wf:info(?MODULE,"i_gave_8_tashes!"),
  142. GameId = get(okey_game_id),
  143. wf:wire(protocol:i_have_8_tashes(wf:to_list(GameId)));
  144. event(pause) ->
  145. Action =
  146. case get(game_okey_pause) of
  147. X when X == resume orelse X == undefined ->
  148. put(game_okey_pause, pause),
  149. wf:update(pause, [#button{id = pause, body = "Resume", postback = pause}]),
  150. "pause";
  151. pause ->
  152. put(game_okey_pause, resume),
  153. wf:update(pause, [#button{id = pause, body = <<"Pause">>, postback = pause}]),
  154. "resume"
  155. end,
  156. GameId = get(okey_game_id),
  157. wf:wire(protocol:pause(wf:to_list(GameId), wf:f("~p", [Action])));
  158. %event({binary,M}) -> {ok,<<"Hello">>};
  159. event({client,Message}) ->
  160. wf:info(?MODULE,"Client: ~p", [Message]),
  161. case wf:session(<<"game_pid">>) of
  162. undefined -> skip;
  163. GamePid -> SyncRes = game_session:process_request(GamePid, Message),
  164. wf:info(?MODULE,"Sync Result: ~p",[SyncRes]) end;
  165. event({server, {game_event, _, okey_game_started, Args}}) ->
  166. wf:info(?MODULE,"Game Started: ~p", [Args]),
  167. {_, Tiles} = lists:keyfind(tiles, 1, Args),
  168. TilesList = [tash(C, V) || {_, C, V} <- Tiles],
  169. wf:info(?MODULE,"Tile List: ~p",[TilesList]),
  170. case lists:keyfind(gosterge, 1, Args) of
  171. {_, {_, C, V}} ->
  172. wf:info(?MODULE,"Gosterge: ~p ~p",[C,V]),
  173. wf:update(gosterge, #label{id = gosterge, body = wf:to_binary(["Gosterge: ", wf:to_list(C), " ", wf:to_list(V)])});
  174. _ -> ok end,
  175. put(game_okey_tiles, TilesList),
  176. put(game_okey_pause, resume),
  177. wf:info(?MODULE,"Istaka on Started:"),
  178. redraw_istaka(TilesList);
  179. event({server, {game_event, _, okey_game_player_state, Args}}) ->
  180. wf:info(?MODULE,"Player State: ~p", [Args]),
  181. case lists:keyfind(whos_move, 1, Args) of
  182. {_, null} -> ok;
  183. {_, WhosMove} ->
  184. Players = get(okey_players),
  185. #player{label = X} = lists:keyfind(WhosMove, #player.id, Players),
  186. case X of
  187. null -> skip;
  188. false -> skip;
  189. X -> select(X), put(okey_turn_mark,X) end,
  190. case lists:keyfind(gosterge, 1, Args) of
  191. {_, {_, C, V}} ->
  192. wf:update(gosterge, #label{id = gosterge, body = wf:to_binary(["Gosterge: ", wf:to_list(C), " ", wf:to_list(V)])});
  193. _ -> ok end,
  194. {_, Tiles} = lists:keyfind(tiles, 1, Args),
  195. TilesList = [tash(C, V)|| {_, C, V} <- Tiles],
  196. wf:info(?MODULE,"Istaka on State"),
  197. redraw_istaka(TilesList),
  198. put(game_okey_tiles, TilesList),
  199. {_, Piles} = lists:keyfind(piles, 1, Args),
  200. UpdatedPlayers = [ begin
  201. Player = #player{discard = RightPileComboId}
  202. = lists:keyfind(PlayerId, #player.id, Players),
  203. ConvertedPile = [ tash(C, V) || {_, C, V} <- Pile],
  204. redraw_tiles(ConvertedPile, #dropdown{id = RightPileComboId}),
  205. Player#player{history = ConvertedPile}
  206. end || {PlayerId, Pile} <- Piles ],
  207. put(okey_players, lists:sort(fun(#player{label = E1}, #player{label = E2}) ->
  208. E1 < E2 end, UpdatedPlayers));
  209. _ -> ok end;
  210. event({server, {game_event, _, okey_tile_taken, Args}}) ->
  211. wf:info(?MODULE,"Taken: ~p", [Args]),
  212. Im = get(okey_im),
  213. {_, PlayerId} = lists:keyfind(player, 1, Args),
  214. case lists:keyfind(revealed, 1, Args) of
  215. {_, {_, C, V}} ->
  216. if Im == PlayerId ->
  217. TilesList = [ tash(C, V) | get(game_okey_tiles)],
  218. %%wf:info(?MODULE,"Tiles: ~p",[TilesList]),
  219. put(game_okey_tiles, TilesList),
  220. redraw_istaka(TilesList);
  221. true -> ok end,
  222. case lists:keyfind(pile, 1, Args) of
  223. {_, 1} -> %% have taken from left
  224. Players = get(okey_players),
  225. #player{take=From} = lists:keyfind(PlayerId,#player.id,Players),
  226. LeftPlayer = #player{discard=Combo,history=DiscardHistory}
  227. = lists:keyfind(From,#player.label,Players),
  228. History = lists:keydelete({C, V}, 2, DiscardHistory),
  229. redraw_tiles(History, #dropdown{id=Combo}),
  230. put(okey_players,update_players(LeftPlayer#player{history=History},Players));
  231. _ -> ok end;
  232. _ -> ok end;
  233. event({server, {game_event, _, okey_tile_discarded, Args}}) ->
  234. wf:info(?MODULE,"Discarded: ~p", [Args]),
  235. Im = get(okey_im),
  236. {_, PlayerId} = lists:keyfind(player, 1, Args),
  237. {_, {_, C, V}} = lists:keyfind(tile, 1, Args),
  238. if Im == PlayerId ->
  239. TilesListOld = get(game_okey_tiles),
  240. TilesList = lists:keydelete({C, V}, 2, TilesListOld),
  241. put(game_okey_tiles, TilesList),
  242. redraw_istaka(TilesList);
  243. true -> ok end,
  244. Players = get(okey_players),
  245. Player = #player{discard = RightPileComboId, history = OldRightPile}
  246. = lists:keyfind(PlayerId, #player.id, Players),
  247. NewRightPile = [ tash(C, V) | OldRightPile],
  248. redraw_tiles(NewRightPile, #dropdown{id = RightPileComboId}),
  249. UpdatedPlayer = Player#player{history = NewRightPile},
  250. UpdatedPlayers = update_players(UpdatedPlayer, Players),
  251. put(okey_players, UpdatedPlayers);
  252. event({server,{game_event, _Game, okey_turn_timeout, Args}}) ->
  253. wf:info(?MODULE,"Turn Timeout: ~p", [Args]);
  254. %%event({server, {game_paused, _, _Gameid, Action, Who, _}}) ->
  255. %% Im = get(okey_im),
  256. %%
  257. %% if Im =/= Who ->
  258. %% put(game_okey_pause, Action),
  259. %% wf:update(pause, [#button{id = pause, body = case Action of pause -> "Resume"; resume -> "Pause" end, postback = pause}]);
  260. %% true -> ok end;
  261. event({server, {game_event, _, okey_game_info, Args}}) ->
  262. wf:info(?MODULE,"Game Info: ~p", [Args]),
  263. {_, PlayersInfo} = lists:keyfind(players, 1, Args),
  264. [wf:update(ElementId, [Element]) || {ElementId, Element} <- ?RESET_ELEMENTS],
  265. PlayersTempl = [
  266. #player{label = player1, discard = h1, take = player4},
  267. #player{label = player2, discard = h2, take = player1},
  268. #player{label = player3, discard = h3, take = player2},
  269. #player{label = player4, discard = h4, take = player3}],
  270. Players = lists:zipwith(fun(Players, #'PlayerInfo'{id = Id} = PI) ->
  271. Players#player{id=Id,info=PI} end, PlayersTempl, PlayersInfo),
  272. put(okey_players, Players),
  273. redraw_players(Players);
  274. event({server,{game_event, _, player_left, Args}}) ->
  275. wf:info(?MODULE,"Player Left: ~p", [Args]),
  276. {_, OldPlayerId} = lists:keyfind(player, 1, Args),
  277. {_, PI} = lists:keyfind(replacement, 1, Args),
  278. #'PlayerInfo'{id = NewPlayerId} = PI,
  279. OldPlayers = get(okey_players),
  280. OldPlayer = lists:keyfind(OldPlayerId, #player.id, OldPlayers),
  281. NewPlayers = update_players(OldPlayer#player{id=NewPlayerId,info=PI}, OldPlayers),
  282. put(okey_players, NewPlayers),
  283. redraw_players(NewPlayers),
  284. case get(okey_turn_mark) of undefined -> ok; X -> select(X) end;
  285. event({server,{game_event, _, okey_next_turn, Args}}) ->
  286. wf:info(?MODULE,"Next Turn: ~p", [Args]),
  287. {player, PlayerId} = lists:keyfind(player, 1, Args),
  288. #player{label = LabelId} = lists:keyfind(PlayerId, #player.id, get(okey_players)),
  289. case get(okey_turn_mark) of
  290. undefined -> ok;
  291. OldLabelId -> unselect(OldLabelId) end,
  292. select(LabelId),
  293. put(okey_turn_mark, LabelId);
  294. event({register,User}) -> wf:info(?MODULE,"Register: ~p",[User]), kvs:add(User), wf:user(User);
  295. event({login,User}) -> wf:info(?MODULE,"Login: ~p",[User]), kvs:put(User), wf:user(User), event(init);
  296. event(_Event) -> wf:info(?MODULE,"Event: ~p", [_Event]).
  297. api_event(X,Y,Z) -> avz:api_event(X,Y,Z).