okey.erl 16 KB

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  1. -module(okey).
  2. -compile(export_all).
  3. -include_lib("n2o/include/wf.hrl").
  4. -include_lib("server/include/requests.hrl").
  5. -include_lib("server/include/settings.hrl").
  6. -include_lib("avz/include/avz.hrl").
  7. -include_lib("kvs/include/user.hrl").
  8. -define(GAMEID, game_form()).
  9. game_form() ->
  10. case wf:qs(<<"game">>) of
  11. undefined -> 1000001;
  12. X -> wf:to_integer(X) end.
  13. -record(player, {id, label, info, take, discard, history = []}).
  14. -define(RESET_ELEMENTS, [
  15. {gosterge, #label{ id = gosterge, body="Gosterge: "}},
  16. {h1, #dropdown{ id = h1, options = []}},
  17. {h2, #dropdown{ id = h2, options = []}},
  18. {h3, #dropdown{ id = h3, options = []}},
  19. {h4, #dropdown{ id = h4, options = []}} ]).
  20. new_user() ->
  21. Imagionary = anonymous:imagionary_users(),
  22. {Id,Name,Surname} = lists:nth(crypto:rand_uniform(1,length(Imagionary)),Imagionary),
  23. FakeId = anonymous:fake_id(Id),
  24. X = #user{
  25. id = FakeId,
  26. tokens=[{n2o,get(session_id)}],
  27. names = Name,
  28. surnames = Surname},
  29. wf:wire(wf:f("document.cookie='~s=~s; path=/; expires=~s';",
  30. ["n2o-name",wf:to_list(FakeId),js_session:cookie_expire(js_session:ttl())])),
  31. kvs:put(X),
  32. X.
  33. user() ->
  34. case wf:user() of
  35. undefined ->
  36. SessionUser = wf:cookie_req(<<"n2o-name">>,?REQ),
  37. SessionId = get(session_id),
  38. wf:info(?MODULE,"Auth User: ~p",[SessionUser]),
  39. wf:info(?MODULE,"Auth Id: ~p",[SessionId]),
  40. X = case kvs:get(user,SessionUser) of
  41. {ok,User} ->
  42. SS = lists:keyfind(n2o,1,User#user.tokens),
  43. case SS of
  44. {n2o,SessionId} -> User;
  45. _ -> new_user() end;
  46. _ -> new_user() end,
  47. wf:user(X),
  48. send_roster(),
  49. X;
  50. U-> U end.
  51. color(Id,Color) -> wf:wire(wf:f("document.querySelector('#~s').style.color = \"~s\";",[Id,Color])).
  52. unselect(Id) -> color(Id,black).
  53. select(Id) -> color(Id,red).
  54. redraw_istaka(TilesList) ->
  55. redraw_tiles(TilesList, #dropdown{id = "istaka", postback = combo, source = [istaka]}).
  56. redraw_tiles(undefined, _DropDown) -> [];
  57. redraw_tiles([] = _TilesList, DropDown = #dropdown{id = ElementId}) ->
  58. wf:update(ElementId, [DropDown#dropdown{value = [], options = []}]);
  59. redraw_tiles([{Tile, _}| _ ] = TilesList, DropDown = #dropdown{id = ElementId}) ->
  60. wf:update(ElementId, [DropDown#dropdown{value = Tile,
  61. options = [#option{label = CVBin, value = CVBin} || {CVBin, _} <- TilesList]}]).
  62. redraw_players(Players) ->
  63. User = user(),
  64. [ begin PN = player_name(PI),
  65. wf:update(LabelId, #label{ id = LabelId,
  66. style= case User#user.id == Id of
  67. true -> "font-weight: bold;";
  68. _ -> "" end, body = <<" ",PN/binary," ">>})
  69. end || #player{label = LabelId, info = #'PlayerInfo'{id = Id} = PI} <- Players].
  70. update_players(UpdatedPlayer = #player{label = LabelId}, Players) ->
  71. lists:sort(
  72. fun(#player{label = E1}, #player{label = E2}) -> E1 < E2 end,
  73. [UpdatedPlayer | lists:keydelete(LabelId, #player.label, Players)]
  74. ).
  75. player_name(PI) -> auth_server:player_name(PI).
  76. tash(C,V) -> {wf:to_binary([wf:to_list(C)," ",wf:to_list(V)]), {C, V}}.
  77. main() -> #dtl{file="index", bindings=[{title,<<"N2O">>},{body,body()}]}.
  78. send_roster() ->
  79. X = [ send_roster_item(User) || User=#user{tokens=Tokens} <- kvs:all(user), Tokens /= [], Tokens /= undefined],
  80. self() ! {server,{roster_end}},
  81. wf:info(?MODULE,"Users: ~p",[length(X)]).
  82. send_roster_item(User) ->
  83. self() ! {server,{roster_item,User#user.id,User#user.names,User#user.surnames}}.
  84. body() ->
  85. wf:wire(#api{name=plusLogin, tag=plus}),
  86. [ #panel { id = history },
  87. #button { id = pluslogin, body = "Login", postback = login_button },
  88. #label { id = nothing, body = " Google"}, #br{}, #br{},
  89. #label { id = gosterge, body = "Gosterge"}, #br{},
  90. #label { id = player1, body = "Seat 1"}, #dropdown{id=h1,options=[]}, #br{},
  91. #label { id = player2, body = "Seat 2"}, #dropdown{id=h2,options=[]}, #br{},
  92. #label { id = player3, body = "Seat 3"}, #dropdown{id=h3,options=[]}, #br{},
  93. #label { id = player4, body = "Seat 4"}, #dropdown{id=h4,options=[]}, #br{}, #br{},
  94. #button { id = logout, body = "Logout", postback = login_button },
  95. #button { id = attach, body = "Attach", postback = attach },
  96. #button { id = join, body = "Join", postback = join, source = [games_ids]},
  97. #dropdown { id = games_ids, postback = combo, options = []}, #br{},
  98. #dropdown { id = take_src, options = [
  99. #option{label="Table",value="0"},
  100. #option{label="Left",value="1"}]},
  101. #button { id = take, body = "Take", postback = take, source=[take_src]},
  102. #dropdown { id = istaka, postback = combo, source=[istaka],options=[]},
  103. #button { id = discard, body = "Discard", postback = discard, source=[istaka]},
  104. #button { id = reveal, body = "Reveal", postback = reveal, source=[istaka]}, #br{},
  105. #button { id = saw_okey, body = "I Saw Okey", postback = i_saw_okey},
  106. #button { id = have_8, body = "8 Tashes", postback = i_have_8_tashes},
  107. #button { id = pause, body = "Pause", postback = pause},
  108. #button { id = info, body = "PlayerInfo", postback = player_info} ].
  109. event(terminate) -> wf:info(?MODULE,"terminate");
  110. event(init) ->
  111. js_session:ensure_sid([],?CTX),
  112. GamesIds = case game:get_all_games_ids() of
  113. [] -> [?GAMEID];
  114. List -> List end,
  115. wf:update(games_ids,#dropdown{id = games_ids, value = ?GAMEID, options =
  116. [#option{label = wf:to_list(GameId), value = wf:to_list(GameId)} || GameId <- GamesIds]}),
  117. send_roster(),
  118. event(attach),
  119. event(join);
  120. event(login_button) -> wf:wire(protocol:logout());
  121. event(join) ->
  122. GameId = get(okey_game_id),
  123. wf:wire(protocol:join(wf:to_list(GameId)));
  124. event(take) ->
  125. GameId = get(okey_game_id),
  126. wf:wire(protocol:take(wf:to_list(GameId), wf:q(take_src)));
  127. event(player_info) ->
  128. % wf:info(?MODULE,"Cowboy Cookies: ~p",[wf:cookies_req(?REQ)]),
  129. User = user(),
  130. wf:cookie(<<"user">>,<<"macim">>,<<"/ws/">>,24 * 60 * 60),
  131. Wire = protocol:player_info(
  132. wf:f("'~s'",[wf:to_list(User#user.id)]),wf:f("'~s'",[game_okey])),
  133. wf:info(?MODULE,"PlayeInfoJS: ~s",[Wire]),
  134. wf:wire(Wire);
  135. event(attach) ->
  136. {ok,GamePid} = game_session:start_link(self()),
  137. wf:session(<<"game_pid">>,GamePid),
  138. User = user(),
  139. put(okey_im, User#user.id),
  140. wf:wire(wf:f("document.user = '~s';",[User#user.id])),
  141. wf:info(?MODULE,"Session User: ~p",[User]),
  142. GameId = case wf:q(games_ids) of undefined -> ?GAMEID; Res -> Res end,
  143. put(okey_game_id, GameId),
  144. Token = auth_server:generate_token(GameId,User),
  145. wf:wire(protocol:attach(wf:f("'~s'",[Token]))),
  146. ok;
  147. event(discard) ->
  148. TilesList = get(game_okey_tiles),
  149. DiscardCombo = wf:q(istaka),
  150. GameId = get(okey_game_id),
  151. case lists:keyfind(erlang:list_to_binary(DiscardCombo), 1, TilesList) of
  152. {_, {C, V}} ->
  153. wf:wire(protocol:discard(wf:to_list(GameId), wf:to_list(C), wf:to_list(V)));
  154. false -> wf:info(?MODULE,"Discard Combo: ~p",[DiscardCombo]) end;
  155. event(reveal) ->
  156. TilesList = case get(game_okey_tiles) of undefined -> []; T -> T end,
  157. Discarded = wf:q(istaka),
  158. GameId = get(okey_game_id),
  159. case lists:keyfind(wf:to_binary(Discarded), 1, TilesList) of
  160. {_, {CD, VD} = Key} ->
  161. Hand = [{C,V} || {_, {C, V}} <- lists:keydelete(Key, 2, TilesList) ],
  162. HandJS = "[[" ++ string:join([
  163. wf:f("tuple(atom('OkeyPiece'),~p,~p)",[C,V]) || {C,V} <- Hand],",") ++ "],[]]",
  164. RevealJS = protocol:reveal(wf:to_list(GameId),wf:f("~p",[CD]),wf:f("~p",[VD]),HandJS),
  165. wf:info(?MODULE,"RevealJS: ~p",[lists:flatten(RevealJS)]),
  166. wf:wire(RevealJS);
  167. _ ->
  168. wf:info(?MODULE,"error discarded ~p", Discarded)
  169. end;
  170. event(i_saw_okey) ->
  171. wf:info(?MODULE,"i_saw_okey!"),
  172. GameId = get(okey_game_id),
  173. wf:wire(protocol:i_saw_okey(wf:to_list(GameId)));
  174. event(i_have_8_tashes) ->
  175. wf:info(?MODULE,"i_gave_8_tashes!"),
  176. GameId = get(okey_game_id),
  177. wf:wire(protocol:i_have_8_tashes(wf:to_list(GameId)));
  178. event(pause) ->
  179. Action =
  180. case get(game_okey_pause) of
  181. X when X == resume orelse X == undefined ->
  182. put(game_okey_pause, pause),
  183. wf:update(pause, [#button{id = pause, body = "Resume", postback = pause}]),
  184. "pause";
  185. pause ->
  186. put(game_okey_pause, resume),
  187. wf:update(pause, [#button{id = pause, body = <<"Pause">>, postback = pause}]),
  188. "resume"
  189. end,
  190. GameId = get(okey_game_id),
  191. wf:wire(protocol:pause(wf:to_list(GameId), wf:f("~p", [Action])));
  192. %event({binary,M}) -> {ok,<<"Hello">>};
  193. event({client,Message}) ->
  194. wf:info(?MODULE,"Client: ~p", [Message]),
  195. case wf:session(<<"game_pid">>) of
  196. undefined -> skip;
  197. GamePid -> SyncRes = game_session:process_request(GamePid, Message),
  198. wf:info(?MODULE,"Sync Result: ~p",[SyncRes]) end;
  199. event({server, {game_event, _, okey_game_started, Args}}) ->
  200. wf:info(?MODULE,"Game Started: ~p", [Args]),
  201. {_, Tiles} = lists:keyfind(tiles, 1, Args),
  202. TilesList = [tash(C, V) || {_, C, V} <- Tiles],
  203. wf:info(?MODULE,"Tile List: ~p",[TilesList]),
  204. case lists:keyfind(gosterge, 1, Args) of
  205. {_, {_, C, V}} ->
  206. wf:info(?MODULE,"Gosterge: ~p ~p",[C,V]),
  207. wf:update(gosterge, #label{id = gosterge, body = wf:to_binary(["Gosterge: ", wf:to_list(C), " ", wf:to_list(V)])});
  208. _ -> ok end,
  209. put(game_okey_tiles, TilesList),
  210. put(game_okey_pause, resume),
  211. wf:info(?MODULE,"Istaka on Started:"),
  212. redraw_istaka(TilesList);
  213. event({server, {game_event, _, okey_game_player_state, Args}}) ->
  214. wf:info(?MODULE,"Player State: ~p", [Args]),
  215. case lists:keyfind(whos_move, 1, Args) of
  216. {_, null} -> ok;
  217. {_, WhosMove} ->
  218. Players = get(okey_players),
  219. #player{label = X} = lists:keyfind(WhosMove, #player.id, Players),
  220. case X of
  221. null -> skip;
  222. false -> skip;
  223. X -> select(X), put(okey_turn_mark,X) end,
  224. case lists:keyfind(gosterge, 1, Args) of
  225. {_, {_, C, V}} ->
  226. wf:update(gosterge, #label{id = gosterge, body = wf:to_binary(["Gosterge: ", wf:to_list(C), " ", wf:to_list(V)])});
  227. _ -> ok end,
  228. {_, Tiles} = lists:keyfind(tiles, 1, Args),
  229. TilesList = [tash(C, V)|| {_, C, V} <- Tiles],
  230. wf:info(?MODULE,"Istaka on State"),
  231. redraw_istaka(TilesList),
  232. put(game_okey_tiles, TilesList),
  233. {_, Piles} = lists:keyfind(piles, 1, Args),
  234. UpdatedPlayers = [ begin
  235. Player = #player{discard = RightPileComboId}
  236. = lists:keyfind(PlayerId, #player.id, Players),
  237. ConvertedPile = [ tash(C, V) || {_, C, V} <- Pile],
  238. redraw_tiles(ConvertedPile, #dropdown{id = RightPileComboId}),
  239. Player#player{history = ConvertedPile}
  240. end || {PlayerId, Pile} <- Piles ],
  241. put(okey_players, lists:sort(fun(#player{label = E1}, #player{label = E2}) ->
  242. E1 < E2 end, UpdatedPlayers));
  243. _ -> ok end;
  244. event({server, {game_event, _, okey_tile_taken, Args}}) ->
  245. wf:info(?MODULE,"Taken: ~p", [Args]),
  246. Im = get(okey_im),
  247. {_, PlayerId} = lists:keyfind(player, 1, Args),
  248. case lists:keyfind(revealed, 1, Args) of
  249. {_, {_, C, V}} ->
  250. if Im == PlayerId ->
  251. TilesList = [ tash(C, V) | get(game_okey_tiles)],
  252. %%wf:info(?MODULE,"Tiles: ~p",[TilesList]),
  253. put(game_okey_tiles, TilesList),
  254. redraw_istaka(TilesList);
  255. true -> ok end,
  256. case lists:keyfind(pile, 1, Args) of
  257. {_, 1} -> %% have taken from left
  258. Players = get(okey_players),
  259. #player{take=From} = lists:keyfind(PlayerId,#player.id,Players),
  260. LeftPlayer = #player{discard=Combo,history=DiscardHistory}
  261. = lists:keyfind(From,#player.label,Players),
  262. History = lists:keydelete({C, V}, 2, DiscardHistory),
  263. redraw_tiles(History, #dropdown{id=Combo}),
  264. put(okey_players,update_players(LeftPlayer#player{history=History},Players));
  265. _ -> ok end;
  266. _ -> ok end;
  267. event({server, {game_event, _, okey_tile_discarded, Args}}) ->
  268. wf:info(?MODULE,"Discarded: ~p", [Args]),
  269. Im = get(okey_im),
  270. {_, PlayerId} = lists:keyfind(player, 1, Args),
  271. {_, {_, C, V}} = lists:keyfind(tile, 1, Args),
  272. if Im == PlayerId ->
  273. TilesListOld = get(game_okey_tiles),
  274. TilesList = lists:keydelete({C, V}, 2, TilesListOld),
  275. put(game_okey_tiles, TilesList),
  276. redraw_istaka(TilesList);
  277. true -> ok end,
  278. Players = get(okey_players),
  279. Player = #player{discard = RightPileComboId, history = OldRightPile}
  280. = lists:keyfind(PlayerId, #player.id, Players),
  281. NewRightPile = [ tash(C, V) | OldRightPile],
  282. redraw_tiles(NewRightPile, #dropdown{id = RightPileComboId}),
  283. UpdatedPlayer = Player#player{history = NewRightPile},
  284. UpdatedPlayers = update_players(UpdatedPlayer, Players),
  285. put(okey_players, UpdatedPlayers);
  286. event({server,{game_event, _Game, okey_turn_timeout, Args}}) ->
  287. wf:info(?MODULE,"Turn Timeout: ~p", [Args]);
  288. %%event({server, {game_paused, _, _Gameid, Action, Who, _}}) ->
  289. %% Im = get(okey_im),
  290. %%
  291. %% if Im =/= Who ->
  292. %% put(game_okey_pause, Action),
  293. %% wf:update(pause, [#button{id = pause, body = case Action of pause -> "Resume"; resume -> "Pause" end, postback = pause}]);
  294. %% true -> ok end;
  295. event({server, {game_event, _, okey_game_info, Args}}) ->
  296. wf:info(?MODULE,"Game Info: ~p", [Args]),
  297. {_, PlayersInfo} = lists:keyfind(players, 1, Args),
  298. [wf:update(ElementId, [Element]) || {ElementId, Element} <- ?RESET_ELEMENTS],
  299. PlayersTempl = [
  300. #player{label = player1, discard = h1, take = player4},
  301. #player{label = player2, discard = h2, take = player1},
  302. #player{label = player3, discard = h3, take = player2},
  303. #player{label = player4, discard = h4, take = player3}],
  304. Players = lists:zipwith(fun(Players, #'PlayerInfo'{id = Id} = PI) ->
  305. Players#player{id=Id,info=PI} end, PlayersTempl, PlayersInfo),
  306. put(okey_players, Players),
  307. redraw_players(Players);
  308. event({server,{game_event, _, player_left, Args}}) ->
  309. wf:info(?MODULE,"Player Left: ~p", [Args]),
  310. {_, OldPlayerId} = lists:keyfind(player, 1, Args),
  311. {_, PI} = lists:keyfind(replacement, 1, Args),
  312. #'PlayerInfo'{id = NewPlayerId} = PI,
  313. OldPlayers = get(okey_players),
  314. OldPlayer = lists:keyfind(OldPlayerId, #player.id, OldPlayers),
  315. NewPlayers = update_players(OldPlayer#player{id=NewPlayerId,info=PI}, OldPlayers),
  316. put(okey_players, NewPlayers),
  317. redraw_players(NewPlayers),
  318. case get(okey_turn_mark) of undefined -> ok; X -> select(X) end;
  319. event({server,{game_event, _, okey_next_turn, Args}}) ->
  320. wf:info(?MODULE,"Next Turn: ~p", [Args]),
  321. {player, PlayerId} = lists:keyfind(player, 1, Args),
  322. #player{label = LabelId} = lists:keyfind(PlayerId, #player.id, get(okey_players)),
  323. case get(okey_turn_mark) of
  324. undefined -> ok;
  325. OldLabelId -> unselect(OldLabelId) end,
  326. select(LabelId),
  327. put(okey_turn_mark, LabelId);
  328. event({register,User}) -> wf:info(?MODULE,"Register: ~p",[User]), kvs:add(User), wf:user(User);
  329. event({login,User}) -> wf:info(?MODULE,"Login: ~p",[User]), kvs:put(User), wf:user(User), event(init);
  330. event(_Event) -> ok. % wf:info(?MODULE,"Event: ~p", [_Event]).
  331. api_event(X,Y,Z) -> avz:api_event(X,Y,Z).