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- -module(game_sup).
- -behaviour(supervisor).
- -export([start_link/0, stop/0]).
- -export([init/1, start/0, start_game/3, stop_game/2]).
- -define(SERVER, ?MODULE).
- start() -> supervisor:start({local, ?SERVER}, ?MODULE, []).
- start_link() -> supervisor:start_link({local, ?SERVER}, ?MODULE, []).
- stop() -> exit(?SERVER, shutdown).
- start_game(Sup,Mod,Par) -> supervisor:start_child(Sup,[Mod,Par]).
- stop_game(Sup,Pid) -> supervisor:terminate_child(Sup,Pid).
- init([]) ->
- RestartStrategy = one_for_one,
- MaxRestarts = 100,
- MaxSecondsBetweenRestarts = 3600,
- SupFlags = {RestartStrategy, MaxRestarts, MaxSecondsBetweenRestarts},
- Restart = permanent,
- Shutdown = 2000,
- IdGen = {id_generator, {id_generator, start_link, []}, Restart, Shutdown, worker, [id_generator]},
- AuthServer = {auth_server, {auth_server, start_link, []}, Restart, Shutdown, worker, [auth_server]},
- GameLog = {game_log, {game_log, start_link, []}, Restart, Shutdown, worker, [game_log]},
- GameStats = {game_stats, {game_stats, start_link, []}, Restart, Shutdown, worker, [game_stats]},
- TavlaSup = {tavla_sup, {tavla_sup, start_link, []}, Restart, Shutdown, supervisor, [tavla_sup]},
- OkeySup = {okey_sup, {okey_sup, start_link, []}, Restart, Shutdown, supervisor, [okey_sup]},
- LuckySup = {lucky_sup, {lucky_sup, start_link, []}, Restart, Shutdown, supervisor, [lucky_sup]},
- {ok, {SupFlags, [IdGen,LuckySup,AuthServer,GameLog,GameStats,TavlaSup,OkeySup]}}.
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