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- %%% -------------------------------------------------------------------
- %%% Author : Sergii Polkovnikov <serge.polkovnikov@gmail.com>
- %%% Description : The "Eliminate tournament" logic
- %%%
- %%% Created : Nov 02, 2012
- %%% -------------------------------------------------------------------
- %%% Terms explanation:
- %%% GameId - uniq identifier of the tournament. Type: integer().
- %%% PlayerId - registration number of a player in the tournament. Type: integer()
- %%% UserId - cross system identifier of a physical user. Type: binary() (or string()?).
- %%% TableId - uniq identifier of a table in the tournament. Used by the
- %%% tournament logic. Type: integer().
- %%% TableGlobalId - uniq identifier of a table in the system. Can be used
- %%% to refer to a table directly - without pointing to a tournament.
- %%% Type: integer()
- -module(elimination).
- -behaviour(gen_fsm).
- %% --------------------------------------------------------------------
- %% Include files
- %% --------------------------------------------------------------------
- -include_lib("server/include/basic_types.hrl").
- -include_lib("db/include/table.hrl").
- -include_lib("db/include/transaction.hrl").
- -include_lib("db/include/scoring.hrl").
- %% --------------------------------------------------------------------
- %% External exports
- -export([start/1, start/2, start_link/2, reg/2]).
- %% gen_fsm callbacks
- -export([init/1, handle_event/3, handle_sync_event/4, handle_info/3, terminate/3, code_change/4]).
- -export([table_message/3, client_message/2, client_request/2, client_request/3,
- system_request/2, system_request/3]).
- -record(state,
- {%% Static values
- game_id :: pos_integer(),
- trn_id :: term(),
- table_params :: proplists:proplist(),
- tours_plan :: list(integer()), %% Defines how many players will be passed to a next tour
- tours :: integer(),
- players_per_table :: integer(),
- quota_per_round :: integer(), %% Using for the calculation of qouta amount which be deducted from players every tour
- rounds_per_tour :: integer(), %% Using for the calculation of qouta amount which be deducted from players every tour
- speed :: fast | normal,
- awards :: list(), %% [FirtsPrize, SecondPrize, ThirdPrize], Prize = undefined | GiftId
- demo_mode :: boolean(), %% If true then results of tours will be generated randomly
- table_module :: atom(),
- game_type :: atom(), %% Using only for quota transactions
- game_mode :: atom(), %% Using only for quota transactions
- %% Dinamic values
- players, %% The register of tournament players
- tables, %% The register of tournament tables
- seats, %% Stores relation between players and tables seats
- tournament_table :: list(), %% [{TurnNum, TurnRes}], TurnRes = [{PlayerId, CommonPos, Points, Status}]
- table_id_counter :: pos_integer(),
- tour :: pos_integer(),
- cr_tab_requests :: dict(), %% {TableId, PlayersIds}
- reg_requests :: dict(), %% {PlayerId, From}
- tab_requests :: dict(), %% {RequestId, RequestContext}
- timer :: undefined | reference(),
- timer_magic :: undefined | reference(),
- tables_wl :: list(), %% Tables waiting list
- tables_results :: list() %% [{TableId, TableResult}]
- }).
- -record(player,
- {
- id :: pos_integer(),
- user_id,
- user_info :: #'PlayerInfo'{},
- is_bot :: boolean(),
- status :: active | eliminated
- }).
- -record(table,
- {
- id :: pos_integer(),
- global_id :: pos_integer(),
- pid :: pid(),
- relay :: {atom(), pid()}, %% {RelayMod, RelayPid}
- mon_ref :: reference(),
- state :: initializing | ready | in_process | finished,
- context :: term(), %% Context term of a table. For failover proposes.
- timer :: reference()
- }).
- -record(seat,
- {
- table :: pos_integer(),
- seat_num :: integer(),
- player_id :: undefined | pos_integer(),
- registered_by_table :: undefined | boolean(),
- connected :: undefined | boolean()
- }).
- -define(STATE_INIT, state_init).
- -define(STATE_WAITING_FOR_TABLES, state_waiting_for_tables).
- -define(STATE_WAITING_FOR_PLAYERS, state_waiting_for_players).
- -define(STATE_TURN_PROCESSING, state_turn_processing).
- -define(STATE_SHOW_SERIES_RESULT, state_show_series_result).
- -define(STATE_FINISHED, state_finished).
- -define(TABLE_STATE_INITIALIZING, initializing).
- -define(TABLE_STATE_READY, ready).
- -define(TABLE_STATE_IN_PROGRESS, in_progress).
- -define(TABLE_STATE_WAITING_NEW_ROUND, waiting_new_round).
- -define(TABLE_STATE_FINISHED, finished).
- -define(WAITING_PLAYERS_TIMEOUT, 3000). %% Time between all table was created and starting a turn
- -define(REST_TIMEOUT, 5000). %% Time between a round finish and start of a new one
- -define(SHOW_SERIES_RESULT_TIMEOUT, 15000). %% Time between a tour finish and start of a new one
- -define(SHOW_TOURNAMENT_RESULT_TIMEOUT, 15000). %% Time between last tour result showing and the tournament finish
- -define(TOURNAMENT_TYPE, elimination).
- -define(ROUNDS_PER_TOUR, 10).
- %% ====================================================================
- %% External functions
- %% ====================================================================
- start([GameId, Params]) -> start(GameId, Params).
- start(GameId, Params) ->
- gen_fsm:start(?MODULE, [GameId, Params, self()], []).
- start_link(GameId, Params) ->
- gen_fsm:start_link(?MODULE, [GameId, Params, self()], []).
- reg(Pid, User) ->
- client_request(Pid, {join, User}, 10000).
- table_message(Pid, TableId, Message) ->
- gen_fsm:send_all_state_event(Pid, {table_message, TableId, Message}).
- client_message(Pid, Message) ->
- gen_fsm:send_all_state_event(Pid, {client_message, Message}).
- client_request(Pid, Message) ->
- client_request(Pid, Message, 5000).
- client_request(Pid, Message, Timeout) ->
- gen_fsm:sync_send_all_state_event(Pid, {client_request, Message}, Timeout).
- system_request(Pid, Message) ->
- system_request(Pid, Message, 5000).
- system_request(Pid, Message, Timeout) ->
- gen_fsm:sync_send_all_state_event(Pid, {system_request, Message}, Timeout).
- %% ====================================================================
- %% Server functions
- %% ====================================================================
- init([GameId, Params, _Manager]) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Init started",[GameId]),
- Registrants = get_param(registrants, Params),
- QuotaPerRound = get_param(quota_per_round, Params),
- RoundsPerTour = get_param(rounds_per_tour, Params),
- Tours = get_param(tours, Params),
- ToursPlan = get_param(plan, Params),
- PlayersPerTable = get_param(players_per_table, Params),
- Speed = get_param(speed, Params),
- GameType = get_param(game_type, Params),
- GameMode = get_param(game_mode, Params),
- Awards = get_param(awards, Params),
- TableParams = get_param(table_params, Params),
- TableModule = get_param(table_module, Params),
- DemoMode = get_option(demo_mode, Params, false),
- TrnId = get_option(trn_id, Params, undefined),
- [gas:info(?MODULE,"TRN_ELIMINATION_DBG <~p> Parameter <~p> : ~p", [GameId, P, V]) ||
- {P, V} <- Params],
- Players = setup_players(Registrants),
- PlayersIds = get_players_ids(Players),
- TTable = ttable_init(PlayersIds),
- gas:info(?MODULE,"TRN_ELIMINATION_DBG <~p> TTable: ~p", [GameId, TTable]),
- gas:info(?MODULE,"TRN_ELIMINATION <~p> started. Pid:~p", [GameId, self()]),
- gen_fsm:send_all_state_event(self(), go),
- {ok, ?STATE_INIT, #state{game_id = GameId,
- trn_id = TrnId,
- table_params = TableParams,
- quota_per_round = QuotaPerRound,
- rounds_per_tour = RoundsPerTour,
- tours_plan = ToursPlan,
- tours = Tours,
- players_per_table = PlayersPerTable,
- speed = Speed,
- awards = Awards,
- demo_mode = DemoMode,
- table_module = TableModule,
- game_type = GameType,
- game_mode = GameMode,
- players = Players,
- tournament_table = TTable,
- table_id_counter = 1
- }}.
- %%===================================================================
- handle_event(go, ?STATE_INIT, #state{game_id = GameId, trn_id = TrnId,
- game_type = GameType} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Received a directive to starting the tournament.", [GameId]),
- GProcVal = #game_table{game_type = GameType,
- game_process = self(),
- game_module = ?MODULE,
- id = GameId,
- trn_id = TrnId,
- age_limit = 100,
- game_mode = undefined,
- game_speed = undefined,
- feel_lucky = false,
- owner = undefined,
- creator = undefined,
- rounds = undefined,
- pointing_rules = [],
- pointing_rules_ex = [],
- users = [],
- name = "Elimination Tournament - " ++ erlang:integer_to_list(GameId) ++ " "
- },
- gproc:reg({p,l,self()}, GProcVal),
- init_tour(1, StateData);
- handle_event({client_message, Message}, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Received the message from a client: ~p.", [GameId, Message]),
- handle_client_message(Message, StateName, StateData);
- handle_event({table_message, TableId, Message}, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Received the message from table <~p>: ~p.", [GameId, TableId, Message]),
- handle_table_message(TableId, Message, StateName, StateData);
- handle_event(Message, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Unhandled message(event) received in state <~p>: ~p.",
- [GameId, StateName, Message]),
- {next_state, StateName, StateData}.
- handle_sync_event({client_request, Request}, From, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Received the request from a client: ~p.", [GameId, Request]),
- handle_client_request(Request, From, StateName, StateData);
- handle_sync_event({system_request, Request}, From, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Received the request from the system: ~p.", [GameId, Request]),
- handle_system_request(Request, From, StateName, StateData);
- handle_sync_event(Request, From, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Unhandled request(event) received in state <~p> from ~p: ~p.",
- [GameId, StateName, From, Request]),
- {reply, {error, unknown_request}, StateName, StateData}.
- %%===================================================================
- handle_info({'DOWN', MonRef, process, _Pid, _}, StateName,
- #state{game_id = GameId, tables = Tables} = StateData) ->
- case get_table_by_mon_ref(MonRef, Tables) of
- #table{id = TableId} ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Table <~p> is down. Stopping", [GameId, TableId]),
- %% TODO: More smart handling (failover) needed
- {stop, {one_of_tables_down, TableId}, StateData};
- not_found ->
- {next_state, StateName, StateData}
- end;
- handle_info({rest_timeout, TableId}, StateName,
- #state{game_id = GameId, tables = Tables, table_module = TableModule} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Time to start new round for table <~p>.", [GameId, TableId]),
- #table{pid = TablePid, state = TableState} = Table = fetch_table(TableId, Tables),
- if TableState == ?TABLE_STATE_WAITING_NEW_ROUND ->
- NewTable = Table#table{state = ?TABLE_STATE_IN_PROGRESS},
- NewTables = store_table(NewTable, Tables),
- send_to_table(TableModule, TablePid, start_round),
- {next_state, StateName, StateData#state{tables = NewTables}};
- true ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Don't start new round at table <~p> because it is not waiting for start.",
- [GameId, TableId]),
- {next_state, StateName, StateData}
- end;
- handle_info({timeout, Magic}, ?STATE_WAITING_FOR_PLAYERS,
- #state{timer_magic = Magic, game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Time to start new turn.", [GameId]),
- start_turn(StateData);
- handle_info({timeout, Magic}, ?STATE_SHOW_SERIES_RESULT,
- #state{timer_magic = Magic, tour = Tour, tours = Tours,
- game_id = GameId} = StateData) ->
- if Tour == Tours ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Time to finalize the tournament.", [GameId]),
- finalize_tournament(StateData);
- true ->
- NewTour = Tour + 1,
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Time to initialize tour <~p>.", [GameId, NewTour]),
- init_tour(NewTour, StateData)
- end;
- handle_info({timeout, Magic}, ?STATE_FINISHED,
- #state{timer_magic = Magic, tables = Tables, game_id = GameId,
- table_module = TableModule} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Time to stopping the tournament.", [GameId]),
- finalize_tables_with_disconnect(TableModule, Tables),
- {stop, normal, StateData#state{tables = [], seats = []}};
- handle_info(Message, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Unhandled message(info) received in state <~p>: ~p.",
- [GameId, StateName, Message]),
- {next_state, StateName, StateData}.
- %%===================================================================
- terminate(_Reason, _StateName, #state{game_id=GameId}=_StatData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Shutting down at state: <~p>. Reason: ~p",
- [GameId, _StateName, _Reason]),
- ok.
- %%===================================================================
- code_change(_OldVsn, StateName, StateData, _Extra) ->
- {ok, StateName, StateData}.
- %% --------------------------------------------------------------------
- %%% Internal functions
- %% --------------------------------------------------------------------
- handle_client_message(Message, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Unhandled client message received in "
- "state <~p>: ~p.", [GameId, StateName, Message]),
- {next_state, StateName, StateData}.
- %%===================================================================
- handle_table_message(TableId, {player_connected, PlayerId},
- StateName,
- #state{seats = Seats} = StateData) ->
- case find_seats_by_player_id(PlayerId, Seats) of
- [#seat{seat_num = SeatNum}] ->
- NewSeats = update_seat_connect_status(TableId, SeatNum, true, Seats),
- {next_state, StateName, StateData#state{seats = NewSeats}};
- [] -> %% Ignoring the message
- {next_state, StateName, StateData}
- end;
- handle_table_message(TableId, {player_disconnected, PlayerId},
- StateName, #state{seats = Seats} = StateData) ->
- case find_seats_by_player_id(PlayerId, Seats) of
- [#seat{seat_num = SeatNum}] ->
- NewSeats = update_seat_connect_status(TableId, SeatNum, false, Seats),
- {next_state, StateName, StateData#state{seats = NewSeats}};
- [] -> %% Ignoring the message
- {next_state, StateName, StateData}
- end;
- handle_table_message(TableId, {table_created, Relay},
- ?STATE_WAITING_FOR_TABLES,
- #state{tables = Tables, seats = Seats, cr_tab_requests = TCrRequests,
- table_module = TableModule, reg_requests = RegRequests} = StateData) ->
- TabInitPlayers = dict:fetch(TableId, TCrRequests),
- NewTCrRequests = dict:erase(TableId, TCrRequests),
- %% Update status of players
- TabSeats = find_seats_by_table_id(TableId, Seats),
- F = fun(#seat{player_id = PlayerId} = S, Acc) ->
- case lists:member(PlayerId, TabInitPlayers) of
- true -> store_seat(S#seat{registered_by_table = true}, Acc);
- false -> Acc
- end
- end,
- NewSeats = lists:foldl(F, Seats, TabSeats),
- %% Process delayed registration requests
- TablePid = get_table_pid(TableId, Tables),
- F2 = fun(PlayerId, Acc) ->
- case dict:find(PlayerId, Acc) of
- {ok, From} ->
- gen_fsm:reply(From, {ok, {PlayerId, Relay, {TableModule, TablePid}}}),
- dict:erase(PlayerId, Acc);
- error -> Acc
- end
- end,
- NewRegRequests = lists:foldl(F2, RegRequests, TabInitPlayers),
- NewTables = update_created_table(TableId, Relay, Tables),
- case dict:size(NewTCrRequests) of
- 0 ->
- {TRef, Magic} = start_timer(?WAITING_PLAYERS_TIMEOUT),
- {next_state, ?STATE_WAITING_FOR_PLAYERS,
- StateData#state{tables = NewTables, seats = NewSeats, cr_tab_requests = NewTCrRequests,
- reg_requests = NewRegRequests, timer = TRef, timer_magic = Magic}};
- _ -> {next_state, ?STATE_WAITING_FOR_TABLES,
- StateData#state{tables = NewTables, seats = NewSeats,
- cr_tab_requests = NewTCrRequests, reg_requests = NewRegRequests}}
- end;
- handle_table_message(TableId, {round_finished, NewScoringState, _RoundScore, _TotalScore},
- ?STATE_TURN_PROCESSING,
- #state{tables = Tables, table_module = TableModule} = StateData) ->
- #table{pid = TablePid} = Table = fetch_table(TableId, Tables),
- TRef = erlang:send_after(?REST_TIMEOUT, self(), {rest_timeout, TableId}),
- NewTable = Table#table{context = NewScoringState, state = ?TABLE_STATE_WAITING_NEW_ROUND, timer = TRef},
- NewTables = store_table(NewTable, Tables),
- send_to_table(TableModule, TablePid, show_round_result),
- {next_state, ?STATE_TURN_PROCESSING, StateData#state{tables = NewTables}};
- handle_table_message(TableId, {game_finished, TableContext, _RoundScore, TotalScore},
- ?STATE_TURN_PROCESSING = StateName,
- #state{tables = Tables, tables_wl = WL, demo_mode = DemoMode,
- tables_results = TablesResults, table_module = TableModule
- } = StateData) ->
- TableScore = if DemoMode -> [{PlayerId, crypto:rand_uniform(1, 30)} || {PlayerId, _} <- TotalScore];
- true -> TotalScore
- end,
- NewTablesResults = [{TableId, TableScore} | TablesResults],
- #table{pid = TablePid, state = TableState, timer = TRef} = Table = fetch_table(TableId, Tables),
- if TableState == ?TABLE_STATE_WAITING_NEW_ROUND -> erlang:cancel_timer(TRef);
- true -> do_nothing
- end,
- NewTable = Table#table{context = TableContext, state = ?TABLE_STATE_FINISHED, timer = undefined},
- NewTables = store_table(NewTable, Tables),
- send_to_table(TableModule, TablePid, show_round_result),
- NewWL = lists:delete(TableId, WL),
- [send_to_table(TableModule, TPid, {playing_tables_num, length(NewWL)})
- || #table{pid = TPid, state = ?TABLE_STATE_FINISHED} <- tables_to_list(Tables)],
- if NewWL == [] ->
- process_tour_result(StateData#state{tables = NewTables,
- tables_results = NewTablesResults,
- tables_wl = []});
- true ->
- {next_state, StateName, StateData#state{tables = NewTables,
- tables_results = NewTablesResults,
- tables_wl = NewWL}}
- end;
- handle_table_message(TableId, {response, RequestId, Response},
- StateName,
- #state{game_id = GameId, tab_requests = TabRequests} = StateData) ->
- NewTabRequests = dict:erase(RequestId, TabRequests),
- case dict:find(RequestId, TabRequests) of
- {ok, ReqContext} ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> The a response received from table <~p>. "
- "RequestId: ~p. Request context: ~p. Response: ~p",
- [GameId, TableId, RequestId, ReqContext, Response]),
- handle_table_response(TableId, ReqContext, Response, StateName,
- StateData#state{tab_requests = NewTabRequests});
- error ->
- gas:error(?MODULE,"TRN_ELIMINATION <~p> Table <~p> sent a response for unknown request. "
- "RequestId: ~p. Response", []),
- {next_state, StateName, StateData#state{tab_requests = NewTabRequests}}
- end;
- handle_table_message(TableId, Message, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Unhandled table message received from table <~p> in "
- "state <~p>: ~p.", [GameId, TableId, StateName, Message]),
- {next_state, StateName, StateData}.
- %%===================================================================
- %% handle_table_response(_TableId, {register_player, PlayerId, TableId, SeatNum}, ok = _Response,
- %% StateName,
- %% #state{reg_requests = RegRequests, seats = Seats,
- %% tables = Tables} = StateData) ->
- %% Seat = fetch_seat(TableId, SeatNum, Seats),
- %% NewSeats = store_seat(Seat#seat{registered_by_table = true}, Seats),
- %% %% Send response to a client for a delayed request
- %% NewRegRequests =
- %% case dict:find(PlayerId, RegRequests) of
- %% {ok, From} ->
- %% #table{relay = Relay, pid = TablePid} = fetch_table(TableId, Tables),
- %% gen_fsm:reply(From, {ok, {PlayerId, Relay, {?TAB_MOD, TablePid}}}),
- %% dict:erase(PlayerId, RegRequests);
- %% error -> RegRequests
- %% end,
- %% {next_state, StateName, StateData#state{seats = NewSeats,
- %% reg_requests = NewRegRequests}};
- %% handle_table_response(_TableId, {replace_player, PlayerId, TableId, SeatNum}, ok = _Response,
- %% StateName,
- %% #state{reg_requests = RegRequests, seats = Seats,
- %% tables = Tables} = StateData) ->
- %% Seat = fetch_seat(TableId, SeatNum, Seats),
- %% NewSeats = store_seat(Seat#seat{registered_by_table = true}, Seats),
- %% %% Send response to a client for a delayed request
- %% NewRegRequests =
- %% case dict:find(PlayerId, RegRequests) of
- %% {ok, From} ->
- %% #table{relay = Relay, pid = TablePid} = fetch_table(TableId, Tables),
- %% gen_fsm:reply(From, {ok, {PlayerId, Relay, {?TAB_MOD, TablePid}}}),
- %% dict:erase(PlayerId, RegRequests);
- %% error -> RegRequests
- %% end,
- %% {next_state, StateName, StateData#state{seats = NewSeats,
- %% reg_requests = NewRegRequests}}.
- handle_table_response(TableId, RequestContext, Response, StateName,
- #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Unhandled 'table response' received from table <~p> "
- "in state <~p>. Request context: ~p. Response: ~p.",
- [GameId, TableId, StateName, RequestContext, Response]),
- {next_state, StateName, StateData}.
- %%===================================================================
- handle_client_request({join, User}, From, StateName,
- #state{game_id = GameId, reg_requests = RegRequests,
- seats = Seats, players=Players, tables = Tables,
- table_module = TableModule} = StateData) ->
- #'PlayerInfo'{id = UserId, robot = _IsBot} = User,
- gas:info(?MODULE,"TRN_ELIMINATION <~p> The 'Join' request received from user: ~p.", [GameId, UserId]),
- if StateName == ?STATE_FINISHED ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> The tournament is finished. "
- "Reject to join user ~p.", [GameId, UserId]),
- {reply, {error, finished}, StateName, StateData};
- true ->
- case get_player_by_user_id(UserId, Players) of
- {ok, #player{status = active, id = PlayerId}} -> %% The user is an active member of the tournament.
- gas:info(?MODULE,"TRN_ELIMINATION <~p> User ~p is an active member of the tournament. "
- "Allow to join.", [GameId, UserId]),
- [#seat{table = TableId, registered_by_table = RegByTable}] = find_seats_by_player_id(PlayerId, Seats),
- case RegByTable of
- false -> %% Store this request to the waiting pool
- gas:info(?MODULE,"TRN_ELIMINATION <~p> User ~p not yet regirested by the table. "
- "Add the request to the waiting pool.", [GameId, UserId]),
- NewRegRequests = dict:store(PlayerId, From, RegRequests),
- {next_state, StateName, StateData#state{reg_requests = NewRegRequests}};
- _ ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Return join response for player ~p immediately.",
- [GameId, UserId]),
- #table{relay = Relay, pid = TPid} = fetch_table(TableId, Tables),
- {reply, {ok, {PlayerId, Relay, {TableModule, TPid}}}, StateName, StateData}
- end;
- {ok, #player{status = eliminated}} ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> User ~p is member of the tournament but he was eliminated. "
- "Reject to join.", [GameId, UserId]),
- {reply, {error, out}, StateName, StateData};
- error -> %% Not a member
- gas:info(?MODULE,"TRN_ELIMINATION <~p> User ~p is not a member of the tournament. "
- "Reject to join.", [GameId, UserId]),
- {reply, {error, not_allowed}, StateName, StateData}
- end
- end;
- handle_client_request(Request, From, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Unhandled client request received from ~p in "
- "state <~p>: ~p.", [GameId, From, StateName, Request]),
- {reply, {error, unexpected_request}, StateName, StateData}.
- handle_system_request(last_tour_result, _From, StateName,
- #state{game_id = GameId, tournament_table = TTable,
- players = Players} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Received request for the last tour results.", [GameId]),
- {LastTourNum, TourResultsRaw} = hd(lists:reverse(lists:keysort(1, TTable))),
- TourResults = [{get_user_id(PlayerId, Players), CommonPos, Points, Status}
- || {PlayerId, CommonPos, Points, Status} <- TourResultsRaw],
- {reply, {ok, {LastTourNum, TourResults}}, StateName, StateData};
- handle_system_request(Request, From, StateName, #state{game_id = GameId} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Unhandled system request received from ~p in "
- "state <~p>: ~p.", [GameId, From, StateName, Request]),
- {reply, {error, unexpected_request}, StateName, StateData}.
- %%===================================================================
- init_tour(Tour, #state{game_id = GameId, tours_plan = Plan, tournament_table = TTable,
- table_params = TableParams, players = Players, quota_per_round = QuotaPerRound,
- table_id_counter = TableIdCounter, tables = OldTables, tours = Tours,
- players_per_table = PlayersPerTable, game_type = GameType,
- game_mode = GameMode, table_module = TableModule,
- rounds_per_tour = RoundsPerTour} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Initializing tour <~p>...", [GameId, Tour]),
- PlayersList = prepare_players_for_new_tour(Tour, TTable, Plan, Players),
- PrepTTable = prepare_ttable_for_tables(TTable, Players),
- UsersIds = [UserId || {_, #'PlayerInfo'{id = UserId}, _} <- PlayersList],
- deduct_quota(GameId, GameType, GameMode, QuotaPerRound * RoundsPerTour, UsersIds),
- {NewTables, Seats, NewTableIdCounter, CrRequests} =
- setup_tables(TableModule, PlayersList, PlayersPerTable, PrepTTable, Tour,
- Tours, TableIdCounter, GameId, TableParams),
- if Tour > 1 -> finalize_tables_with_rejoin(TableModule, OldTables);
- true -> do_nothing
- end,
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Initializing of tour <~p> is finished. "
- "Waiting creating confirmations from the tours' tables...",
- [GameId, Tour]),
- {next_state, ?STATE_WAITING_FOR_TABLES, StateData#state{tables = NewTables,
- seats = Seats,
- table_id_counter = NewTableIdCounter,
- tour = Tour,
- cr_tab_requests = CrRequests,
- reg_requests = dict:new(),
- tab_requests = dict:new(),
- tables_results = []
- }}.
- start_turn(#state{game_id = GameId, tour = Tour, tables = Tables,
- table_module = TableModule} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Starting tour <~p>...", [GameId, Tour]),
- TablesList = tables_to_list(Tables),
- [send_to_table(TableModule, Pid, start_round) || #table{pid = Pid} <- TablesList],
- F = fun(Table, Acc) ->
- store_table(Table#table{state = ?TABLE_STATE_IN_PROGRESS}, Acc)
- end,
- NewTables = lists:foldl(F, Tables, TablesList),
- WL = [T#table.id || T <- TablesList],
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Tour <~p> is started. Processing...",
- [GameId, Tour]),
- {next_state, ?STATE_TURN_PROCESSING, StateData#state{tables = NewTables,
- tables_wl = WL}}.
- process_tour_result(#state{game_id = GameId, tournament_table = TTable, tours = Tours,
- tours_plan = Plan, tour = Tour, tables_results = TablesResults,
- players = Players, tables = Tables, trn_id = TrnId,
- table_module = TableModule} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Tour <~p> is completed. Starting results processing...", [GameId, Tour]),
- TourType = lists:nth(Tour, Plan),
- TourResult1 = case TourType of
- ne -> tour_result_all(TablesResults);
- {te, Limit} -> tour_result_per_table(Limit, TablesResults);
- {ce, Limit} -> tour_result_overall(Limit, TablesResults)
- end,
- TourResult = set_tour_results_position(TourResult1), %% [{PlayerId, CommonPos, Points, Status}]
- NewTTable = ttable_store_tour_result(Tour, TourResult, TTable),
- F = fun({PlayerId, _, _, eliminated}, Acc) -> set_player_status(PlayerId, eliminated, Acc);
- (_, Acc) -> Acc
- end,
- NewPlayers = lists:foldl(F, Players, TourResult),
- TourResultWithUserId = [{get_user_id(PlayerId, Players), Position, Points, Status}
- || {PlayerId, Position, Points, Status} <- TourResult],
- TablesResultsWithPos = set_tables_results_position(TablesResults, TourResult),
- [send_to_table(TableModule, TablePid, {tour_result, Tour, TourResultWithUserId})
- || #table{pid = TablePid} <- tables_to_list(Tables)],
- [send_to_table(TableModule, get_table_pid(TableId, Tables),
- {show_series_result, subs_status(TableResultWithPos, Tour, Plan)})
- || {TableId, TableResultWithPos} <- TablesResultsWithPos],
- TourResultWithStrUserId = [{user_id_to_string(UserId), Position, Points, Status}
- || {UserId, Position, Points, Status} <- TourResultWithUserId],
- wf:send(["system", "tournament_tour_note"], {TrnId, Tour, Tours, TourType, TourResultWithStrUserId}),
- {TRef, Magic} = start_timer(?SHOW_SERIES_RESULT_TIMEOUT),
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Results processing of tour <~p> is finished. "
- "Waiting some time (~p secs) before continue...",
- [GameId, Tour, ?SHOW_SERIES_RESULT_TIMEOUT div 1000]),
- {next_state, ?STATE_SHOW_SERIES_RESULT, StateData#state{timer = TRef, timer_magic = Magic,
- tournament_table = NewTTable,
- players = NewPlayers}}.
- finalize_tournament(#state{game_id = GameId, awards = Awards, tournament_table = TTable,
- players = Players, trn_id = TrnId} = StateData) ->
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Finalizing the tournament...", [GameId]),
- AwardsDistrib = awards_distribution(TTable, Awards),
- AwardsDistribUserId = [{user_id_to_string(get_user_id(PlayerId, Players)), Pos, GiftId}
- || {PlayerId, Pos, GiftId} <- AwardsDistrib],
- [wf:send(["gifts", "user", UserId, "give_gift"], {GiftId})
- || {UserId, _Pos, GiftId} <- AwardsDistribUserId],
- %% TODO: Do we need advertise the prizes to game clients?
- gas:info(?MODULE,"TRN_ELIMINATION <~p> Awards distribution: ~p", [GameId, AwardsDistribUserId]),
- wf:send(["system", "tournament_ends_note"], {TrnId, AwardsDistribUserId}),
- {TRef, Magic} = start_timer(?SHOW_TOURNAMENT_RESULT_TIMEOUT),
- gas:info(?MODULE,"TRN_ELIMINATION <~p> The tournament is finalized. "
- "Waiting some time (~p secs) before continue...",
- [GameId, ?SHOW_TOURNAMENT_RESULT_TIMEOUT div 1000]),
- {next_state, ?STATE_FINISHED, StateData#state{timer = TRef, timer_magic = Magic}}.
- %% awards_distribution(TTable, Awards) -> [{PlayerId, Pos, GiftId}]
- awards_distribution(TTable, Awards) ->
- MTTable = merge_tournament_table(TTable),
- F = fun({PlayerId, Pos}, Acc) ->
- try lists:nth(Pos, Awards) of
- undefined -> Acc;
- GiftId -> [{PlayerId, Pos, GiftId} | Acc]
- catch
- _:_ -> Acc
- end
- end,
- lists:foldl(F, [], MTTable).
- %% merge_tournament_table(TTable) -> [{PlayerId, Pos}]
- merge_tournament_table(TTable) ->
- [{_, Tour0} | Tours] = lists:keysort(1, TTable),
- PlayersPos0 = tour_res_to_players_pos(Tour0),
- F = fun({_, Tour}, Acc) ->
- lists:foldl(fun({PlayerId, Pos}, Acc2) ->
- lists:keyreplace(PlayerId, 1, Acc2, {PlayerId, Pos})
- end, Acc, tour_res_to_players_pos(Tour))
- end,
- lists:foldl(F, PlayersPos0, Tours).
- %% tour_res_to_players_pos(TourRes) -> [{PlayerId, Pos}]
- tour_res_to_players_pos(TourRes) ->
- [{PlayerId, Pos} || {PlayerId, Pos, _Points, _Status} <- TourRes].
- deduct_quota(GameId, GameType, GameMode, Amount, UsersIds) ->
- TI = #ti_game_event{game_name = GameType, game_mode = GameMode,
- id = GameId, double_points = 1,
- type = start_tour, tournament_type = ?TOURNAMENT_TYPE},
- [
- % nsm_accounts:transaction(binary_to_list(UserId), ?CURRENCY_QUOTA, -Amount, TI)
- kvs:add(#transaction{
- id=kvs:next_id(transaction,1),
- feed_id={quota,binary_to_list(UserId)},
- comment=TI})
- || UserId <- UsersIds],
- ok.
- tour_result_all(TablesResults) ->
- F = fun({_, TableRes}, Acc) ->
- [{Pl, Points, active} || {Pl, Points} <- TableRes] ++ Acc
- end,
- lists:foldl(F, [], TablesResults).
- tour_result_per_table(NextTourLimit, TablesResults) ->
- F = fun({_, TableResult}, Acc) ->
- SortedRes = sort_results(TableResult),
- {Winners, _} = lists:unzip(lists:sublist(SortedRes, NextTourLimit)),
- [case lists:member(Pl, Winners) of
- true -> {Pl, Points, active};
- false -> {Pl, Points, eliminated}
- end || {Pl, Points} <- TableResult] ++ Acc
- end,
- lists:foldl(F, [], TablesResults).
- tour_result_overall(TourLimit, TablesResults) ->
- F = fun({_, TableRes}, Acc) -> TableRes ++ Acc end,
- OverallResults = lists:foldl(F, [], TablesResults),
- SortedResults = sort_results(OverallResults),
- {Winners, _} = lists:unzip(lists:sublist(SortedResults, TourLimit)),
- [case lists:member(Pl, Winners) of
- true -> {Pl, Points, active};
- false -> {Pl, Points, eliminated}
- end || {Pl, Points} <- OverallResults].
- %% set_tour_results_position([{PlayerId, Points, Status}]) -> [{PlayerId, Pos, Points, Status}]
- set_tour_results_position(TourResult) ->
- F = fun({PlayerId, Points, Status}, Pos) ->
- {{PlayerId, Pos, Points, Status}, Pos + 1}
- end,
- {TourResultsWithPos, _} = lists:mapfoldl(F, 1, sort_results2(TourResult)),
- TourResultsWithPos.
- %% set_tables_results_position/2 -> [{TableId, [{PlayerId, Position, Points, Status}]}]
- set_tables_results_position(TablesResults, TurnResult) ->
- [begin
- TabResWithStatus = [lists:keyfind(PlayerId, 1, TurnResult) || {PlayerId, _} <- TableResult],
- {TableId, set_table_results_position(TabResWithStatus)}
- end || {TableId, TableResult} <- TablesResults].
- %% set_table_results_position([{PlayerId, CommonPos, Points, Status}]) -> [{PlayerId, TabPos, Points, Status}]
- set_table_results_position(TableResult) ->
- F = fun({PlayerId, _, Points, Status}, Pos) ->
- {{PlayerId, Pos, Points, Status}, Pos + 1}
- end,
- {TurnResultsWithPos, _} = lists:mapfoldl(F, 1, lists:keysort(2, TableResult)),
- TurnResultsWithPos.
- subs_status(TableResultWithPos, Turn, Plan) ->
- LastTurn = Turn == length(Plan),
- {ActSubst, ElimSubst} = if LastTurn -> {winner, eliminated};
- true -> {none, eliminated}
- end,
- [case Status of
- active -> {PlayerId, Pos, Points, ActSubst};
- eliminated -> {PlayerId, Pos, Points, ElimSubst}
- end || {PlayerId, Pos, Points, Status} <- TableResultWithPos].
- %% sort_results(Results) -> SortedResults
- %% Types: Results = SortedResults = [{PlayerId, Points}]
- %% Description: Sort the list from a best result to a lower one.
- sort_results(Results) ->
- SF = fun({PId1, Points}, {PId2, Points}) -> PId1 =< PId2;
- ({_, Points1}, {_, Points2}) -> Points2 =< Points1
- end,
- lists:sort(SF, Results).
- %% sort_results2(Results) -> SortedResults
- %% Types: Results = SortedResults = [{PlayerId, Points, Status}] Status = active | eliminated
- sort_results2(Results) ->
- SF = fun({PId1, Points, Status}, {PId2, Points, Status}) -> PId1 =< PId2;
- ({_PId1, Points1, Status}, {_PId2, Points2, Status}) -> Points2 =< Points1;
- ({_PId1, _Points1, _Status1}, {_PId2, _Points2, Status2}) -> Status2 == eliminated
- end,
- lists:sort(SF, Results).
- %% replace_player_by_bot(PlayerId, TableId, SeatNum,
- %% #state{players = Players, seats = Seats,
- %% game_id = GameId, bots_params = BotsParams,
- %% player_id_counter = NewPlayerId, tables = Tables,
- %% tab_requests = Requests} = StateData) ->
- %% NewPlayers = del_player(PlayerId, Players),
- %% [#'PlayerInfo'{id = UserId} = UserInfo] = spawn_bots(GameId, BotsParams, 1),
- %% NewPlayers2 = reg_player(#player{id = NewPlayerId, user_id = UserId, is_bot = true}, NewPlayers),
- %% NewSeats = assign_seat(TableId, SeatNum, NewPlayerId, true, false, false, Seats),
- %% TablePid = get_table_pid(TableId, Tables),
- %% NewRequests = table_req_replace_player(TablePid, NewPlayerId, UserInfo, TableId, SeatNum, Requests),
- %% {next_state, ?STATE_PROCESSING, StateData#state{players = NewPlayers2,
- %% seats = NewSeats,
- %% player_id_counter = NewPlayerId + 1,
- %% tab_requests = NewRequests}}.
- %%
- %% table_req_replace_player(TablePid, PlayerId, UserInfo, TableId, SeatNum, TabRequests) ->
- %% RequestId = make_ref(),
- %% NewRequests = dict:store(RequestId, {replace_player, PlayerId, TableId, SeatNum}, TabRequests),
- %% send_to_table(TablePid, {replace_player, RequestId, UserInfo, PlayerId, SeatNum}),
- %% NewRequests.
- %% prepare_players_for_new_tour(Tour, TTable, ToursPlan, Players) -> [{PlayerId, UserInfo, Points}]
- prepare_players_for_new_tour(Tour, TTable, ToursPlan, Players) ->
- PrevTour = Tour - 1,
- TResult = ttable_get_tour_result(PrevTour, TTable),
- if Tour == 1 ->
- [{PlayerId, get_user_info(PlayerId, Players), _Points = 0}
- || {PlayerId, _, _, active} <- TResult];
- true ->
- case lists:nth(PrevTour, ToursPlan) of
- ne -> %% No one was eliminated => using the prev turn points
- [{PlayerId, get_user_info(PlayerId, Players), Points}
- || {PlayerId, _, Points, active} <- TResult];
- _ ->
- [{PlayerId, get_user_info(PlayerId, Players), _Points = 0}
- || {PlayerId, _, _, active} <- TResult]
- end
- end.
- prepare_ttable_for_tables(TTable, Players) ->
- [{Tour, [{get_user_id(PlayerId, Players), Place, Score, Status}
- || {PlayerId, Place, Score, Status} <- Results]}
- || {Tour, Results} <- TTable].
- %% setup_tables(TableModule, Players, PlayersPerTable, TTable, Tour, Tours, TableIdCounter, GameId, TableParams) ->
- %% {Tables, Seats, NewTableIdCounter, CrRequests}
- %% Types: Players = {PlayerId, UserInfo, Points}
- %% TTable = [{Tour, [{UserId, CommonPos, Score, Status}]}]
- setup_tables(TableModule, Players, PlayersPerTable, TTable, Tour,
- Tours, TableIdCounter, GameId, TableParams) ->
- SPlayers = shuffle(Players),
- Groups = split_by_num(PlayersPerTable, SPlayers),
- F = fun(Group, {TAcc, SAcc, TableId, TCrRequestsAcc}) ->
- {TPlayers, _} = lists:mapfoldl(fun({PlayerId, UserInfo, Points}, SeatNum) ->
- {{PlayerId, UserInfo, SeatNum, Points}, SeatNum+1}
- end, 1, Group),
- TableParams2 = [{players, TPlayers}, {ttable, TTable}, {tour, Tour},
- {tours, Tours}, {parent, {?MODULE, self()}} | TableParams],
- {ok, TabPid} = spawn_table(TableModule, GameId, TableId, TableParams2),
- MonRef = erlang:monitor(process, TabPid),
- NewTAcc = reg_table(TableId, TabPid, MonRef, _GlTableId = 0, _Context = undefined, TAcc),
- F2 = fun({PlId, _, SNum, _}, Acc) ->
- assign_seat(TableId, SNum, PlId, _Reg = false, _Conn = false, Acc)
- end,
- NewSAcc = lists:foldl(F2, SAcc, TPlayers),
- PlayersIds = [PlayerId || {PlayerId, _, _} <- Group],
- NewTCrRequestsAcc = dict:store(TableId, PlayersIds, TCrRequestsAcc),
- {NewTAcc, NewSAcc, TableId + 1, NewTCrRequestsAcc}
- end,
- lists:foldl(F, {tables_init(), seats_init(), TableIdCounter, dict:new()}, Groups).
- %% setup_players(Registrants) -> Players
- setup_players(Registrants) ->
- F = fun(UserId, {Acc, PlayerId}) ->
- UserInfo = auth_server:get_user_info_by_user_id(UserId),
- NewAcc = store_player(#player{id = PlayerId, user_id = UserId,
- user_info = UserInfo, status = active}, Acc),
- {NewAcc, PlayerId + 1}
- end,
- {Players, _} = lists:foldl(F, {players_init(), 1}, Registrants),
- Players.
- %% finalize_tables_with_rejoin(TableModule, Tables) -> ok
- finalize_tables_with_rejoin(TableModule, Tables) ->
- F = fun(#table{mon_ref = MonRef, pid = TablePid}) ->
- erlang:demonitor(MonRef, [flush]),
- send_to_table(TableModule, TablePid, rejoin_players),
- send_to_table(TableModule, TablePid, stop)
- end,
- lists:foreach(F, tables_to_list(Tables)).
- %% finalize_tables_with_rejoin(TableModule, Tables) -> ok
- finalize_tables_with_disconnect(TableModule, Tables) ->
- F = fun(#table{mon_ref = MonRef, pid = TablePid}) ->
- erlang:demonitor(MonRef, [flush]),
- send_to_table(TableModule, TablePid, disconnect_players),
- send_to_table(TableModule, TablePid, stop)
- end,
- lists:foreach(F, tables_to_list(Tables)).
- %% ttable_init(PlayersIds) -> TTable
- %% Types: TTable = [{Tour, TourResult}]
- ttable_init(PlayersIds) -> [{0, [{Id, Id, 0, active} || Id <- PlayersIds]}].
- %% ttable_get_tour_result(Tour, TTable) -> undefined | TourResult
- %% Types: TourResult = [{PlayerId, CommonPos, Points, PlayerState}]
- %% PlayerState = undefined | active | eliminated
- ttable_get_tour_result(Tour, TTable) ->
- proplists:get_value(Tour, TTable).
- %% ttable_store_tour_result(Tour, TourResult, TTable) -> NewTTable
- ttable_store_tour_result(Tour, TourResult, TTable) ->
- lists:keystore(Tour, 1, TTable, {Tour, TourResult}).
- %% players_init() -> players()
- players_init() -> midict:new().
- %% store_player(#player{}, Players) -> NewPlayers
- store_player(#player{id =Id, user_id = UserId} = Player, Players) ->
- midict:store(Id, Player, [{user_id, UserId}], Players).
- get_players_ids(Players) ->
- [P#player.id || P <- players_to_list(Players)].
- get_player_by_user_id(UserId, Players) ->
- case midict:geti(UserId, user_id, Players) of
- [Player] -> {ok, Player};
- [] -> error
- end.
- %% players_to_list(Players) -> List
- players_to_list(Players) -> midict:all_values(Players).
- get_user_info(PlayerId, Players) ->
- #player{user_info = UserInfo} = midict:fetch(PlayerId, Players),
- UserInfo.
- get_user_id(PlayerId, Players) ->
- #player{user_id = UserId} = midict:fetch(PlayerId, Players),
- UserId.
- set_player_status(PlayerId, Status, Players) ->
- Player = midict:fetch(PlayerId, Players),
- store_player(Player#player{status = Status}, Players).
- tables_init() -> midict:new().
- reg_table(TableId, Pid, MonRef, GlobalId, TableContext, Tables) ->
- Table = #table{id = TableId, pid = Pid, mon_ref = MonRef, global_id = GlobalId,
- state = initializing, context = TableContext},
- store_table(Table, Tables).
- update_created_table(TableId, Relay, Tables) ->
- Table = midict:fetch(TableId, Tables),
- NewTable = Table#table{relay = Relay, state = ?TABLE_STATE_READY},
- store_table(NewTable, Tables).
- store_table(#table{id = TableId, pid = Pid, mon_ref = MonRef, global_id = GlobalId} = Table, Tables) ->
- midict:store(TableId, Table, [{pid, Pid}, {global_id, GlobalId}, {mon_ref, MonRef}], Tables).
- fetch_table(TableId, Tables) -> midict:fetch(TableId, Tables).
- get_table_pid(TabId, Tables) ->
- #table{pid = TabPid} = midict:fetch(TabId, Tables),
- TabPid.
- get_table_by_mon_ref(MonRef, Tables) ->
- case midict:geti(MonRef, mon_ref, Tables) of
- [Table] -> Table;
- [] -> not_found
- end.
- tables_to_list(Tables) -> midict:all_values(Tables).
- seats_init() -> midict:new().
- find_seats_by_player_id(PlayerId, Seats) ->
- midict:geti(PlayerId, player_id, Seats).
- find_seats_by_table_id(TabId, Seats) ->
- midict:geti(TabId, table_id, Seats).
- %% assign_seat(TabId, SeatNum, PlayerId, RegByTable, Connected, Seats) -> NewSeats
- %% PlayerId = integer()
- %% RegByTable = Connected = undefined | boolean()
- assign_seat(TabId, SeatNum, PlayerId, RegByTable, Connected, Seats) ->
- Seat = #seat{table = TabId, seat_num = SeatNum, player_id = PlayerId,
- registered_by_table = RegByTable, connected = Connected},
- store_seat(Seat, Seats).
- update_seat_connect_status(TableId, SeatNum, ConnStatus, Seats) ->
- Seat = midict:fetch({TableId, SeatNum}, Seats),
- NewSeat = Seat#seat{connected = ConnStatus},
- store_seat(NewSeat, Seats).
- store_seat(#seat{table = TabId, seat_num = SeatNum, player_id = PlayerId,
- registered_by_table = _RegByTable,
- connected = Connected} = Seat, Seats) ->
- Indices = if PlayerId == undefined ->
- [{table_id, TabId}, {free, true}, {free_at_tab, TabId}];
- true ->
- [{table_id, TabId}, {free, false}, {non_free_at_tab, TabId},
- {player_id, PlayerId}, {{connected, TabId}, Connected}]
- end,
- midict:store({TabId, SeatNum}, Seat, Indices, Seats).
- user_id_to_string(UserId) -> binary_to_list(UserId).
- shuffle(List) -> deck:to_list(deck:shuffle(deck:from_list(List))).
- split_by_num(Num, List) -> split_by_num(Num, List, []).
- split_by_num(_, [], Acc) -> lists:reverse(Acc);
- split_by_num(Num, List, Acc) ->
- {Group, Rest} = lists:split(Num, List),
- split_by_num(Num, Rest, [Group | Acc]).
- %% start_timer(Timeout) -> {TRef, Magic}
- start_timer(Timeout) ->
- Magic = make_ref(),
- TRef = erlang:send_after(Timeout, self(), {timeout, Magic}),
- {TRef, Magic}.
- spawn_table(TableModule, GameId, TableId, Params) -> TableModule:start(GameId, TableId, Params).
- send_to_table(TableModule, TabPid, Message) -> TableModule:parent_message(TabPid, Message).
- %% table_parameters(ParentMod, ParentPid, Speed) -> Proplist
- %% table_parameters(ParentMod, ParentPid, Speed, GameType, Tours) ->
- %% [
- %% {parent, {ParentMod, ParentPid}},
- %% {seats_num, 4},
- %% %% {players, []},
- %% {table_name, ""},
- %% {mult_factor, 1},
- %% {slang_allowed, false},
- %% {observers_allowed, false},
- %% {tournament_type, elimination},
- %% {turn_timeout, get_timeout(turn, Speed)},
- %% {reveal_confirmation_timeout, get_timeout(reveal_confirmation, Speed)},
- %% {ready_timeout, get_timeout(ready, Speed)},
- %% {round_timeout, get_timeout(round, Speed)},
- %% {set_timeout, get_timeout(tour, Tours)},
- %% {speed, Speed},
- %% {game_type, GameType},
- %% {rounds, ?ROUNDS_PER_TOUR},
- %% {reveal_confirmation, true},
- %% {next_series_confirmation, no},
- %% {pause_mode, disabled},
- %% {social_actions_enabled, false}
- %% ].
- get_param(ParamId, Params) ->
- {_, Value} = lists:keyfind(ParamId, 1, Params),
- Value.
- get_option(OptionId, Params, DefValue) ->
- proplists:get_value(OptionId, Params, DefValue).
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