Kakaranet April 2014

1. Bootstrap kakaranet/games

1. Create SVG Mock

2. Refactor Game Server

2. Make Debug Playable Okey in browser

1. Adopt KVS database

2. Write JavaScript Library

3. Create n2o_game Endpoint for Game

4. Remove jQuery from N2O

5. Facebook Login with AVZ

6. Google Login

3. Publish our new Server for JavaScript team

1. New SSL Certificates

2. SPDY deploy and WebSockets over SSL

3. Implement and Test FULL OKEY protocol

4. Implement Pause in Games

5. Display Corner Cards

6. Have 8 Tashes

7. I saw Okey

8. Game Finalization

9. Chat

10. Test new transctions by playing standalone games

11. Test tournaments

12. Chanak and Timer display in tournaments

14. Fix get_player_info lost message

15. In next game red mark are not updated

4. Interconnect JavaScript Events to N2O Events

1. Make Bullet Connection for XHR Persistent

2. New Schema for Statisctic. Starts from Lucky

3. Persisted Games

4. Fix tests suites, make CT-compiant

1. Depending on the JavaScript team Thin or Thick client No need to design, just design new controls for Kakaranet Application

5. Crate Game (SVG Control)

6. In Game Chat (SVG Chat Control)

7. Lobby Chats


Future

8. Tournaments (SVG Control)

9. Investigate Skill Pointing and Statistic

10. Clarify Promo Section

11. Copy Admin Functionality

12. Payments