Kakaranet April 2014
1. Bootstrap kakaranet/games
1. Create SVG Mock
2. Refactor Game Server
2. Make Debug Playable Okey in browser
1. Adopt KVS database
2. Write JavaScript Library
3. Create n2o_game Endpoint for Game
4. Remove jQuery from N2O
5. Facebook Login with AVZ
6. Google Login
3. Publish our new Server for JavaScript team
1. New SSL Certificates
2. SPDY deploy and WebSockets over SSL
3. Implement and Test FULL OKEY protocol
4. Implement Pause in Games
5. Display Corner Cards
6. Have 8 Tashes
7. I saw Okey
8. Game Finalization
9. Chat
10. Test new transctions by playing standalone games
11. Test tournaments
12. Chanak and Timer display in tournaments
14. Fix get_player_info lost message
15. In next game red mark are not updated
4. Interconnect JavaScript Events to N2O Events
1. Make Bullet Connection for XHR Persistent
2. New Schema for Statisctic. Starts from Lucky
3. Persisted Games
4. Fix tests suites, make CT-compiant
1. Depending on the JavaScript team Thin or Thick client No need to design, just design new controls for Kakaranet Application