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@@ -76,7 +76,12 @@ info({client,Message}, Req, State) ->
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GamePid = get(game_session),
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game_session:process_request(GamePid, Message),
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Module = State#context.module,
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- catch Module:event({client,Message}),
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+ case (catch Module:event({client,Message})) of
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+ {'EXIT', Error} ->
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+ wf:info("client event died with ~p", [Error]);
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+ _Ok ->
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+ _Ok
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+ end,
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Actions = get(actions),
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wf_context:clear_actions(),
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Render = wf:render(Actions),
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@@ -88,7 +93,12 @@ info({client,Message}, Req, State) ->
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info({send_message,Message}, Req, State) ->
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Module = State#context.module,
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- catch Module:event({server,Message}),
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+ case (catch Module:event({server,Message})) of
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+ {'EXIT', Error} ->
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+ wf:info("server event died with ~p", [Error]);
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+ _Ok ->
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+ _Ok
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+ end,
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Actions = get(actions),
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wf_context:clear_actions(),
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Render = wf:render(Actions),
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