# Kakaranet April 2014

## 1. Bootstrap kakaranet/games

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1. Create SVG Mock

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2. Refactor Game Server

## 2. Make Debug Playable Okey in browser

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1. Adopt KVS database

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2. Write JavaScript Library

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3. Create n2o_game Endpoint for Game

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4. Remove jQuery from N2O

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5. Facebook Login with AVZ

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6. Google Login

## 3. Publish our new Server for JavaScript team

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1. New SSL Certificates

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2. SPDY deploy and WebSockets over SSL

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3. Implement and Test FULL OKEY protocol

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4. Implement Pause in Games

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5. Display Corner Cards

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6. Have 8 Tashes

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7. I saw Okey

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8. Game Finalization

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9. Chat

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10. Test new transctions by playing standalone games

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11. Test tournaments

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12. Chanak and Timer display in tournaments

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14. Fix get_player_info lost message

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15. In next game red mark are not updated

## 4. Interconnect JavaScript Events to N2O Events

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1. Make Bullet Connection for XHR Persistent

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2. New Schema for Statisctic. Starts from Lucky

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3. Persisted Games

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4. Fix tests suites, make CT-compiant

1. Depending on the JavaScript team Thin or Thick client No need to design, just design new controls for Kakaranet Application

## 5. Finalizing The Client

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1. Rework Skill Pointing and Statistic

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2. Crate Game

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3. Player Stats

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4. In Game Chat

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5. Drag & Drop Cards

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6. Campaigns

## 6. Ramazan Sprint

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1. Rank List

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2. Table List

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3. Notifications

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4. Online Users List

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5. Protocol Adjustments

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6. Table Manager

# Future

## 10. Tournaments

## 11. Copy Admin Functionality

## 12. Payments

## 13. Gift Shop