@title epgsql - PostgreSQL driver for Erlang, internal documentation @doc This document is made mostly as internal documentation. It can be useful if you plan to contribute some patches to epgsql, want to implement custom datatypes or commands or to better understand epgsql internals. End-user interface is described in README.md. == Interfaces == Epgsql has 3 end-user API interfaces: == Internals == All 3 interfaces communicate with {@link epgsql_sock} gen_server, which holds all the connection state. While `epgsql_sock' holds all the state, it doesn't know much about Client-Server communication protocol. All the communication logic between epgsql and PostgreSQL server is implemented as a {@section Commands} and `epgsql_sock' acts as an executor for those commands. PostgreSQL binary communication protocol is represented by 2 modules: `epgsql_sock' holds an internal state of `epgsql_binary' codecs as well. The main contents of this state is the mapping between PostgreSQL unique numeric datatype IDs (OIDs) and callbacks which will be used to decode this datatype. This mapping is handled by {@link epgsql_oid_db} module and is populated at connection set-up time by {@link epgsql_cmd_connect}. Most of the connection initialization (network connection, authentication, codecs) is performed by {@link epgsql_cmd_connect} command, wich is just a regualr command (but quite complex one) and can be replaced by own implementation if needed. == Commands == Client can execute a number of built-in commands as well as define their own. See {@link epgsql_command} and all the `epgsql_cmd_*' pages. There exists a manual that explains how to implement your own command. == Datatypes == Epgsql supports both PostgreSQL text and binary data encodings to transfer the data (query placeholder parameters and result rows). There are a bunch of built-in codecs and it's possible to implement custom ones as well as fine-tune some of built-ins. See {@link epgsql_codec} and all the `epgsql_codec_*' pages for more details. There exists a manual that explains how to implement your own datatype codec.