const std = @import("std"); const page_size = 65536; // in bytes // Initial and max memory must correspond to the memory size defined in script.js. // TODO: This used to be 10 pages. Find out why this needs 17 pages. const wasm_initial_memory = 17 * page_size; const wasm_max_memory = wasm_initial_memory; pub fn build(b: *std.build.Builder) void { const lib = b.addSharedLibrary(.{ .name = "DodgeBallz", .root_source_file = .{ .path = "src/main.zig" }, .target = .{ .cpu_arch = .wasm32, .os_tag = .freestanding, .abi = .musl, }, .optimize = .ReleaseSmall, }); // https://github.com/ziglang/zig/issues/8633 lib.global_base = 6560; lib.rdynamic = true; lib.import_memory = true; // import linear memory from the environment lib.initial_memory = wasm_initial_memory; // initial size of the linear memory (1 page = 64kB) lib.max_memory = wasm_initial_memory; // maximum size of the linear memory // Pass options from the build script to the files being compiled. This is awesome! const lib_options = b.addOptions(); lib.addOptions("build_options", lib_options); lib_options.addOption(usize, "memory_size", wasm_max_memory); // This declares intent for the library to be installed into the standard // location when the user invokes the "install" step (the default step when // running `zig build`). b.installArtifact(lib); }