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- //
- // Remember our ant and bee simulator constructed with unions
- // back in exercises 55 and 56? There, we demonstrated that
- // unions allow us to treat different data types in a uniform
- // manner.
- //
- // One neat feature was using tagged unions to create a single
- // function to print a status for ants *or* bees by switching:
- //
- // switch (insect) {
- // .still_alive => ... // (print ant stuff)
- // .flowers_visited => ... // (print bee stuff)
- // }
- //
- // Well, that simulation was running just fine until a new insect
- // arrived in the virtual garden, a grasshopper!
- //
- // Doctor Zoraptera started to add grasshopper code to the
- // program, but then she backed away from her keyboard with an
- // angry hissing sound. She had realized that having code for
- // each insect in one place and code to print each insect in
- // another place was going to become unpleasant to maintain when
- // the simulation expanded to hundreds of different insects.
- //
- // Thankfully, Zig has another comptime feature we can use
- // to get out of this dilema called the 'inline else'.
- //
- // We can replace this redundant code:
- //
- // switch (thing) {
- // .a => |a| special(a),
- // .b => |b| normal(b),
- // .c => |c| normal(c),
- // .d => |d| normal(d),
- // .e => |e| normal(e),
- // ...
- // }
- //
- // With:
- //
- // switch (thing) {
- // .a => |a| special(a),
- // inline else |t| => normal(t),
- // }
- //
- // We can have special handling of some cases and then Zig
- // handles the rest of the matches for us.
- //
- // With this feature, you decide to make an Insect union with a
- // single uniform 'print()' function. All of the insects can
- // then be responsible for printing themselves. And Doctor
- // Zoraptera can calm down and stop gnawing on the furniture.
- //
- const std = @import("std");
- const Ant = struct {
- still_alive: bool,
- pub fn print(self: Ant) void {
- std.debug.print("Ant is {s}.\n", .{if (self.still_alive) "alive" else "dead"});
- }
- };
- const Bee = struct {
- flowers_visited: u16,
- pub fn print(self: Bee) void {
- std.debug.print("Bee visited {} flowers.\n", .{self.flowers_visited});
- }
- };
- // Here's the new grasshopper. Notice how we've also added print
- // methods to each insect.
- const Grasshopper = struct {
- distance_hopped: u16,
- pub fn print(self: Grasshopper) void {
- std.debug.print("Grasshopper hopped {} meters.\n", .{self.distance_hopped});
- }
- };
- const Insect = union(enum) {
- ant: Ant,
- bee: Bee,
- grasshopper: Grasshopper,
- // Thanks to 'inline else', we can think of this print() as
- // being an interface method. Any member of this union with
- // with a print() method can be treated uniformly by outside
- // code without needing to know any other details. Cool!
- pub fn print(self: Insect) void {
- switch (self) {
- inline else => |case| return case.print(),
- }
- }
- };
- pub fn main() !void {
- var my_insects = [_]Insect{
- Insect{ .ant = Ant{ .still_alive = true } },
- Insect{ .bee = Bee{ .flowers_visited = 17 } },
- Insect{ .grasshopper = Grasshopper{ .distance_hopped = 32 } },
- };
- std.debug.print("Daily Insect Report:\n", .{});
- for (my_insects) |insect| {
- // Almost done! We want to print() each insect with a
- // single method call here.
- ???
- }
- }
- // Our print() method in the Insect union above demonstrates
- // something very similar to the object-oriented concept of an
- // abstract data type. That is, the Insect type doesn't contain
- // the underlying data, and the print() function doesn't
- // actually do the printing.
- //
- // The point of an interface is to support generic programming:
- // the ability to treat different things as if they were the
- // same to cut down on clutter and conceptual complexity.
- //
- // The Daily Insect Report doesn't need to worry about *which*
- // insects are in the report - they all print the same way via
- // the interface!
- //
- // Doctor Zoraptera loves it.
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