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- //
- // Now that we have optional types, we can apply them to structs.
- // The last time we checked in with our elephants, we had to link
- // all three of them together in a "circle" so that the last tail
- // linked to the first elephant. This is because we had NO CONCEPT
- // of a tail that didn't point to another elephant!
- //
- // We also introduce the handy `.?` shortcut:
- //
- // const foo = bar.?;
- //
- // is the same as
- //
- // const foo = bar orelse unreachable;
- //
- // Check out where we use this shortcut below to change control flow
- // based on if an optional value exists.
- //
- // Now let's make those elephant tails optional!
- //
- const std = @import("std");
- const Elephant = struct{
- letter: u8,
- tail: ?*Elephant = null, // Hmm... tail needs something...
- visited: bool = false,
- };
- pub fn main() void{
- var elephantA = Elephant{ .letter = 'A' };
- var elephantB = Elephant{ .letter = 'B' };
- var elephantC = Elephant{ .letter = 'C' };
-
- // Link the elephants so that each tail "points" to the next.
- linkElephants(&elephantA, &elephantB);
- linkElephants(&elephantB, &elephantC);
- linkElephants(&elephantC, &elephantA);
-
- // `linkElephants` will stop the program if you try and link an
- // elephant that doesn't exist! Uncomment and see what happens.
- // const missingElephant: ?*Elephant = null;
- // linkElephants(&elephantC, missingElephant);
-
- visitElephants(&elephantA);
-
- std.debug.print("\n", .{});
- }
- // If e1 and e2 are valid pointers to elephants,
- // this function links the elephants so that e1's tail "points" to e2.
- fn linkElephants(e1: ?*Elephant, e2: ?*Elephant) void{
- e1.?.tail = e2.?;
- }
- // This function visits all elephants once, starting with the
- // first elephant and following the tails to the next elephant.
- fn visitElephants(first_elephant: *Elephant) void{
- var e = first_elephant;
-
- while(!e.visited){
- std.debug.print("Elephant {u}. ", .{e.letter});
- e.visited = true;
-
- // We should stop once we encounter a tail that
- // does NOT point to another element. What can
- // we put here to make that happen?
-
- // HINT: We want something similar to what `.?` does,
- // but instead of ending the program, we want to exit the loop...
- e = e.tail orelse break;
- }
- }
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