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- //
- // Now that we have optional types, we can apply them to structs.
- // The last time we checked in with our elephants, we had to link
- // all three of them together in a "circle" so that the last tail
- // linked to the first elephant. This is because we had NO CONCEPT
- // of a tail that didn't point to another elephant!
- //
- // We also introduce the handy ".?" shortcut:
- //
- // const foo = bar.?;
- //
- // is the same as
- //
- // const foo = bar orelse unreachable;
- //
- // See if you can find where we use this shortcut below.
- //
- // Now let's make those elephant tails optional!
- //
- const std = @import("std");
- const Elephant = struct {
- letter: u8,
- tail: *Elephant = null, // Hmm... tail needs something...
- visited: bool = false,
- };
- pub fn main() void {
- var elephantA = Elephant{ .letter = 'A' };
- var elephantB = Elephant{ .letter = 'B' };
- var elephantC = Elephant{ .letter = 'C' };
- // Link the elephants so that each tail "points" to the next.
- elephantA.tail = &elephantB;
- elephantB.tail = &elephantC;
- visitElephants(&elephantA);
- std.debug.print("\n", .{});
- }
- // This function visits all elephants once, starting with the
- // first elephant and following the tails to the next elephant.
- fn visitElephants(first_elephant: *Elephant) void {
- var e = first_elephant;
- while (!e.visited) {
- std.debug.print("Elephant {u}. ", .{e.letter});
- e.visited = true;
- // We should stop once we encounter a tail that
- // does NOT point to another element. What can
- // we put here to make that happen?
- e = e.tail ???
- }
- }
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