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- //
- // Sometimes you know that a variable might hold a value or
- // it might not. Zig has a neat way of expressing this idea
- // called Optionals. An optional type just has a '?' like this:
- //
- // var foo: ?u32 = 10;
- //
- // Now foo can store a u32 integer OR null (a value storing
- // the cosmic horror of a value NOT EXISTING!)
- //
- // foo = null;
- //
- // if (foo == null) beginScreaming();
- //
- // Before we can use the optional value as the non-null type
- // (a u32 integer in this case), we need to guarantee that it
- // isn't null. One way to do this is to THREATEN IT with the
- // "orelse" statement.
- //
- // var bar = foo orelse 2;
- //
- // Here, bar will either equal the u32 integer value stored in
- // foo, or it will equal 2 if foo was null.
- //
- const std = @import("std");
- pub fn main() void{
- const result = deepThought();
-
- // Please threaten the result so that answer is either the
- // integer value from deepThought() OR the number 42:
- const answer: u8 = result orelse 42;
-
- std.debug.print("The Ultimate Answer: {}.\n", .{answer});
- }
- fn deepThought() ?u8{
- // It seems Deep Thought's output has declined in quality.
- // But we'll leave this as-is. Sorry Deep Thought.
- return null;
- }
- // Blast from the past:
- //
- // Optionals are a lot like error union types which can either
- // hold a value or an error. Likewise, the orelse statement is
- // like the catch statement used to "unwrap" a value or supply
- // a default value:
- //
- // var maybe_bad: Error!u32 = Error.Evil;
- // var number: u32 = maybe_bad catch 0;
- //
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