123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107 |
- //
- // Now that we are familiar with the principles of multi-threading,
- // let's boldly venture into a practical example from mathematics.
- // We will determine the circle number PI with sufficient accuracy.
- //
- // There are different methods for this, and some of them are several
- // hundred years old. For us, the dusty procedures are surprisingly well
- // suited to our exercise. Because the mathematicians of the time didn't
- // have fancy computers with which we can calculate something like this
- // in seconds today.
- // Whereby, of course, it depends on the accuracy, i.e. how many digits
- // after the decimal point we are interested in.
- // But these old procedures can still be tackled with paper and pencil,
- // which is why they are easier for us to understand.
- // At least for me. ;-)
- //
- // So let's take a mental leap back a few years.
- // Around 1672 (if you want to know and read about it in detail, you can
- // do so on Wikipedia, for example), various mathematicians once again
- // discovered a method of approaching the circle number PI.
- // There were the Scottish mathematician Gregory and the German
- // mathematician Leibniz, and even a few hundred years earlier the Indian
- // mathematician Madhava. All of them independently developed the same
- // formula, which was published by Leibnitz in 1682 in the journal
- // "Acta Eruditorum".
- // This is why this method has become known as the "Leibnitz series",
- // although the other names are also often used today.
- // We will not go into the formula and its derivation in detail, but
- // will deal with the series straight away:
- //
- // 4 4 4 4 4
- // PI = --- - --- + --- - --- + --- ...
- // 1 3 5 7 9
- //
- // As you can clearly see, the series starts with the whole number 4 and
- // approaches the circle number by subtracting and adding smaller and
- // smaller parts of 4. Pretty much everyone has learned PI = 3.14 at school,
- // but very few people remember other digits, and this is rarely necessary
- // in practice. Because either you don't need the precision, or you use a
- // calculator in which the number is stored as a very precise constant.
- // But at some point this constant was calculated and we are doing the same
- // now. The question at this point is, how many partial values do we have
- // to calculate for which accuracy?
- //
- // The answer is chewing, to get 8 digits after the decimal point we need
- // 1,000,000,000 partial values. And for each additional digit we have to
- // add a zero.
- // Even fast computers - and I mean really fast computers - get a bit warmer
- // on the CPU when it comes to really many digits. But the 8 digits are
- // enough for us for now, because we want to understand the principle and
- // nothing more, right?
- //
- // As we have already discovered, the Leibnitz series is a series with a
- // fixed distance of 2 between the individual partial values. This makes
- // it easy to apply a simple loop to it, because if we start with n = 1
- // (which is not necessarily useful now) we always have to add 2 in each
- // round.
- // But wait! The partial values are alternately added and subtracted.
- // This could also be achieved with one loop, but not very elegantly.
- // It also makes sense to split this between two CPUs, one calculates
- // the positive values and the other the negative values. And so we can
- // simply start two threads and add everything up at the end and we're
- // done.
- // We just have to remember that if only the positive or negative values
- // are calculated, the distances are twice as large, i.e. 4.
- //
- // So that the whole thing has a real learning effect, the first thread
- // call is specified and you have to make the second.
- // But don't worry, it will work out. :-)
- //
- const std = @import("std");
- pub fn main() !void {
- const count = 1_000_000_000;
- var pi_plus: f64 = 0;
- var pi_minus: f64 = 0;
- {
- // First thread to calculate the plus numbers.
- const handle1 = try std.Thread.spawn(.{}, thread_pi, .{ &pi_plus, 5, count });
- defer handle1.join();
- // Second thread to calculate the minus numbers.
- ???
-
- }
- // Here we add up the results.
- std.debug.print("PI ≈ {d:.8}\n", .{4 + pi_plus - pi_minus});
- }
- fn thread_pi(pi: *f64, begin: u64, end: u64) !void {
- var n: u64 = begin;
- while (n < end) : (n += 4) {
- pi.* += 4 / @as(f64, @floatFromInt(n));
- }
- }
- // If you wish, you can increase the number of loop passes, which
- // improves the number of digits.
- //
- // But be careful:
- // In order for parallel processing to really show its strengths,
- // the compiler must be given the "-O ReleaseFast" flag when it
- // is created. Otherwise the debug functions slow down the speed
- // to such an extent that seconds become minutes during execution.
- //
- // And you should remove the formatting restriction in "print",
- // otherwise you will not be able to see the additional digits.
|