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@@ -1,8 +1,7 @@
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//
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-// Passing integer pointers around is generally not something you're going
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-// to do. Integers are cheap to copy.
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-//
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-// But you know what IS useful? Pointers to structs:
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+// As with integers, you can pass a pointer to a struct when you
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+// will wish to modify that struct. Pointers are also useful when
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+// you need to store a reference to a struct (a "link" to it).
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//
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// const Vertex = struct{ x: u32, y: u32, z: u32 };
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//
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@@ -16,7 +15,8 @@
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// YES: pv.x
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// NO: pv.*.x
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//
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-// We can write functions that take pointer arguments:
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+// We can write functions that take pointers to structs as
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+// arguments. This foo() function modifies struct v:
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//
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// fn foo(v: *Vertex) void {
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// v.x += 2;
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@@ -24,13 +24,13 @@
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// v.z += 7;
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// }
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//
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-// And pass references to them:
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+// And call them like so:
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//
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// foo(&v1);
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//
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-//
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// Let's revisit our RPG example and make a printCharacter() function
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-// that takes a Character pointer.
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+// that takes a Character by reference and prints it...*and*
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+// prints a linked "mentor" Character, if there is one.
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//
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const std = @import("std");
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@@ -44,19 +44,30 @@ const Class = enum {
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const Character = struct {
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class: Class,
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gold: u32,
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- health: u8 = 100, // <--- You can also provide fields a default value!
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+ health: u8 = 100, // You can provide default values
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experience: u32,
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+
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+ // I need to use the '?' here to allow for a null value. But
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+ // I don't explain it until later. Please don't tell anyone.
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+ mentor: ?*Character = null,
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};
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pub fn main() void {
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- var glorp = Character{
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+ var mighty_krodor = Character{
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+ .class = Class.wizard,
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+ .gold = 10000,
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+ .experience = 2340,
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+ };
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+
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+ var glorp = Character{ // Glorp!
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.class = Class.wizard,
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.gold = 10,
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.experience = 20,
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+ .mentor = &mighty_krodor, // Glorp's mentor is the Mighty Krodor
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};
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// FIX ME!
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- // Please pass our Character "glorp" to printCharacter():
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+ // Please pass Glorp to printCharacter():
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printCharacter(???);
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}
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@@ -78,4 +89,11 @@ fn printCharacter(c: *Character) void {
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c.health,
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c.experience,
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});
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+
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+ // Checking an "optional" value and capturing it will be
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+ // explained later (this pairs with the '?' mentioned above.)
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+ if (c.mentor) |mentor| {
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+ std.debug.print(" Mentor: ", .{});
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+ printCharacter(mentor);
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+ }
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}
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