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@@ -0,0 +1,41 @@
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+//
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+// The tricky part is that the pointer's mutability (var vs const) refers
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+// to the ability to change what the pointer POINTS TO, not the ability
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+// to change the VALUE at that location!
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+//
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+// const locked: u8 = 5;
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+// var unlocked: u8 = 10;
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+//
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+// const p1: *const u8 = &locked;
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+// var p2: *const u8 = &locked;
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+//
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+// Both p1 and p2 point to constant values which cannot change. However,
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+// p2 can be changed to point to something else and p1 cannot!
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+//
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+// const p3: *u8 = &unlocked;
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+// var p4: *u8 = &unlocked;
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+// const p5: *const u8 = &unlocked;
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+// var p6: *const u8 = &unlocked;
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+//
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+// Here p3 and p4 can both be used to change the value they point to but
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+// p3 cannot point at anything else.
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+// What's interesting is that p5 and p6 act like p1 and p2, but point to
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+// the value at "unlocked". This is what we mean when we say that we can
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+// make a constant reference to any value!
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+//
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+const std = @import("std");
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+
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+pub fn main() void {
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+ var foo: u8 = 5;
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+ var bar: u8 = 10;
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+
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+ // Please define pointer "p" so that it can point to EITHER foo or
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+ // bar AND change the value it points to!
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+ ??? p: ??? = undefined;
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+
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+ p = &foo;
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+ p.* += 1;
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+ p = &bar;
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+ p.* += 1;
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+ std.debug.print("foo={}, bar={}\n", .{foo, bar});
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+}
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