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@@ -8,47 +8,55 @@
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//
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//
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const std = @import("std");
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const std = @import("std");
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-const Role = enum {
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- wizard,
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- thief,
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- bard,
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- warrior,
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+const Role = enum{
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+ wizard,
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+ thief,
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+ bard,
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+ warrior,
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};
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};
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-const Character = struct {
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- role: Role,
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- gold: u32,
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- health: u8,
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- experience: u32,
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+const Character = struct{
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+ role: Role,
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+ gold: u32,
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+ health: u8,
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+ experience: u32,
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};
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};
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-pub fn main() void {
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- var chars: [2]Character = undefined;
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-
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- // Glorp the Wise
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- chars[0] = Character{
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- .role = Role.wizard,
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- .gold = 20,
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- .health = 100,
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- .experience = 10,
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- };
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-
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- // Please add "Zump the Loud" with the following properties:
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- //
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- // role bard
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- // gold 10
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- // health 100
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- // experience 20
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- //
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- // Feel free to run this program without adding Zump. What does
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- // it do and why?
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-
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- // Printing all RPG characters in a loop:
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- for (chars, 0..) |c, num| {
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- std.debug.print("Character {} - G:{} H:{} XP:{}\n", .{
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- num + 1, c.gold, c.health, c.experience,
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- });
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- }
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+pub fn main() void{
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+ var chars: [2]Character = undefined;
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+
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+ // Glorp the Wise
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+ chars[0] = Character{
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+ .role = Role.wizard,
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+ .gold = 20,
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+ .health = 100,
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+ .experience = 10,
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+ };
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+
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+ // Zump the Loud
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+ chars[1] = Character{
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+ .role = Role.bard,
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+ .gold = 10,
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+ .health = 100,
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+ .experience = 20,
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+ };
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+
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+ // Please add "Zump the Loud" with the following properties:
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+ //
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+ // role bard
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+ // gold 10
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+ // health 100
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+ // experience 20
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+ //
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+ // Feel free to run this program without adding Zump. What does
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+ // it do and why?
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+
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+ // Printing all RPG characters in a loop:
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+ for(chars, 0..) |c, num|{
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+ std.debug.print("Character {} - G:{} H:{} XP:{}\n", .{
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+ num + 1, c.gold, c.health, c.experience,
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+ });
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+ }
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}
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}
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// If you tried running the program without adding Zump as mentioned
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// If you tried running the program without adding Zump as mentioned
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@@ -56,3 +64,4 @@ pub fn main() void {
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// (which is the default), Zig writes the repeating pattern "10101010"
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// (which is the default), Zig writes the repeating pattern "10101010"
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// in binary (or 0xAA in hex) to all undefined locations to make them
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// in binary (or 0xAA in hex) to all undefined locations to make them
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// easier to spot when debugging.
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// easier to spot when debugging.
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+
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