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+// Another useful practice for bit manipulation is setting bits as flags.
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+// This is especially useful when processing lists of something and storing
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+// the states of the entries, e.g. a list of numbers and for each prime
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+// number a flag is set.
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+//
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+// As an example, let's take the Pangram exercise from Exercism:
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+// https://exercism.org/tracks/zig/exercises/pangram
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+//
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+// A pangram is a sentence using every letter of the alphabet at least once.
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+// It is case insensitive, so it doesn't matter if a letter is lower-case
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+// or upper-case. The best known English pangram is:
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+//
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+// "The quick brown fox jumps over the lazy dog."
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+//
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+// There are several ways to select the letters that appear in the pangram
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+// (and it doesn't matter if they appear once or several times).
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+//
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+// For example, you could take an array of bool and set the value to 'true'
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+// for each letter in the order of the alphabet (a=0; b=1; etc.) found in
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+// the sentence. However, this is neither memory efficient nor particularly
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+// fast. Instead we take a simpler way, very similar in principle, we define
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+// a variable with at least 26 bits (e.g. u32) and also set the bit for each
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+// letter found at the corresponding position.
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+//
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+// Zig provides functions for this in the standard library, but we prefer to
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+// solve it without these extras, after all we want to learn something.
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+//
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+const std = @import("std");
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+const ascii = std.ascii;
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+const print = std.debug.print;
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+
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+pub fn main() !void {
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+ // let's check the pangram
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+ print("Is this a pangram? {?}!\n", .{isPangram("The quick brown fox jumps over the lazy dog.")});
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+}
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+
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+fn isPangram(str: []const u8) bool {
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+ // first we check if the string has at least 26 characters
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+ if (str.len < 26) return false;
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+
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+ // we uses a 32 bit variable of which we need 26 bit
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+ var bits: u32 = 0;
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+
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+ // loop about all characters in the string
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+ for (str) |c| {
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+ // if the character is an alphabetical character
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+ if (ascii.isASCII(c) and ascii.isAlphabetic(c)) {
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+ // then we set the bit at the position
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+ //
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+ // to do this, we use a little trick:
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+ // since the letters in the ASCI table start at 65
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+ // and are numbered by, we simply subtract the first
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+ // letter (in this case the 'a') from the character
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+ // found, and thus get the position of the desired bit
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+ bits |= @as(u32, 1) << @truncate(u5, ascii.toLower(c) - 'a');
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+ }
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+ }
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+ // last we return the comparison if all 26 bits are set,
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+ // and if so, we know the given string is a pangram
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+ //
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+ // but what do we have to compare?
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+ return bits == 0x..???;
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+}
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