|
@@ -0,0 +1,59 @@
|
|
|
+//
|
|
|
+// Being able to group values together lets us turn this:
|
|
|
+//
|
|
|
+// point1_x = 3;
|
|
|
+// point1_y = 16;
|
|
|
+// point1_z = 27;
|
|
|
+// point2_x = 7;
|
|
|
+// point2_y = 13;
|
|
|
+// point2_z = 34;
|
|
|
+//
|
|
|
+// into this:
|
|
|
+//
|
|
|
+// point1 = Point{ .x=3, .y=16, .y=27 };
|
|
|
+// point2 = Point{ .x=7, .y=13, .y=34 };
|
|
|
+//
|
|
|
+// The Point above is an example of a "struct" (short for "structure").
|
|
|
+// Here's how it could have been defined:
|
|
|
+//
|
|
|
+// const Point = struct{ x: u32, y: u32, z: u32 };
|
|
|
+//
|
|
|
+// Let's store something fun with a struct: a roleplaying character!
|
|
|
+//
|
|
|
+const std = @import("std");
|
|
|
+
|
|
|
+// We'll use an enum to specify the character class.
|
|
|
+const Class = enum{
|
|
|
+ wizard,
|
|
|
+ thief,
|
|
|
+ bard,
|
|
|
+ warrior,
|
|
|
+};
|
|
|
+
|
|
|
+// Please add a new property to this struct called "health" and make
|
|
|
+// it a u8 integer type.
|
|
|
+const Character = struct{
|
|
|
+ class: Class,
|
|
|
+ gold: u32,
|
|
|
+ experience: u32,
|
|
|
+};
|
|
|
+
|
|
|
+pub fn main() void {
|
|
|
+ // Please initialize Glorp with 100 health.
|
|
|
+ var glorp_the_wise = Character{
|
|
|
+ .class = Class.wizard,
|
|
|
+ .gold = 20,
|
|
|
+ .experience = 10,
|
|
|
+ };
|
|
|
+
|
|
|
+ // Glorp gains some gold.
|
|
|
+ glorp_the_wise.gold += 5;
|
|
|
+
|
|
|
+ // Ouch! Glorp takes a punch!
|
|
|
+ glorp_the_wise.health -= 10;
|
|
|
+
|
|
|
+ std.debug.print("Your wizard has {} health and {} gold.", .{
|
|
|
+ glorp_the_wise.health,
|
|
|
+ glorp_the_wise.gold
|
|
|
+ });
|
|
|
+}
|