|
@@ -0,0 +1,94 @@
|
|
|
+//
|
|
|
+// Help! Evil alien creatures have hidden eggs all over the Earth
|
|
|
+// and they're starting to hatch!
|
|
|
+//
|
|
|
+// Before you jump into battle, you'll need to know four things:
|
|
|
+//
|
|
|
+// 1. You can attach functions to structs:
|
|
|
+//
|
|
|
+// const Foo = struct{
|
|
|
+// pub fn hello() void {
|
|
|
+// std.debug.print("Foo says hello!\n", .{});
|
|
|
+// }
|
|
|
+// }
|
|
|
+//
|
|
|
+// 2. A function that is a member of a struct is a "method" and is
|
|
|
+// called with the "dot syntax" like so:
|
|
|
+//
|
|
|
+// Foo.hello();
|
|
|
+//
|
|
|
+// 3. The NEAT feature of methods is the special parameter named
|
|
|
+// "self" that takes an instance of that type of struct:
|
|
|
+//
|
|
|
+// const Bar = struct{
|
|
|
+// number: u32,
|
|
|
+//
|
|
|
+// pub fn printMe(self: *Bar) void {
|
|
|
+// std.debug.print("{}\n", .{self.number});
|
|
|
+// }
|
|
|
+// }
|
|
|
+//
|
|
|
+// 4. Now when you call the method on an INSTANCE of that struct
|
|
|
+// with the "dot syntax", the instance will be automatically
|
|
|
+// passed as the "self" parameter:
|
|
|
+//
|
|
|
+// const my_bar = Bar{ .number = 2000 };
|
|
|
+// my_bar.printMe(); // prints "2000"
|
|
|
+//
|
|
|
+// Okay, you're armed.
|
|
|
+//
|
|
|
+// Now, please zap the alien structs until they're all gone or
|
|
|
+// Earth will be doomed!
|
|
|
+//
|
|
|
+const std = @import("std");
|
|
|
+
|
|
|
+// Look at this hideous Alien struct. Know your enemy!
|
|
|
+const Alien = struct {
|
|
|
+ health: u8,
|
|
|
+
|
|
|
+ // We hate this method:
|
|
|
+ pub fn hatch(strength: u8) Alien {
|
|
|
+ return Alien{
|
|
|
+ .health = strength * 5,
|
|
|
+ };
|
|
|
+ }
|
|
|
+
|
|
|
+ // We love this method:
|
|
|
+ pub fn zap(self: *Alien, damage: u8) void {
|
|
|
+ self.health -= if (damage >= self.health) self.health else damage;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+pub fn main() void {
|
|
|
+ // Look at all of these aliens of various strengths!
|
|
|
+ var aliens = [_]Alien{
|
|
|
+ Alien.hatch(2),
|
|
|
+ Alien.hatch(1),
|
|
|
+ Alien.hatch(3),
|
|
|
+ Alien.hatch(3),
|
|
|
+ Alien.hatch(5),
|
|
|
+ Alien.hatch(3),
|
|
|
+ };
|
|
|
+
|
|
|
+ var aliens_alive = aliens.len;
|
|
|
+ var heat_ray_strength: u8 = 7; // We've been given a heat ray weapon.
|
|
|
+
|
|
|
+ // We'll keep checking to see if we've killed all the aliens yet.
|
|
|
+ while (aliens_alive > 0) {
|
|
|
+ aliens_alive = 0;
|
|
|
+
|
|
|
+ // Loop through every alien...
|
|
|
+ for (aliens) |*alien| {
|
|
|
+
|
|
|
+ // *** Zap the Alien Here! ***
|
|
|
+ ???.zap(heat_ray_strength);
|
|
|
+
|
|
|
+ // If the alien's health is still above 0, it's still alive.
|
|
|
+ if (alien.health > 0) aliens_alive += 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ std.debug.print("{} aliens. ", .{aliens_alive});
|
|
|
+ }
|
|
|
+
|
|
|
+ std.debug.print("Earth is saved!\n", .{});
|
|
|
+}
|