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@@ -15,28 +15,30 @@
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//
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const std = @import("std");
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-const Insect = union(InsectStat) {
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- flowers_visited: u16,
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- still_alive: bool,
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-};
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-
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-pub fn main() void {
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- const ant = Insect{ .still_alive = true };
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- const bee = Insect{ .flowers_visited = 17 };
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-
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- std.debug.print("Insect report! ", .{});
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+const InsectStat = enum{ flowers_visited, still_alive };
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- printInsect(ant);
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- printInsect(bee);
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+const Insect = union(InsectStat){
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+ flowers_visited: u16,
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+ still_alive: bool,
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+};
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- std.debug.print("\n", .{});
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+pub fn main() void{
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+ const ant = Insect{ .still_alive = true };
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+ const bee = Insect{ .flowers_visited = 17 };
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+
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+ std.debug.print("Insect report! ", .{});
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+
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+ printInsect(ant);
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+ printInsect(bee);
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+
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+ std.debug.print("\n", .{});
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}
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-fn printInsect(insect: Insect) void {
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- switch (insect) {
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- .still_alive => |a| std.debug.print("Ant alive is: {}. ", .{a}),
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- .flowers_visited => |f| std.debug.print("Bee visited {} flowers. ", .{f}),
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- }
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+fn printInsect(insect: Insect) void{
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+ switch(insect){
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+ .still_alive => |a| std.debug.print("Ant alive is: {}. ", .{a}),
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+ .flowers_visited => |f| std.debug.print("Bee visited {} flowers. ", .{f}),
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+ }
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}
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// Inferred enums are neat, representing the tip of the iceberg
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@@ -52,3 +54,4 @@ fn printInsect(insect: Insect) void {
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// recently becoming mainstream, particularly in system-level
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// programming languages. You might have also seen them called
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// "variants", "sum types", or even "enums"!
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+
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