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@@ -2,9 +2,9 @@
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// Help! Evil alien creatures have hidden eggs all over the Earth
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// and they're starting to hatch!
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//
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-// Before you jump into battle, you'll need to know four things:
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+// Before you jump into battle, you'll need to know three things:
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//
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-// 1. You can attach functions to structs:
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+// 1. You can attach functions to structs (and other "type definitions"):
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//
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// const Foo = struct{
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// pub fn hello() void {
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@@ -12,31 +12,34 @@
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// }
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// };
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//
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-// 2. A function that is a member of a struct is a "method" and is
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-// called with the "dot syntax" like so:
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+// 2. A function that is a member of a struct is "namespaced" within
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+// that struct and is called by specifying the "namespace" and then
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+// using the "dot syntax":
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//
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// Foo.hello();
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//
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-// 3. The NEAT feature of methods is the special parameter named
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-// "self" that takes an instance of that type of struct:
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+// 3. The NEAT feature of these functions is that if they take either
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+// an instance of the struct or a pointer to an instance of the struct
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+// then they have some syntax sugar:
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//
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// const Bar = struct{
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-// number: u32,
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-//
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-// pub fn printMe(self: Bar) void {
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-// std.debug.print("{}\n", .{self.number});
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-// }
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+// pub fn a(self: Bar) void { _ = self; }
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+// pub fn b(this: *Bar, other: u8) void { _ = this; _ = other; }
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+// pub fn c(bar: *const Bar) void { _ = bar; }
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// };
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//
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-// (Actually, you can name the first parameter anything, but
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-// please follow convention and use "self".)
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+// var bar = Bar{};
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+// bar.a() // is equivalent to Bar.a(bar)
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+// bar.b(3) // is equivalent to Bar.b(&bar, 3)
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+// bar.c() // is equivalent to Bar.c(&bar)
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//
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-// 4. Now when you call the method on an INSTANCE of that struct
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-// with the "dot syntax", the instance will be automatically
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-// passed as the "self" parameter:
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+// Notice that the name of the parameter doesn't matter. Some use
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+// self, others use a lowercase version of the type name, but feel
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+// free to use whatever is most appropriate.
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//
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-// var my_bar = Bar{ .number = 2000 };
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-// my_bar.printMe(); // prints "2000"
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+// Effectively, the method syntax sugar just does this transformation:
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+// thing.function(args);
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+// @TypeOf(thing).function(thing, args);
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//
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// Okay, you're armed.
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//
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@@ -63,7 +66,9 @@ const HeatRay = struct {
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// We love this method:
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pub fn zap(self: HeatRay, alien: *Alien) void {
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- alien.health -= if (self.damage >= alien.health) alien.health else self.damage;
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+ alien.health -|= self.damage; // Saturating inplace substraction
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+ // It subtracts but doesn't go below the
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+ // lowest value for our type (in this case 0)
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}
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};
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